Log a message when trying to render a nonexistent actor in the editor
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@@ -345,6 +345,8 @@ namespace OpenRA.Editor
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if (ActorTemplates.ContainsKey(ar.Value.Type))
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DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
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GetPaletteForActor(ar.Value));
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else
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Console.WriteLine("Warning: Unknown or excluded actor: {0}", ar.Value.Type);
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}
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if (ShowActorNames)
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