Tweaked D2k warhead falloffs
This commit is contained in:
@@ -5,8 +5,8 @@ LMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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Versus:
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none: 100
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@@ -38,8 +38,8 @@ Bazooka:
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TrailInterval: 1
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 300
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ValidTargets: Ground
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Versus:
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@@ -67,8 +67,8 @@ Fremen_S:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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Versus:
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none: 100
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@@ -94,8 +94,8 @@ M_LMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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ValidTargets: Ground
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Versus:
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@@ -120,8 +120,8 @@ M_HMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 48
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Falloff: 100, 100, 65, 30, 0
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 250
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Versus:
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none: 25
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@@ -147,8 +147,8 @@ Fremen_L:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 64
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Falloff: 100, 100, 65, 30, 0
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 250
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ValidTargets: Ground
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Versus:
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@@ -173,8 +173,8 @@ HMG:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Falloff: 100, 100, 65, 30, 0
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Spread: 160
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Falloff: 100, 60, 30, 0
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Damage: 180
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Versus:
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none: 100
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@@ -198,8 +198,8 @@ HMGo:
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Falloff: 100, 100, 65, 30, 0
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Spread: 160
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Falloff: 100, 60, 30, 0
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Damage: 180
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Versus:
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none: 100
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@@ -243,8 +243,8 @@ Rocket:
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MaximumLaunchSpeed: 343
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Spread: 160
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Falloff: 100, 50, 25, 0
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Damage: 250
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ValidTargets: Ground
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Versus:
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@@ -277,8 +277,8 @@ Rocket:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Falloff: 100, 100, 85, 50, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 290
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Versus:
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none: 20
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@@ -310,14 +310,15 @@ TowerMissile:
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Blockable: false
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Shadow: true
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HorizontalRateOfTurn: 1
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RangeLimit: 50
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Inaccuracy: 384
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Image: MISSILE2
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TrailImage: large_trail
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TrailInterval: 1
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MaximumLaunchSpeed: 320
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 480
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ValidTargets: Ground, Air
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Versus:
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@@ -347,8 +348,8 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 270
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Versus:
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none: 20
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@@ -376,8 +377,8 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 270
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Versus:
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none: 20
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@@ -405,8 +406,8 @@ TowerMissile:
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 180
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Falloff: 100, 100, 85, 50, 15, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 270
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Versus:
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none: 20
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@@ -434,8 +435,8 @@ DevBullet:
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Blockable: true
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 384
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Falloff: 100, 50, 25, 0
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Damage: 650
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Versus:
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none: 50
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@@ -472,8 +473,8 @@ mtank_pri:
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TrailImage: large_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 600
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ValidTargets: Ground, Air
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Versus:
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@@ -501,6 +502,7 @@ DeviatorMissile:
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InvalidTargets: Infantry, Structure
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Projectile: Missile
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MaximumLaunchSpeed: 281
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RangeLimit: 40
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Blockable: false
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Shadow: yes
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RateofTurn: 1
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@@ -512,8 +514,8 @@ DeviatorMissile:
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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InvalidTargets: Infantry, Structure
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 5
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Versus:
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none: 20
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@@ -551,8 +553,8 @@ DeviatorMissile:
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ContrailLength: 20
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 85, 65, 40, 25, 0
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Spread: 384
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Falloff: 100, 60, 30, 15, 0
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Damage: 450
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Versus:
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none: 125
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@@ -581,8 +583,8 @@ Sound:
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BeamDuration: 8
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UsePlayerColor: true
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Falloff: 100, 100, 100, 50, 25, 0
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Spread: 256
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Falloff: 100, 100, 0
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Damage: 500 #80 D2k but damages through all in path
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Versus:
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none: 100
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@@ -631,8 +633,8 @@ OrniBomb:
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Projectile: GravityBomb
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Image: BOMBS
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Warhead@1Dam: SpreadDamage
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Spread: 276
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 400
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Versus:
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none: 90
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@@ -669,7 +671,7 @@ Demolish:
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Atomic:
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Warhead@1Dam: SpreadDamage
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Spread: 1c0
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Falloff: 200, 120, 80, 60, 40, 20, 10, 0
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Falloff: 200, 100, 50, 25, 12, 0
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Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
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Versus:
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none: 90
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@@ -690,6 +692,7 @@ Atomic:
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CrateNuke:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 500
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Versus:
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none: 90
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@@ -710,8 +713,8 @@ CrateNuke:
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CrateExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 276
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 200
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Versus:
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none: 90
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@@ -756,8 +759,8 @@ grenade:
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Image: grenade
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Spread: 200
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Falloff: 100, 100, 100, 95, 60, 0
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 150
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Versus:
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none: 125
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@@ -784,8 +787,8 @@ Weathering:
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GrenDeath:
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 0
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 150
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Versus:
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none: 125
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@@ -807,8 +810,8 @@ GrenDeath:
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SardDeath:
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Warhead@1Dam: SpreadDamage
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Spread: 280
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 300
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Versus:
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none: 15
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@@ -837,8 +840,8 @@ SpiceExplosion:
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Trail: large_trail
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Image: null
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Warhead@1Dam: SpreadDamage
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Spread: 480
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 75
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Versus:
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none: 90
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@@ -9,7 +9,7 @@ Debris:
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Image: shrapnel
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Falloff: 100, 60, 30, 15, 0
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Damage: 150
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Versus:
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none: 20
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@@ -43,7 +43,7 @@ Debris2:
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TrailInterval: 2
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Falloff: 100, 60, 30, 15, 0
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Damage: 250
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Versus:
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none: 90
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@@ -77,7 +77,7 @@ Debris3:
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Falloff: 100, 60, 30, 15, 0
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Damage: 150
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Versus:
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none: 90
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@@ -111,7 +111,7 @@ Debris4:
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Falloff: 100, 60, 30, 15, 0
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Damage: 250
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Versus:
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none: 90
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