fix entering buildings from the east or south
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@@ -8,33 +8,36 @@
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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class CaptureBuilding : CancelableActivity
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{
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Target target;
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Actor target;
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public CaptureBuilding(Actor target) { this.target = Target.FromActor(target); }
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public CaptureBuilding(Actor target) { this.target = target; }
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public override IActivity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (!target.IsValid) return NextActivity;
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if ((target.Actor.Location - self.Location).Length > 1)
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return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x == self.Location ) )
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return NextActivity;
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self.World.AddFrameEndTask(w =>
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{
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// momentarily remove from world so the ownership queries don't get confused
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var oldOwner = target.Actor.Owner;
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w.Remove(target.Actor);
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target.Actor.Owner = self.Owner;
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w.Add(target.Actor);
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var oldOwner = target.Owner;
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w.Remove(target);
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target.Owner = self.Owner;
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w.Add(target);
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foreach (var t in target.Actor.TraitsImplementing<INotifyCapture>())
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t.OnCapture(target.Actor, self, oldOwner, self.Owner);
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foreach (var t in target.TraitsImplementing<INotifyCapture>())
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t.OnCapture(target, self, oldOwner, self.Owner);
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self.Destroy();
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});
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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@@ -23,12 +24,15 @@ namespace OpenRA.Mods.RA.Activities
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x == self.Location ) )
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return NextActivity;
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foreach (var t in target.TraitsImplementing<IAcceptSpy>())
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t.OnInfiltrate(target, self);
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self.Destroy();
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return NextActivity;
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return this;
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}
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}
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}
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@@ -6,33 +6,34 @@
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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class RepairBuilding : CancelableActivity
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{
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Target target;
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Actor target;
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public RepairBuilding(Actor target) { this.target = Target.FromActor(target); }
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public RepairBuilding(Actor target) { this.target = target; }
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public override IActivity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (!target.IsValid) return NextActivity;
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if ((target.Actor.Location - self.Location).Length > 1)
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return NextActivity;
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if (IsCanceled) return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x == self.Location ) )
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return NextActivity;
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var health = target.Actor.Trait<Health>();
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var health = target.Trait<Health>();
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if (health.DamageState == DamageState.Undamaged)
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return NextActivity;
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target.Actor.InflictDamage(self, -health.MaxHP, null);
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target.InflictDamage(self, -health.MaxHP, null);
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self.Destroy();
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return NextActivity;
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return this;
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}
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}
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}
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