Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenRA.Editor
|
|||||||
|
|
||||||
public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p)
|
public static ActorTemplate RenderActor(ActorInfo info, TileSet tileset, Palette p)
|
||||||
{
|
{
|
||||||
var image = RenderSimple.GetImage(info);
|
var image = RenderSprites.GetImage(info);
|
||||||
|
|
||||||
using (var s = FileSystem.OpenWithExts(image, tileset.Extensions))
|
using (var s = FileSystem.OpenWithExts(image, tileset.Extensions))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -41,7 +41,6 @@ namespace OpenRA.Graphics
|
|||||||
IRenderable WithZOffset(int newOffset);
|
IRenderable WithZOffset(int newOffset);
|
||||||
IRenderable WithPos(WPos pos);
|
IRenderable WithPos(WPos pos);
|
||||||
void Render(WorldRenderer wr);
|
void Render(WorldRenderer wr);
|
||||||
WVec Size(WorldRenderer wr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct SpriteRenderable : IRenderable
|
public struct SpriteRenderable : IRenderable
|
||||||
@@ -84,11 +83,5 @@ namespace OpenRA.Graphics
|
|||||||
{
|
{
|
||||||
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
|
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
public WVec Size(WorldRenderer wr)
|
|
||||||
{
|
|
||||||
var size = (scale*sprite.size).ToInt2();
|
|
||||||
return new WVec(size.X, size.Y, size.Y);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ namespace OpenRA.Graphics
|
|||||||
{
|
{
|
||||||
readonly Sprite[] sprites;
|
readonly Sprite[] sprites;
|
||||||
readonly int start, length, stride, facings, tick;
|
readonly int start, length, stride, facings, tick;
|
||||||
|
readonly bool reverseFacings, transpose;
|
||||||
|
|
||||||
public readonly string Name;
|
public readonly string Name;
|
||||||
public int Start { get { return start; } }
|
public int Start { get { return start; } }
|
||||||
@@ -49,16 +50,23 @@ namespace OpenRA.Graphics
|
|||||||
else
|
else
|
||||||
stride = length;
|
stride = length;
|
||||||
|
|
||||||
if(d.ContainsKey("Facings"))
|
if (d.ContainsKey("Facings"))
|
||||||
facings = int.Parse(d["Facings"].Value);
|
{
|
||||||
|
var f = int.Parse(d["Facings"].Value);
|
||||||
|
facings = Math.Abs(f);
|
||||||
|
reverseFacings = f < 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
facings = 1;
|
facings = 1;
|
||||||
|
|
||||||
if(d.ContainsKey("Tick"))
|
if (d.ContainsKey("Tick"))
|
||||||
tick = int.Parse(d["Tick"].Value);
|
tick = int.Parse(d["Tick"].Value);
|
||||||
else
|
else
|
||||||
tick = 40;
|
tick = 40;
|
||||||
|
|
||||||
|
if (d.ContainsKey("Transpose"))
|
||||||
|
transpose = bool.Parse(d["Transpose"].Value);
|
||||||
|
|
||||||
if (length > stride)
|
if (length > stride)
|
||||||
throw new InvalidOperationException(
|
throw new InvalidOperationException(
|
||||||
"{0}: Sequence {1}.{2}: Length must be <= stride"
|
"{0}: Sequence {1}.{2}: Length must be <= stride"
|
||||||
@@ -71,15 +79,22 @@ namespace OpenRA.Graphics
|
|||||||
info.Nodes[0].Location));
|
info.Nodes[0].Location));
|
||||||
}
|
}
|
||||||
|
|
||||||
public Sprite GetSprite( int frame )
|
public Sprite GetSprite(int frame)
|
||||||
{
|
{
|
||||||
return GetSprite( frame, 0 );
|
return GetSprite(frame, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Sprite GetSprite(int frame, int facing)
|
public Sprite GetSprite(int frame, int facing)
|
||||||
{
|
{
|
||||||
var f = Traits.Util.QuantizeFacing( facing, facings );
|
var f = Traits.Util.QuantizeFacing(facing, facings);
|
||||||
return sprites[ (f * stride) + ( frame % length ) + start ];
|
|
||||||
|
if (reverseFacings)
|
||||||
|
f = (facings - f) % facings;
|
||||||
|
|
||||||
|
int i = transpose ? (frame % length) * facings + f :
|
||||||
|
(f * stride) + (frame % length);
|
||||||
|
|
||||||
|
return sprites[start + i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -225,6 +225,8 @@
|
|||||||
<Compile Include="Network\UPnP.cs" />
|
<Compile Include="Network\UPnP.cs" />
|
||||||
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
|
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
|
||||||
<Compile Include="Graphics\Renderable.cs" />
|
<Compile Include="Graphics\Renderable.cs" />
|
||||||
|
<Compile Include="Traits\Render\RenderSprites.cs" />
|
||||||
|
<Compile Include="Traits\BodyOrientation.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||||
|
|||||||
58
OpenRA.Game/Traits/BodyOrientation.cs
Executable file
58
OpenRA.Game/Traits/BodyOrientation.cs
Executable file
@@ -0,0 +1,58 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.FileFormats;
|
||||||
|
|
||||||
|
namespace OpenRA.Traits
|
||||||
|
{
|
||||||
|
public class BodyOrientationInfo : ITraitInfo, IBodyOrientationInfo
|
||||||
|
{
|
||||||
|
[Desc("Camera pitch for rotation calculations")]
|
||||||
|
public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
|
||||||
|
public object Create(ActorInitializer init) { return new BodyOrientation(init.self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BodyOrientation : IBodyOrientation
|
||||||
|
{
|
||||||
|
[Sync] public int QuantizedFacings { get; set; }
|
||||||
|
BodyOrientationInfo Info;
|
||||||
|
|
||||||
|
public BodyOrientation(Actor self, BodyOrientationInfo info)
|
||||||
|
{
|
||||||
|
Info = info;
|
||||||
|
}
|
||||||
|
|
||||||
|
public WAngle CameraPitch { get { return Info.CameraPitch; } }
|
||||||
|
|
||||||
|
public WVec LocalToWorld(WVec vec)
|
||||||
|
{
|
||||||
|
// RA's 2d perspective doesn't correspond to an orthonormal 3D
|
||||||
|
// coordinate system, so fudge the y axis to make things look good
|
||||||
|
return new WVec(vec.Y, -Info.CameraPitch.Sin()*vec.X/1024, vec.Z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public WRot QuantizeOrientation(Actor self, WRot orientation)
|
||||||
|
{
|
||||||
|
// Quantization disabled
|
||||||
|
if (QuantizedFacings == 0)
|
||||||
|
return orientation;
|
||||||
|
|
||||||
|
// Map yaw to the closest facing
|
||||||
|
var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
|
||||||
|
|
||||||
|
// Roll and pitch are always zero if yaw is quantized
|
||||||
|
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -16,23 +16,9 @@ using OpenRA.FileFormats;
|
|||||||
|
|
||||||
namespace OpenRA.Traits
|
namespace OpenRA.Traits
|
||||||
{
|
{
|
||||||
public class RenderSimpleInfo : ITraitInfo, LocalCoordinatesModelInfo
|
public class RenderSimpleInfo : RenderSpritesInfo, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[Desc("Defaults to the actor name.")]
