Cleaned and fixed D2k infantry rules a little
Moved Selectable Bounds to infantry default, fixed vertical offset. Removed some TakeCover duplication. Added engineer and medic/thumper prone sequences. Made sure that TakeCover/WithInfantryBody sequence modifiers are applied properly. Fixed d2k grenadier sequences offset to match other infantry.
This commit is contained in:
@@ -202,6 +202,7 @@
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Rough: 70
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SelectionDecorations:
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Selectable:
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Bounds: 12,18,0,-6
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TargetableUnit:
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TargetTypes: Ground
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RenderSprites:
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@@ -8,8 +8,6 @@ rifle:
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Tooltip:
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Name: Rifleman
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 50
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Mobile:
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@@ -18,9 +16,7 @@ rifle:
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Weapon: LMG
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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AttractsWorms:
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Intensity: 120
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@@ -35,8 +31,6 @@ engineer:
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 25
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Mobile:
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@@ -44,6 +38,8 @@ engineer:
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Passenger:
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PipType: Yellow
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EngineerRepair:
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TakeCover:
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WithInfantryBody:
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ExternalCaptures:
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Type: building
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Captures:
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@@ -65,8 +61,6 @@ bazooka:
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Tooltip:
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 45
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Mobile:
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@@ -76,9 +70,7 @@ bazooka:
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LocalOffset: 0,0,555
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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AttractsWorms:
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Intensity: 180
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@@ -93,8 +85,6 @@ medic:
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 60
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Mobile:
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@@ -105,6 +95,7 @@ medic:
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AttackMedic:
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Cursor: ability
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OutsideRangeCursor: ability
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TakeCover:
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WithInfantryBody:
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AttackSequence: heal
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Passenger:
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@@ -126,8 +117,6 @@ fremen:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Selectable:
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Bounds: 12,17,0,0
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Mobile:
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Speed: 53
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Health:
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@@ -143,9 +132,7 @@ fremen:
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Weapon: Slung
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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@@ -166,8 +153,6 @@ grenadier:
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 50
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Mobile:
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@@ -178,9 +163,6 @@ grenadier:
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle
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Explodes:
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@@ -200,8 +182,6 @@ sardaukar:
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Tooltip:
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Name: Sardaukar
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Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 100
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Mobile:
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@@ -209,9 +189,7 @@ sardaukar:
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RevealsShroud:
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Range: 6c0
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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Armament@PRIMARY:
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Weapon: Vulcan
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Armament@SECONDARY:
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@@ -233,14 +211,14 @@ saboteur:
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Tooltip:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 100
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Mobile:
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Speed: 64
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RevealsShroud:
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Range: 7c0
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TakeCover:
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WithInfantryBody:
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C4Demolition:
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C4Delay: 45
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-AutoTarget:
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@@ -130,6 +130,21 @@ engineer:
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Facings: -8
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Transpose: true
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Tick: 120
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standup-0: DATA.R8
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Start: 1262
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Facings: -8
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Transpose: true
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Tick: 120
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prone-stand: DATA.R8
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Start: 1270
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Facings: -8
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Transpose: true
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prone-run: DATA.R8
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Start: 1278
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Length: 3
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Facings: -8
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Transpose: true
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Tick: 120
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die1: DATA.R8
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Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
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Length: 12
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@@ -166,6 +181,21 @@ medic: # actually thumper
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Facings: -8
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Transpose: true
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Tick: 120
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standup-0: DATA.R8
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Start: 1462
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Facings: -8
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Transpose: true
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Tick: 120
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prone-stand: DATA.R8
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Start: 1470
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Facings: -8
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Transpose: true
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prone-run: DATA.R8
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Start: 1478
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Length: 3
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Facings: -8
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Transpose: true
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Tick: 120
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heal: DATA.R8
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Start: 1458
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Length: 5
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@@ -385,6 +415,8 @@ sardaukar:
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Offset: -30,-24
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grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Defaults:
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Offset: 1,-4
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stand: grenadier.shp
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Facings: 8
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idle: grenadier.shp
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@@ -432,6 +464,7 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Facings: 8
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Tick: 120
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icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
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Offset: 0,0
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sandworm:
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mouth: DATA.R8
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