fixes harvester lockup bug
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@@ -81,7 +81,7 @@ namespace OpenRa.Game.Traits.Activities
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var nextCell = PopPath( self, mobile );
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if( nextCell == null )
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return NextActivity;
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return this;
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int2 dir = nextCell.Value - mobile.fromCell;
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var firstFacing = Util.GetFacing( dir, unit.Facing );
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