|
public override object Create(ActorInitializer init) { return new RenderSimple(init.self); }
|
||||||
public readonly string Image = null;
|
|
||||||
[Desc("custom palette name")]
|
|
||||||
public readonly string Palette = null;
|
|
||||||
[Desc("custom PlayerColorPalette: BaseName")]
|
|
||||||
public readonly string PlayerPalette = "player";
|
|
||||||
[Desc("Change the sprite image size.")]
|
|
||||||
public readonly float Scale = 1f;
|
|
||||||
|
|
||||||
[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
|
|
||||||
public readonly int QuantizedFacings = -1;
|
|
||||||
|
|
||||||
[Desc("Camera pitch the sprite was rendered with. Used to determine rotation ellipses")]
|
|
||||||
public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
|
|
||||||
public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
|
|
||||||
|
|
||||||
public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
|
public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
|
||||||
{
|
{
|
||||||
@@ -43,73 +29,22 @@ namespace OpenRA.Traits
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class RenderSimple : IRender, ILocalCoordinatesModel, IAutoSelectionSize, ITick, INotifyOwnerChanged
|
public class RenderSimple : RenderSprites, IAutoSelectionSize
|
||||||
{
|
{
|
||||||
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
|
|
||||||
|
|
||||||
public static Func<int> MakeFacingFunc(Actor self)
|
|
||||||
{
|
|
||||||
var facing = self.TraitOrDefault<IFacing>();
|
|
||||||
if (facing == null) return () => 0;
|
|
||||||
return () => facing.Facing;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Animation anim
|
|
||||||
{
|
|
||||||
get { return anims[""].Animation; }
|
|
||||||
protected set { anims[""] = new AnimationWithOffset(value,
|
|
||||||
anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetImage(ActorInfo actor)
|
|
||||||
{
|
|
||||||
var Info = actor.Traits.Get<RenderSimpleInfo>();
|
|
||||||
return Info.Image ?? actor.Name;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetImage(Actor self)
|
|
||||||
{
|
|
||||||
if (cachedImage != null)
|
|
||||||
return cachedImage;
|
|
||||||
|
|
||||||
return cachedImage = GetImage(self.Info);
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderSimpleInfo Info;
|
RenderSimpleInfo Info;
|
||||||
string cachedImage = null;
|
|
||||||
bool initializePalette = true;
|
|
||||||
protected PaletteReference palette;
|
|
||||||
|
|
||||||
public RenderSimple(Actor self, Func<int> baseFacing)
|
public RenderSimple(Actor self, Func<int> baseFacing)
|
||||||
|
: base(self, baseFacing)
|
||||||
{
|
{
|
||||||
anims.Add("", new Animation(GetImage(self), baseFacing));
|
anims.Add("", new Animation(GetImage(self), baseFacing));
|
||||||
Info = self.Info.Traits.Get<RenderSimpleInfo>();
|
Info = self.Info.Traits.Get<RenderSimpleInfo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public RenderSimple(Actor self) : this( self, MakeFacingFunc(self) )
|
public RenderSimple(Actor self)
|
||||||
|
: this(self, MakeFacingFunc(self))
|
||||||
{
|
{
|
||||||
anim.PlayRepeating("idle");
|
anim.PlayRepeating("idle");
|
||||||
}
|
self.Trait<IBodyOrientation>().QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
|
|
||||||
protected virtual string PaletteName(Actor self)
|
|
||||||
{
|
|
||||||
return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void UpdatePalette() { initializePalette = true; }
|
|
||||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
|
|
||||||
|
|
||||||
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
|
||||||
{
|
|
||||||
if (initializePalette)
|
|
||||||
{
|
|
||||||
palette = wr.Palette(PaletteName(self));
|
|
||||||
initializePalette = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var a in anims.Values)
|
|
||||||
if (a.DisableFunc == null || !a.DisableFunc())
|
|
||||||
yield return a.Image(self, wr, palette, Info.Scale);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int2 SelectionSize(Actor self)
|
public int2 SelectionSize(Actor self)
|
||||||
@@ -120,12 +55,6 @@ namespace OpenRA.Traits
|
|||||||
.FirstOrDefault();
|
.FirstOrDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Tick(Actor self)
|
|
||||||
{
|
|
||||||
foreach (var a in anims.Values)
|
|
||||||
a.Animation.Tick();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual string NormalizeSequence(Actor self, string baseSequence)
|
protected virtual string NormalizeSequence(Actor self, string baseSequence)
|
||||||
{
|
{
|
||||||
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
|
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
|
||||||
@@ -141,22 +70,5 @@ namespace OpenRA.Traits
|
|||||||
anim.PlayThen(NormalizeSequence(self, name),
|
anim.PlayThen(NormalizeSequence(self, name),
|
||||||
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
|
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
|
||||||
}
|
}
|
||||||
|
|
||||||
public WVec LocalToWorld(WVec vec)
|
|
||||||
{
|
|
||||||
// RA's 2d perspective doesn't correspond to an orthonormal 3D
|
|
||||||
// coordinate system, so fudge the y axis to make things look good
|
|
||||||
return new WVec(vec.Y, -Info.CameraPitch.Sin()*vec.X/1024, vec.Z);
|
|
||||||
}
|
|
||||||
|
|
||||||
public WRot QuantizeOrientation(Actor self, WRot orientation)
|
|
||||||
{
|
|
||||||
// Map yaw to the closest facing
|
|
||||||
var numDirs = Info.QuantizedFacings == -1 ? anim.CurrentSequence.Facings : Info.QuantizedFacings;
|
|
||||||
var facing = Util.QuantizeFacing(orientation.Yaw.Angle / 4, numDirs) * (256 / numDirs);
|
|
||||||
|
|
||||||
// Roll and pitch are always zero
|
|
||||||
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
107
OpenRA.Game/Traits/Render/RenderSprites.cs
Executable file
107
OpenRA.Game/Traits/Render/RenderSprites.cs
Executable file
@@ -0,0 +1,107 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.FileFormats;
|
||||||
|
|
||||||
|
namespace OpenRA.Traits
|
||||||
|
{
|
||||||
|
public class RenderSpritesInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
[Desc("Defaults to the actor name.")]
|
||||||
|
public readonly string Image = null;
|
||||||
|
|
||||||
|
[Desc("Custom palette name")]
|
||||||
|
public readonly string Palette = null;
|
||||||
|
[Desc("Custom PlayerColorPalette: BaseName")]
|
||||||
|
public readonly string PlayerPalette = "player";
|
||||||
|
[Desc("Change the sprite image size.")]
