Cleaned and fixed D2k infantry rules a little

Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.

Fixed d2k grenadier sequences offset to match other infantry.
This commit is contained in:
reaperrr
2015-05-01 14:27:48 +02:00
parent f88ada8648
commit 64fb38bd3e
3 changed files with 43 additions and 31 deletions

View File

@@ -130,6 +130,21 @@ engineer:
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
Start: 1262
Facings: -8
Transpose: true
Tick: 120
prone-stand: DATA.R8
Start: 1270
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 1278
Length: 3
Facings: -8
Transpose: true
Tick: 120
die1: DATA.R8
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
@@ -166,6 +181,21 @@ medic: # actually thumper
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA.R8
Start: 1462
Facings: -8
Transpose: true
Tick: 120
prone-stand: DATA.R8
Start: 1470
Facings: -8
Transpose: true
prone-run: DATA.R8
Start: 1478
Length: 3
Facings: -8
Transpose: true
Tick: 120
heal: DATA.R8
Start: 1458
Length: 5
@@ -385,6 +415,8 @@ sardaukar:
Offset: -30,-24
grenadier: # 2502 - 2749 in 1.06 DATA.R8
Defaults:
Offset: 1,-4
stand: grenadier.shp
Facings: 8
idle: grenadier.shp
@@ -432,6 +464,7 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
Facings: 8
Tick: 120
icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
Offset: 0,0
sandworm:
mouth: DATA.R8