Cleaned and fixed D2k infantry rules a little
Moved Selectable Bounds to infantry default, fixed vertical offset. Removed some TakeCover duplication. Added engineer and medic/thumper prone sequences. Made sure that TakeCover/WithInfantryBody sequence modifiers are applied properly. Fixed d2k grenadier sequences offset to match other infantry.
This commit is contained in:
@@ -130,6 +130,21 @@ engineer:
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Facings: -8
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Transpose: true
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Tick: 120
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standup-0: DATA.R8
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Start: 1262
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Facings: -8
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Transpose: true
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Tick: 120
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prone-stand: DATA.R8
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Start: 1270
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Facings: -8
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Transpose: true
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prone-run: DATA.R8
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Start: 1278
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Length: 3
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Facings: -8
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Transpose: true
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Tick: 120
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die1: DATA.R8
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Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
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Length: 12
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@@ -166,6 +181,21 @@ medic: # actually thumper
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Facings: -8
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Transpose: true
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Tick: 120
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standup-0: DATA.R8
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Start: 1462
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Facings: -8
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Transpose: true
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Tick: 120
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prone-stand: DATA.R8
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Start: 1470
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Facings: -8
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Transpose: true
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prone-run: DATA.R8
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Start: 1478
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Length: 3
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Facings: -8
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Transpose: true
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Tick: 120
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heal: DATA.R8
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Start: 1458
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Length: 5
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@@ -385,6 +415,8 @@ sardaukar:
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Offset: -30,-24
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grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Defaults:
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Offset: 1,-4
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stand: grenadier.shp
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Facings: 8
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idle: grenadier.shp
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@@ -432,6 +464,7 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Facings: 8
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Tick: 120
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icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
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Offset: 0,0
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sandworm:
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mouth: DATA.R8
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