|
||||||
|
public readonly float Scale = 1f;
|
||||||
|
|
||||||
|
public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RenderSprites : IRender, ITick, INotifyOwnerChanged
|
||||||
|
{
|
||||||
|
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
|
||||||
|
|
||||||
|
public static Func<int> MakeFacingFunc(Actor self)
|
||||||
|
{
|
||||||
|
var facing = self.TraitOrDefault<IFacing>();
|
||||||
|
if (facing == null) return () => 0;
|
||||||
|
return () => facing.Facing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Animation anim
|
||||||
|
{
|
||||||
|
get { return anims[""].Animation; }
|
||||||
|
protected set { anims[""] = new AnimationWithOffset(value,
|
||||||
|
anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderSpritesInfo Info;
|
||||||
|
string cachedImage = null;
|
||||||
|
bool initializePalette = true;
|
||||||
|
protected PaletteReference palette;
|
||||||
|
|
||||||
|
public RenderSprites(Actor self, Func<int> baseFacing)
|
||||||
|
{
|
||||||
|
Info = self.Info.Traits.Get<RenderSpritesInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public RenderSprites(Actor self)
|
||||||
|
: this(self, MakeFacingFunc(self)) {}
|
||||||
|
|
||||||
|
public static string GetImage(ActorInfo actor)
|
||||||
|
{
|
||||||
|
var Info = actor.Traits.Get<RenderSpritesInfo>();
|
||||||
|
return Info.Image ?? actor.Name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetImage(Actor self)
|
||||||
|
{
|
||||||
|
if (cachedImage != null)
|
||||||
|
return cachedImage;
|
||||||
|
|
||||||
|
return cachedImage = GetImage(self.Info);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual string PaletteName(Actor self)
|
||||||
|
{
|
||||||
|
return Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void UpdatePalette() { initializePalette = true; }
|
||||||
|
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
|
||||||
|
|
||||||
|
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||||
|
{
|
||||||
|
if (initializePalette)
|
||||||
|
{
|
||||||
|
palette = wr.Palette(PaletteName(self));
|
||||||
|
initializePalette = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var a in anims.Values)
|
||||||
|
if (a.DisableFunc == null || !a.DisableFunc())
|
||||||
|
yield return a.Image(self, wr, palette, Info.Scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Tick(Actor self)
|
||||||
|
{
|
||||||
|
foreach (var a in anims.Values)
|
||||||
|
a.Animation.Tick();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -187,12 +187,14 @@ namespace OpenRA.Traits
|
|||||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
|
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
|
||||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||||
public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
|
public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
|
||||||
public interface ILocalCoordinatesModel
|
public interface IBodyOrientation
|
||||||
{
|
{
|
||||||
|
WAngle CameraPitch { get; }
|
||||||
|
int QuantizedFacings { get; set; }
|
||||||
WVec LocalToWorld(WVec vec);
|
WVec LocalToWorld(WVec vec);
|
||||||
WRot QuantizeOrientation(Actor self, WRot orientation);
|
WRot QuantizeOrientation(Actor self, WRot orientation);
|
||||||
}
|
}
|
||||||
public interface LocalCoordinatesModelInfo {}
|
public interface IBodyOrientationInfo {}
|
||||||
|
|
||||||
public interface ITargetable
|
public interface ITargetable
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class RenderGunboatInfo : RenderUnitInfo
|
class RenderGunboatInfo : RenderSimpleInfo
|
||||||
{
|
{
|
||||||
public override object Create(ActorInitializer init) { return new RenderGunboat(init.self); }
|
public override object Create(ActorInitializer init) { return new RenderGunboat(init.self); }
|
||||||
}
|
}
|
||||||
@@ -26,8 +26,13 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
string lastDir = "left";
|
string lastDir = "left";
|
||||||
string lastDamage = "";
|
string lastDamage = "";
|
||||||
|
|
||||||
|
static Func<int> TurretFacingFunc(Actor self)
|
||||||
|
{
|
||||||
|
return () => self.HasTrait<Turreted>() ? self.TraitsImplementing<Turreted>().First().turretFacing : 0;
|
||||||
|
}
|
||||||
|
|
||||||
public RenderGunboat(Actor self)
|
public RenderGunboat(Actor self)
|
||||||
: base(self, () => self.HasTrait<Turreted>() ? self.TraitsImplementing<Turreted>().First().turretFacing : 0)
|
: base(self, TurretFacingFunc(self))
|
||||||
{
|
{
|
||||||
facing = self.Trait<IFacing>();
|
facing = self.Trait<IFacing>();
|
||||||
anim.Play("left");
|
anim.Play("left");
|
||||||
@@ -40,6 +45,8 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
anims.Add("wake", new AnimationWithOffset(wake,
|
anims.Add("wake", new AnimationWithOffset(wake,
|
||||||
() => anims["wake"].Animation.CurrentSequence.Name == "left-wake" ? leftOffset : rightOffset,
|
() => anims["wake"].Animation.CurrentSequence.Name == "left-wake" ? leftOffset : rightOffset,
|
||||||
() => false, -87));
|
() => false, -87));
|
||||||
|
|
||||||
|
self.Trait<IBodyOrientation>().QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Tick(Actor self)
|
public override void Tick(Actor self)
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.Cnc
|
namespace OpenRA.Mods.Cnc
|
||||||
{
|
{
|
||||||
public class WithCargoInfo : ITraitInfo, Requires<CargoInfo>, Requires<LocalCoordinatesModelInfo>
|
public class WithCargoInfo : ITraitInfo, Requires<CargoInfo>, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[Desc("Cargo position relative to turret or body. (forward, right, up) triples")]
|
[Desc("Cargo position relative to turret or body. (forward, right, up) triples")]
|
||||||
public readonly WRange[] LocalOffset = {};
|
public readonly WRange[] LocalOffset = {};
|
||||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
IFacing facing;
|
IFacing facing;
|
||||||
WithCargoInfo Info;
|
WithCargoInfo Info;
|
||||||
WVec[] positions;
|
WVec[] positions;
|
||||||
ILocalCoordinatesModel coords;
|
IBodyOrientation body;
|
||||||
|
|
||||||
public WithCargo(Actor self, WithCargoInfo info)
|
public WithCargo(Actor self, WithCargoInfo info)
|
||||||
{
|
{
|
||||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
facing = self.TraitOrDefault<IFacing>();
|
facing = self.TraitOrDefault<IFacing>();
|
||||||
Info = info;
|
Info = info;
|
||||||
|
|
||||||
coords = self.Trait<ILocalCoordinatesModel>();
|
body = self.Trait<IBodyOrientation>();
|
||||||
|
|
||||||
if (info.LocalOffset.Length % 3 != 0)
|
if (info.LocalOffset.Length % 3 != 0)
|
||||||
throw new InvalidOperationException("Invalid LocalOffset array length");
|
throw new InvalidOperationException("Invalid LocalOffset array length");
|
||||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
foreach (var rr in r)
|
foreach (var rr in r)
|
||||||
yield return rr;
|
yield return rr;
|
||||||
|
|
||||||
var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
|
var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
|
||||||
var pos = self.CenterPosition;
|
var pos = self.CenterPosition;
|
||||||
int i = 0;
|
int i = 0;
|
||||||
foreach (var c in cargo.Passengers)
|
foreach (var c in cargo.Passengers)
|
||||||
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
var cargoPassenger = c.Trait<Passenger>();
|
var cargoPassenger = c.Trait<Passenger>();
|
||||||
if (Info.DisplayTypes.Contains(cargoPassenger.info.CargoType))
|
if (Info.DisplayTypes.Contains(cargoPassenger.info.CargoType))
|
||||||
{
|
{
|
||||||
var offset = pos - c.CenterPosition + coords.LocalToWorld(positions[i++ % positions.Length].Rotate(bodyOrientation));
