Fix RenameContrailProperties UpdateRule

This commit is contained in:
Gustas
2022-10-06 14:19:48 +03:00
committed by abcdefg30
parent 889be47b23
commit 64908c8e70

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
@@ -22,27 +23,27 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
{
traitNode.RenameChildrenMatching("Color", "StartColor");
foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor");
}
yield break;
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
{
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Missile"))
{
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
}
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Bullet"))
{
traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
}
yield break;
}