don't use Move directly
This commit is contained in:
@@ -23,6 +23,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
if (IsCanceled) return NextActivity;
|
||||
|
||||
var mobile = self.Trait<Mobile>();
|
||||
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
|
||||
if (!limitedAmmo.HasAmmo())
|
||||
{
|
||||
@@ -54,7 +55,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
var p = ml.minefield.Random(self.World.SharedRandom);
|
||||
if (ShouldLayMine(self, p))
|
||||
return Util.SequenceActivities( new Move(p, 0), this );
|
||||
return Util.SequenceActivities( mobile.MoveTo(p, 0), this );
|
||||
}
|
||||
|
||||
// todo: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
|
||||
|
||||
Reference in New Issue
Block a user