|
var offset = pos - c.CenterPosition + body.LocalToWorld(positions[i++ % positions.Length].Rotate(bodyOrientation));
|
||||||
foreach (var cr in c.Render(wr))
|
foreach (var cr in c.Render(wr))
|
||||||
yield return cr.WithPos(cr.Pos + offset).WithZOffset(1);
|
yield return cr.WithPos(cr.Pos + offset).WithZOffset(1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.Cnc
|
namespace OpenRA.Mods.Cnc
|
||||||
{
|
{
|
||||||
class WithFireInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
class WithFireInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||||
{
|
{
|
||||||
public readonly WVec Offset = new WVec(299,-640,0);
|
public readonly WVec Offset = new WVec(299,-640,0);
|
||||||
|
|
||||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
{
|
{
|
||||||
public WithFire(Actor self, WithFireInfo info)
|
public WithFire(Actor self, WithFireInfo info)
|
||||||
{
|
{
|
||||||
var rs = self.Trait<RenderSimple>();
|
var rs = self.Trait<RenderSprites>();
|
||||||
var roof = new Animation(rs.GetImage(self));
|
var roof = new Animation(rs.GetImage(self));
|
||||||
roof.PlayThen("fire-start", () => roof.PlayRepeating("fire-loop"));
|
roof.PlayThen("fire-start", () => roof.PlayRepeating("fire-loop"));
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.Cnc
|
namespace OpenRA.Mods.Cnc
|
||||||
{
|
{
|
||||||
public class WithRoofInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
public class WithRoofInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||||
{
|
{
|
||||||
public object Create(ActorInitializer init) { return new WithRoof(init.self); }
|
public object Create(ActorInitializer init) { return new WithRoof(init.self); }
|
||||||
}
|
}
|
||||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
{
|
{
|
||||||
public WithRoof(Actor self)
|
public WithRoof(Actor self)
|
||||||
{
|
{
|
||||||
var rs = self.Trait<RenderSimple>();
|
var rs = self.Trait<RenderSprites>();
|
||||||
var roof = new Animation(rs.GetImage(self), () => self.Trait<IFacing>().Facing);
|
var roof = new Animation(rs.GetImage(self), () => self.Trait<IFacing>().Facing);
|
||||||
roof.Play("roof");
|
roof.Play("roof");
|
||||||
rs.anims.Add("roof", new AnimationWithOffset(roof, null, null, 1024));
|
rs.anims.Add("roof", new AnimationWithOffset(roof, null, null, 1024));
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA
|
|||||||
public readonly WeaponInfo Weapon;
|
public readonly WeaponInfo Weapon;
|
||||||
public readonly Barrel[] Barrels;
|
public readonly Barrel[] Barrels;
|
||||||
Lazy<Turreted> Turret;
|
Lazy<Turreted> Turret;
|
||||||
Lazy<ILocalCoordinatesModel> Coords;
|
Lazy<IBodyOrientation> Coords;
|
||||||
|
|
||||||
public WRange Recoil;
|
public WRange Recoil;
|
||||||
public int FireDelay { get; private set; }
|
public int FireDelay { get; private set; }
|
||||||
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
// We can't resolve these until runtime
|
// We can't resolve these until runtime
|
||||||
Turret = Lazy.New(() => self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == info.Turret));
|
Turret = Lazy.New(() => self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == info.Turret));
|
||||||
Coords = Lazy.New(() => self.Trait<ILocalCoordinatesModel>());
|
Coords = Lazy.New(() => self.Trait<IBodyOrientation>());
|
||||||
|
|
||||||
Weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
|
Weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
|
||||||
Burst = Weapon.Burst;
|
Burst = Weapon.Burst;
|
||||||
|
|||||||
@@ -11,17 +11,30 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.RA.Buildings;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class BelowUnitsInfo : TraitInfo<BelowUnits> { }
|
class BelowUnitsInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
public object Create(ActorInitializer init) { return new BelowUnits(init.self); }
|
||||||
|
}
|
||||||
|
|
||||||
class BelowUnits : IRenderModifier
|
class BelowUnits : IRenderModifier
|
||||||
{
|
{
|
||||||
|
int offset;
|
||||||
|
|
||||||
|
public BelowUnits(Actor self)
|
||||||
|
{
|
||||||
|
// Offset effective position to the top of the northernmost occupied cell
|
||||||
|
var bi = self.Info.Traits.GetOrDefault<BuildingInfo>();
|
||||||
|
offset = (bi != null) ? -FootprintUtils.CenterOffset(bi).Y : -512;
|
||||||
|
}
|
||||||
|
|
||||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||||
{
|
{
|
||||||
return r.Select(a => a.WithZOffset(-a.Size(wr).Z));
|
return r.Select(a => a.WithZOffset(offset));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.Cnc
|
namespace OpenRA.Mods.Cnc
|
||||||
{
|
{
|
||||||
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
|
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSpritesInfo>
|
||||||
{
|
{
|
||||||
public readonly int LingerTime = 20;
|
public readonly int LingerTime = 20;
|
||||||
|
|
||||||
@@ -23,12 +23,12 @@ namespace OpenRA.Mods.Cnc
|
|||||||
class DeadBuildingState : INotifyKilled
|
class DeadBuildingState : INotifyKilled
|
||||||
{
|
{
|
||||||
DeadBuildingStateInfo info;
|
DeadBuildingStateInfo info;
|
||||||
RenderSimple rs;
|
RenderSprites rs;
|
||||||
|
|
||||||
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
|
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
|
||||||
{
|
{
|
||||||
this.info = info;
|
this.info = info;
|
||||||
rs = self.Trait<RenderSimple>();
|
rs = self.Trait<RenderSprites>();
|
||||||
self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
|
self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class BurnsInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||||
{
|
{
|
||||||
public readonly string Anim = "1";
|
public readonly string Anim = "1";
|
||||||
public readonly int Damage = 1;
|
public readonly int Damage = 1;
|
||||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
var anim = new Animation("fire", () => 0);
|
var anim = new Animation("fire", () => 0);
|
||||||
anim.PlayRepeating(Info.Anim);
|
anim.PlayRepeating(Info.Anim);
|
||||||
self.Trait<RenderSimple>().anims.Add("fire",
|
self.Trait<RenderSprites>().anims.Add("fire",
|
||||||
new AnimationWithOffset(anim, () => info.Offset, null));
|
new AnimationWithOffset(anim, () => info.Offset, null));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ using OpenRA.Mods.RA.Buildings;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class CrateInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
class CrateInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||||
{
|
{
|
||||||
public readonly int Lifetime = 5; // Seconds
|
public readonly int Lifetime = 5; // Seconds
|
||||||
public readonly string[] TerrainTypes = { };
|
public readonly string[] TerrainTypes = { };
|
||||||
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA
|
|||||||
PxPosition = Util.CenterOfCell(cell);
|
PxPosition = Util.CenterOfCell(cell);
|
||||||
|
|
||||||
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "land";
|
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "land";
|
||||||
var rs = self.Trait<RenderSimple>();
|
var rs = self.Trait<RenderSprites>();
|
||||||
if (seq != rs.anim.CurrentSequence.Name)
|
if (seq != rs.anim.CurrentSequence.Name)
|
||||||
rs.anim.PlayRepeating(seq);
|
rs.anim.PlayRepeating(seq);
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class ContrailInfo : ITraitInfo, Requires<LocalCoordinatesModelInfo>
|
class ContrailInfo : ITraitInfo, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[Desc("Position relative to body")]
|
[Desc("Position relative to body")]
|
||||||
public readonly WVec Offset = WVec.Zero;
|
