Fix RenameContrailProperties UpdateRule
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -22,27 +23,27 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
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{
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traitNode.RenameChildrenMatching("Color", "StartColor");
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foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
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traitNode.RenameChildrenMatching("UsePlayerColor", "StartColorUsePlayerColor");
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}
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yield break;
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
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{
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foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
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foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Missile"))
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{
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traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
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foreach (var traitNode in weaponNode.ChildrenMatching("Missile"))
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traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
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}
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foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
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foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Bullet"))
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{
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traitNode.RenameChildrenMatching("ContrailColor", "ContrailStartColor");
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foreach (var traitNode in weaponNode.ChildrenMatching("Bullet"))
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traitNode.RenameChildrenMatching("ContrailUsePlayerColor", "ContrailStartColorUsePlayerColor");
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}
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yield break;
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}
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