public readonly WVec Offset = WVec.Zero;
|
||||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
ContrailInfo info;
|
ContrailInfo info;
|
||||||
ContrailHistory history;
|
ContrailHistory history;
|
||||||
ILocalCoordinatesModel coords;
|
IBodyOrientation body;
|
||||||
|
|
||||||
public Contrail(Actor self, ContrailInfo info)
|
public Contrail(Actor self, ContrailInfo info)
|
||||||
{
|
{
|
||||||
@@ -40,13 +40,13 @@ namespace OpenRA.Mods.RA
|
|||||||
history = new ContrailHistory(info.TrailLength,
|
history = new ContrailHistory(info.TrailLength,
|
||||||
info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color);
|
info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color);
|
||||||
|
|
||||||
coords = self.Trait<ILocalCoordinatesModel>();
|
body = self.Trait<IBodyOrientation>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
{
|
{
|
||||||
var local = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
|
var local = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
||||||
history.Tick(self.CenterPosition + coords.LocalToWorld(local));
|
history.Tick(self.CenterPosition + body.LocalToWorld(local));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(wr, self); }
|
public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(wr, self); }
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
var self = init.self;
|
var self = init.self;
|
||||||
// Work around a bogus crash
|
// Work around a bogus crash
|
||||||
anim.PlayRepeating( NormalizeSequence(self, "idle") );
|
anim.PlayRepeating( NormalizeSequence(self, "idle") );
|
||||||
|
self.Trait<IBodyOrientation>().QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
|
|
||||||
// Can't call Complete() directly from ctor because other traits haven't been inited yet
|
// Can't call Complete() directly from ctor because other traits haven't been inited yet
|
||||||
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
|
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
|
||||||
|
|||||||
@@ -22,8 +22,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
|
|
||||||
class RenderBuildingTurreted : RenderBuilding
|
class RenderBuildingTurreted : RenderBuilding
|
||||||
{
|
{
|
||||||
public RenderBuildingTurreted( ActorInitializer init, RenderBuildingInfo info )
|
Turreted t;
|
||||||
: base(init, info, MakeTurretFacingFunc(init.self)) { }
|
|
||||||
|
|
||||||
static Func<int> MakeTurretFacingFunc(Actor self)
|
static Func<int> MakeTurretFacingFunc(Actor self)
|
||||||
{
|
{
|
||||||
@@ -31,5 +30,18 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
|
var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
|
||||||
return () => turreted.turretFacing;
|
return () => turreted.turretFacing;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
|
||||||
|
: base(init, info, MakeTurretFacingFunc(init.self))
|
||||||
|
{
|
||||||
|
t = init.self.TraitsImplementing<Turreted>().FirstOrDefault();
|
||||||
|
t.QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||||
|
{
|
||||||
|
base.DamageStateChanged(self, e);
|
||||||
|
t.QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
foreach (var r in p)
|
foreach (var r in p)
|
||||||
yield return r;
|
yield return r;
|
||||||
|
|
||||||
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
|
var anim = new Animation(RenderSprites.GetImage(building), () => 0);
|
||||||
anim.PlayRepeating("idle-top");
|
anim.PlayRepeating("idle-top");
|
||||||
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
|
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,12 +55,14 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
public AnimationState State { get; private set; }
|
public AnimationState State { get; private set; }
|
||||||
|
|
||||||
public RenderInfantry(Actor self, RenderInfantryInfo info)
|
public RenderInfantry(Actor self, RenderInfantryInfo info)
|
||||||
: base(self, RenderSimple.MakeFacingFunc(self))
|
: base(self, MakeFacingFunc(self))
|
||||||
{
|
{
|
||||||
Info = info;
|
Info = info;
|
||||||
anim.PlayFetchIndex(NormalizeInfantrySequence(self, "stand"), () => 0);
|
anim.PlayFetchIndex(NormalizeInfantrySequence(self, "stand"), () => 0);
|
||||||
State = AnimationState.Waiting;
|
State = AnimationState.Waiting;
|
||||||
mobile = self.Trait<Mobile>();
|
mobile = self.Trait<Mobile>();
|
||||||
|
|
||||||
|
self.Trait<IBodyOrientation>().QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Attacking(Actor self, Target target)
|
public void Attacking(Actor self, Target target)
|
||||||
|
|||||||
@@ -22,10 +22,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
public class RenderUnit : RenderSimple
|
public class RenderUnit : RenderSimple
|
||||||
{
|
{
|
||||||
public RenderUnit(Actor self)
|
public RenderUnit(Actor self)
|
||||||
: base(self, RenderSimple.MakeFacingFunc(self))
|
: base(self) { }
|
||||||
{
|
|
||||||
anim.PlayRepeating("idle");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
|
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ using OpenRA.Mods.RA;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<AttackBaseInfo>
|
class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>
|
||||||
{
|
{
|
||||||
public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
|
public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
|
||||||
}
|
}
|
||||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
|
|
||||||
public WithMuzzleFlash(Actor self)
|
public WithMuzzleFlash(Actor self)
|
||||||
{
|
{
|
||||||
var render = self.Trait<RenderSimple>();
|
var render = self.Trait<RenderSprites>();
|
||||||
var facing = self.TraitOrDefault<IFacing>();
|
var facing = self.TraitOrDefault<IFacing>();
|
||||||
|
|
||||||
var arms = self.TraitsImplementing<Armament>();
|
var arms = self.TraitsImplementing<Armament>();
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
public class WithRotorInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
public class WithRotorInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[Desc("Position relative to body")]
|
[Desc("Position relative to body")]
|
||||||
public readonly WVec Offset = WVec.Zero;
|
public readonly WVec Offset = WVec.Zero;
|
||||||
@@ -28,12 +28,13 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
public Animation rotorAnim;
|
public Animation rotorAnim;
|
||||||
public WithRotor(Actor self, WithRotorInfo info)
|
public WithRotor(Actor self, WithRotorInfo info)
|
||||||
{
|
{
|
||||||
var rs = self.Trait<RenderSimple>();
|
var rs = self.Trait<RenderSprites>();
|
||||||
|
var body = self.Trait<IBodyOrientation>();
|
||||||
|
|
||||||
rotorAnim = new Animation(rs.GetImage(self));
|
rotorAnim = new Animation(rs.GetImage(self));
|
||||||
rotorAnim.PlayRepeating("rotor");
|
rotorAnim.PlayRepeating("rotor");
|
||||||
rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
|
rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
|
||||||
() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
|
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||||
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
public class WithSmokeInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
public class WithSmokeInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||||
{
|
{
|
||||||
public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
|
public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
|
||||||
}
|
}
|
||||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
|
|
||||||
public WithSmoke(Actor self)
|
public WithSmoke(Actor self)
|
||||||
{
|
{
|
||||||
var rs = self.Trait<RenderSimple>();
|
var rs = self.Trait<RenderSprites>();
|
||||||
|
|
||||||
anim = new Animation("smoke_m");
|
anim = new Animation("smoke_m");
|
||||||
rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
|
rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class WithSpinnerInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
class WithSpinnerInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[Desc("Sequence name to use")]
|
[Desc("Sequence name to use")]
|
||||||
public readonly string Sequence = "spinner";
|
public readonly string Sequence = "spinner";
|
||||||
@@ -29,11 +29,13 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
{
|
{
|
||||||
public WithSpinner(Actor self, WithSpinnerInfo info)
|
public WithSpinner(Actor self, WithSpinnerInfo info)
|
||||||
{
|
{
|
||||||
var rs = self.Trait<RenderSimple>();
|
var rs = self.Trait<RenderSprites>();
|
||||||
|
var body = self.Trait<IBodyOrientation>();
|
||||||
|
|
||||||
var spinner = new Animation(rs.GetImage(self));
|
var spinner = new Animation(rs.GetImage(self));
|
||||||
spinner.PlayRepeating(info.Sequence);
|
spinner.PlayRepeating(info.Sequence);
|
||||||
rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(spinner,
|
rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(spinner,
|
||||||
() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
|
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||||
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#region Copyright & License Information
|
#region Copyright & License Information
|
||||||
/*
|
/*
|
||||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
@@ -17,7 +17,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class WithTurretInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<TurretedInfo>
|
class WithTurretInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[Desc("Sequence name to use")]
|
[Desc("Sequence name to use")]
|
||||||
public readonly string Sequence = "turret";
|
public readonly string Sequence = "turret";
|
||||||
@@ -28,13 +28,17 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
[Desc("Turreted 'Turret' key to display")]
|
[Desc("Turreted 'Turret' key to display")]
|
||||||
public readonly string Turret = "primary";
|
public readonly string Turret = "primary";
|
||||||
|
|
||||||
|
[Desc("Render recoil")]
|
||||||
|
public readonly bool Recoils = true;
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new WithTurret(init.self, this); }
|
public object Create(ActorInitializer init) { return new WithTurret(init.self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class WithTurret : ITick
|
class WithTurret : ITick
|
||||||
{
|
{
|
||||||
WithTurretInfo info;
|
WithTurretInfo info;
|
||||||
RenderSimple rs;
|
RenderSprites rs;
|
||||||
|
IBodyOrientation body;
|
||||||
AttackBase ab;
|
AttackBase ab;
|
||||||
Turreted t;
|
Turreted t;
|
||||||
IEnumerable<Armament> arms;
|
IEnumerable<Armament> arms;
|
||||||
@@ -43,7 +47,9 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
public WithTurret(Actor self, WithTurretInfo info)
|
public WithTurret(Actor self, WithTurretInfo info)
|
||||||
{
|
{
|
||||||
this.info = info;
|
this.info = info;
|
||||||
rs = self.Trait<RenderSimple>();
|
rs = self.Trait<RenderSprites>();
|
||||||
|
body = self.Trait<IBodyOrientation>();
|
||||||
|
|
||||||
ab = self.TraitOrDefault<AttackBase>();
|
ab = self.TraitOrDefault<AttackBase>();
|
||||||
t = self.TraitsImplementing<Turreted>()
|
t = self.TraitsImplementing<Turreted>()
|
||||||
.First(tt => tt.Name == info.Turret);
|
.First(tt => tt.Name == info.Turret);
|
||||||
@@ -54,15 +60,21 @@ namespace OpenRA.Mods.RA.Render
|
|||||||
anim.Play(info.Sequence);
|
anim.Play(info.Sequence);
|
||||||
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
|
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
|
||||||
anim, () => TurretOffset(self), null, p => ZOffsetFromCenter(self, p, 1)));
|
anim, () => TurretOffset(self), null, p => ZOffsetFromCenter(self, p, 1)));
|
||||||
|
|
||||||
|
// Restrict turret facings to match the sprite
|
||||||
|
t.QuantizedFacings = anim.CurrentSequence.Facings;
|
||||||
}
|
}
|
||||||
|
|
||||||
WVec TurretOffset(Actor self)
|
WVec TurretOffset(Actor self)
|
||||||
{
|
{
|
||||||
|
if (!info.Recoils)
|
||||||
|
return t.Position(self);
|
||||||
|
|
||||||
var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
|
var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
|
||||||
var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
|
var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
|
||||||
var bodyOrientation = rs.QuantizeOrientation(self, self.Orientation);
|
var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
|
||||||
var turretOrientation = rs.QuantizeOrientation(self, t.LocalOrientation(self));
|
var turretOrientation = body.QuantizeOrientation(self, t.LocalOrientation(self));
|
||||||
return t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
|
return t.Position(self) + body.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires<LocalCoordinatesModelInfo>
|
class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[Desc("Position relative to body")]
|
[Desc("Position relative to body")]
|
||||||
public readonly WVec Offset = WVec.Zero;
|
public readonly WVec Offset = WVec.Zero;
|
||||||
@@ -26,14 +26,14 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
class SmokeTrailWhenDamaged : ITick
|
class SmokeTrailWhenDamaged : ITick
|
||||||
{
|
{
|
||||||
ILocalCoordinatesModel coords;
|
IBodyOrientation body;
|
||||||
SmokeTrailWhenDamagedInfo info;
|
SmokeTrailWhenDamagedInfo info;
|
||||||
int ticks;
|
int ticks;
|
||||||
|
|
||||||
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
|
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
|
||||||
{
|
{
|
||||||
this.info = info;
|
this.info = info;
|
||||||
coords = self.Trait<ILocalCoordinatesModel>();
|
body = self.Trait<IBodyOrientation>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
@@ -44,8 +44,8 @@ namespace OpenRA.Mods.RA
|
|||||||
if (position.Z > 0 && self.GetDamageState() >= DamageState.Heavy &&
|
if (position.Z > 0 && self.GetDamageState() >= DamageState.Heavy &&
|
||||||
!self.World.FogObscures(new CPos(position)))
|
!self.World.FogObscures(new CPos(position)))
|
||||||
{
|
{
|
||||||
var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
|
var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
||||||
var pos = position + coords.LocalToWorld(offset);
|
var pos = position + body.LocalToWorld(offset);
|
||||||
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
|
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -126,7 +126,7 @@ namespace OpenRA.Mods.RA
|
|||||||
var tooltip = target.TraitsImplementing<IToolTip>().FirstOrDefault();
|
var tooltip = target.TraitsImplementing<IToolTip>().FirstOrDefault();
|
||||||
disguisedAsName = tooltip.Name();
|
disguisedAsName = tooltip.Name();
|
||||||
disguisedAsPlayer = tooltip.Owner();
|
disguisedAsPlayer = tooltip.Owner();
|
||||||
disguisedAsSprite = target.Trait<RenderSimple>().GetImage(target);
|
disguisedAsSprite = target.Trait<RenderSprites>().GetImage(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DropDisguise()
|
void DropDisguise()
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class NukePowerInfo : SupportPowerInfo
|
class NukePowerInfo : SupportPowerInfo, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
[WeaponReference]
|
[WeaponReference]
|
||||||
public readonly string MissileWeapon = "";
|
public readonly string MissileWeapon = "";
|
||||||
@@ -25,7 +25,14 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
class NukePower : SupportPower
|
class NukePower : SupportPower
|
||||||
{
|
{
|
||||||
public NukePower(Actor self, NukePowerInfo info) : base(self, info) { }
|
IBodyOrientation body;
|
||||||
|
|
||||||
|
public NukePower(Actor self, NukePowerInfo info)
|
||||||
|
: base(self, info)
|
||||||
|
{
|
||||||
|
body = self.Trait<IBodyOrientation>();
|
||||||
|
}
|
||||||
|
|
||||||
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
|
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
|
||||||
{
|
{
|
||||||
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
|
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
|
||||||
@@ -42,7 +49,7 @@ namespace OpenRA.Mods.RA
|
|||||||
var rb = self.Trait<RenderSimple>();
|
var rb = self.Trait<RenderSimple>();
|
||||||
rb.PlayCustomAnim(self, "active");
|
rb.PlayCustomAnim(self, "active");
|
||||||
self.World.AddFrameEndTask(w => w.Add(
|
self.World.AddFrameEndTask(w => w.Add(
|
||||||
new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + rb.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
|
new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + body.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
{
|
{
|
||||||
class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<IBodyOrientationInfo>
|
||||||
{
|
{
|
||||||
public readonly string Anim = null;
|
public readonly string Anim = null;
|
||||||
|
|
||||||
@@ -54,6 +54,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
var self = init.self;
|
var self = init.self;
|
||||||
var rs = self.Trait<RenderSimple>();
|
var rs = self.Trait<RenderSimple>();
|
||||||
|
var body = self.Trait<IBodyOrientation>();
|
||||||
|
|
||||||
// TODO: Carry orientation over from the parent instead of just facing
|
// TODO: Carry orientation over from the parent instead of just facing
|
||||||
var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 0;
|
var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 0;
|
||||||
@@ -63,7 +64,7 @@ namespace OpenRA.Mods.RA
|
|||||||
var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));
|
var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));
|
||||||
var throwOffset = new WVec((int)(Game.CosmeticRandom.Gauss1D(1)*info.ThrowRange.Range), 0, 0).Rotate(throwRotation);
|
var throwOffset = new WVec((int)(Game.CosmeticRandom.Gauss1D(1)*info.ThrowRange.Range), 0, 0).Rotate(throwRotation);
|
||||||
|
|
||||||
initialPos = pos = info.Offset.Rotate(rs.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
|
initialPos = pos = info.Offset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
|
||||||
finalPos = initialPos + throwOffset;
|
finalPos = initialPos + throwOffset;
|
||||||
|
|
||||||
// Facing rotation
|
// Facing rotation
|
||||||
|
|||||||
@@ -33,6 +33,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public class Turreted : ITick, ISync, IResolveOrder
|
public class Turreted : ITick, ISync, IResolveOrder
|
||||||
{
|
{
|
||||||
|
[Sync] public int QuantizedFacings = 0;
|
||||||
[Sync] public int turretFacing = 0;
|
[Sync] public int turretFacing = 0;
|
||||||
public int? desiredFacing;
|
public int? desiredFacing;
|
||||||
TurretedInfo info;
|
TurretedInfo info;
|
||||||
@@ -83,16 +84,25 @@ namespace OpenRA.Mods.RA
|
|||||||
// Turret offset in world-space
|
// Turret offset in world-space
|
||||||
public WVec Position(Actor self)
|
public WVec Position(Actor self)
|
||||||
{
|
{
|
||||||
var coords = self.Trait<ILocalCoordinatesModel>();
|
var body = self.Trait<IBodyOrientation>();
|
||||||
var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
|
var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
|
||||||
return coords.LocalToWorld(Offset.Rotate(bodyOrientation));
|
return body.LocalToWorld(Offset.Rotate(bodyOrientation));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Orientation in unit-space
|
// Orientation in unit-space
|
||||||
public WRot LocalOrientation(Actor self)
|
public WRot LocalOrientation(Actor self)
|
||||||
{
|
{
|
||||||
|
|
||||||
// Hack: turretFacing is relative to the world, so subtract the body yaw
|
// Hack: turretFacing is relative to the world, so subtract the body yaw
|
||||||
return WRot.FromYaw(WAngle.FromFacing(turretFacing) - self.Orientation.Yaw);
|
var local = WRot.FromYaw(WAngle.FromFacing(turretFacing) - self.Orientation.Yaw);
|
||||||
|
|
||||||
|
if (QuantizedFacings == 0)
|
||||||
|
return local;
|
||||||
|
|
||||||
|
// Quantize orientation to match a rendered sprite
|
||||||
|
// Implies no pitch or yaw
|
||||||
|
var facing = Traits.Util.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings) * (256 / QuantizedFacings);
|
||||||
|
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -445,3 +445,4 @@ VICE:
|
|||||||
AttackWander:
|
AttackWander:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
|
BodyOrientation:
|
||||||
|
|||||||
@@ -33,6 +33,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Tank:
|
^Tank:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -72,6 +73,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Helicopter:
|
^Helicopter:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -97,6 +99,7 @@
|
|||||||
Weapon: HeliExplode
|
Weapon: HeliExplode
|
||||||
EmptyWeapon: HeliExplode
|
EmptyWeapon: HeliExplode
|
||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Infantry:
|
^Infantry:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -149,6 +152,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^CivInfantry:
|
^CivInfantry:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
@@ -197,6 +201,7 @@
|
|||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Ship:
|
^Ship:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -218,6 +223,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Building:
|
^Building:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -266,6 +272,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guardable:
|
Guardable:
|
||||||
Range: 3
|
Range: 3
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^CivBuilding:
|
^CivBuilding:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -296,6 +303,7 @@
|
|||||||
RelativeToTopLeft: yes
|
RelativeToTopLeft: yes
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Civilian Building (Destroyed)
|
Name: Civilian Building (Destroyed)
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^TechBuilding:
|
^TechBuilding:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
@@ -326,6 +334,7 @@
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Field (Destroyed)
|
Name: Field (Destroyed)
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Wall:
|
^Wall:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -354,6 +363,7 @@
|
|||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Sellable:
|
Sellable:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Tree:
|
^Tree:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -374,6 +384,7 @@
|
|||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Rock:
|
^Rock:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -388,6 +399,7 @@
|
|||||||
Terrain: Tree
|
Terrain: Tree
|
||||||
EditorAppearance:
|
EditorAppearance:
|
||||||
RelativeToTopLeft: yes
|
RelativeToTopLeft: yes
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Husk:
|
^Husk:
|
||||||
Health:
|
Health:
|
||||||
@@ -403,6 +415,7 @@
|
|||||||
TransformOnCapture:
|
TransformOnCapture:
|
||||||
ForceHealthPercentage: 25
|
ForceHealthPercentage: 25
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
|
BodyOrientation:
|
||||||
# Capturable:
|
# Capturable:
|
||||||
# Type: husk
|
# Type: husk
|
||||||
# AllowAllies: true
|
# AllowAllies: true
|
||||||
@@ -420,3 +433,4 @@
|
|||||||
SoundOnDamageTransition:
|
SoundOnDamageTransition:
|
||||||
DamagedSound: xplos.aud
|
DamagedSound: xplos.aud
|
||||||
DestroyedSound: xplobig4.aud
|
DestroyedSound: xplobig4.aud
|
||||||
|
BodyOrientation:
|
||||||
|
|||||||
@@ -351,11 +351,14 @@ CRATE:
|
|||||||
Unit: mcv
|
Unit: mcv
|
||||||
RenderSimple:
|
RenderSimple:
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
mpspawn:
|
mpspawn:
|
||||||
Waypoint:
|
Waypoint:
|
||||||
RenderEditorOnly:
|
RenderEditorOnly:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
waypoint:
|
waypoint:
|
||||||
Waypoint:
|
Waypoint:
|
||||||
RenderEditorOnly:
|
RenderEditorOnly:
|
||||||
|
BodyOrientation:
|
||||||
|
|||||||
@@ -33,6 +33,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Tank:
|
^Tank:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -69,6 +70,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Husk:
|
^Husk:
|
||||||
Health:
|
Health:
|
||||||
@@ -84,6 +86,7 @@
|
|||||||
Types:Husk
|
Types:Husk
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Destroyed Tank
|
Name: Destroyed Tank
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^TowerHusk:
|
^TowerHusk:
|
||||||
Health:
|
Health:
|
||||||
@@ -101,6 +104,7 @@
|
|||||||
Name: Destroyed Tower
|
Name: Destroyed Tower
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Husk
|
Types:Husk
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Infantry:
|
^Infantry:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -149,6 +153,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Plane:
|
^Plane:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -168,6 +173,7 @@
|
|||||||
Types:Plane
|
Types:Plane
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Helicopter:
|
^Helicopter:
|
||||||
Inherits: ^Plane
|
Inherits: ^Plane
|
||||||
@@ -216,3 +222,4 @@
|
|||||||
Bib:
|
Bib:
|
||||||
Guardable:
|
Guardable:
|
||||||
Range: 3
|
Range: 3
|
||||||
|
BodyOrientation:
|
||||||
|
|||||||
@@ -372,6 +372,7 @@ WALL:
|
|||||||
Types:Wall
|
Types:Wall
|
||||||
Sellable:
|
Sellable:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
GUNTOWER:
|
GUNTOWER:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
@@ -481,14 +481,17 @@ CRATE:
|
|||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Crate
|
Types:Crate
|
||||||
Passenger:
|
Passenger:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
mpspawn:
|
mpspawn:
|
||||||
Waypoint:
|
Waypoint:
|
||||||
RenderEditorOnly:
|
RenderEditorOnly:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
waypoint:
|
waypoint:
|
||||||
Waypoint:
|
Waypoint:
|
||||||
RenderEditorOnly:
|
RenderEditorOnly:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
SPICEBLOOM:
|
SPICEBLOOM:
|
||||||
RenderBuilding:
|
RenderBuilding:
|
||||||
@@ -508,6 +511,7 @@ SPICEBLOOM:
|
|||||||
Interval: 75
|
Interval: 75
|
||||||
RadarColorFromTerrain:
|
RadarColorFromTerrain:
|
||||||
Terrain: Spice
|
Terrain: Spice
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
#SANDWORM:
|
#SANDWORM:
|
||||||
# Buildable:
|
# Buildable:
|
||||||
|
|||||||
@@ -36,6 +36,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Tank:
|
^Tank:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -75,6 +76,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Infantry:
|
^Infantry:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -126,6 +128,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Ship:
|
^Ship:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -157,6 +160,7 @@
|
|||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
Guard:
|
Guard:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Plane:
|
^Plane:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -183,6 +187,7 @@
|
|||||||
String:Plane
|
String:Plane
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Helicopter:
|
^Helicopter:
|
||||||
Inherits: ^Plane
|
Inherits: ^Plane
|
||||||
@@ -229,6 +234,7 @@
|
|||||||
Guardable:
|
Guardable:
|
||||||
Range: 3
|
Range: 3
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Wall:
|
^Wall:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -263,6 +269,7 @@
|
|||||||
Sellable:
|
Sellable:
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
Guardable:
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^TechBuilding:
|
^TechBuilding:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -344,6 +351,7 @@
|
|||||||
Armor:
|
Armor:
|
||||||
Type: Wood
|
Type: Wood
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Husk:
|
^Husk:
|
||||||
Husk:
|
Husk:
|
||||||
@@ -358,6 +366,7 @@
|
|||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Husk
|
Types:Husk
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^Bridge:
|
^Bridge:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -373,6 +382,7 @@
|
|||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Bridge
|
Types:Bridge
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
#Temperate Terrain Expansion
|
#Temperate Terrain Expansion
|
||||||
^SVBridge:
|
^SVBridge:
|
||||||
@@ -389,6 +399,7 @@
|
|||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Bridge
|
Types:Bridge
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^SHBridge:
|
^SHBridge:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -404,6 +415,7 @@
|
|||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Bridge
|
Types:Bridge
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^STDBridge:
|
^STDBridge:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -419,6 +431,7 @@
|
|||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Bridge
|
Types:Bridge
|
||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
#Desert Terrain Expansion:
|
#Desert Terrain Expansion:
|
||||||
^Rock:
|
^Rock:
|
||||||
@@ -437,6 +450,7 @@
|
|||||||
UseTerrainPalette: true
|
UseTerrainPalette: true
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Tree
|
Types:Tree
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
^DesertCivBuilding:
|
^DesertCivBuilding:
|
||||||
Inherits: ^CivBuilding
|
Inherits: ^CivBuilding
|
||||||
|
|||||||
@@ -670,6 +670,7 @@ MINP:
|
|||||||
Types: Mine
|
Types: Mine
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
MINV:
|
MINV:
|
||||||
Mine:
|
Mine:
|
||||||
@@ -695,6 +696,7 @@ MINV:
|
|||||||
Types: Mine
|
Types: Mine
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
CRATE:
|
CRATE:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -757,6 +759,7 @@ CRATE:
|
|||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Crate
|
Types:Crate
|
||||||
Passenger:
|
Passenger:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
CAMERA:
|
CAMERA:
|
||||||
Aircraft:
|
Aircraft:
|
||||||
@@ -766,6 +769,7 @@ CAMERA:
|
|||||||
Range: 10
|
Range: 10
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Camera
|
Types:Camera
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
FLARE:
|
FLARE:
|
||||||
Aircraft:
|
Aircraft:
|
||||||
@@ -780,6 +784,7 @@ FLARE:
|
|||||||
Name: Flare
|
Name: Flare
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: Flare
|
Types: Flare
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
powerproxy.parabombs:
|
powerproxy.parabombs:
|
||||||
AirstrikePower:
|
AirstrikePower:
|
||||||
@@ -805,7 +810,9 @@ powerproxy.sonarpulse:
|
|||||||
mpspawn:
|
mpspawn:
|
||||||
Waypoint:
|
Waypoint:
|
||||||
RenderEditorOnly:
|
RenderEditorOnly:
|
||||||
|
BodyOrientation:
|
||||||
|
|
||||||
waypoint:
|
waypoint:
|
||||||
Waypoint:
|
Waypoint:
|
||||||
RenderEditorOnly:
|
RenderEditorOnly:
|
||||||
|
BodyOrientation:
|
||||||
|
|||||||
Reference in New Issue
Block a user