don't use Move directly
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@@ -72,6 +72,7 @@ namespace OpenRA.Mods.RA
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if( !CanRepairAt( order.TargetActor ) || !CanRepair() )
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return;
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var mobile = self.Trait<Mobile>();
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var rp = order.TargetActor.TraitOrDefault<RallyPoint>();
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if (self.Owner == self.World.LocalPlayer)
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@@ -85,13 +86,13 @@ namespace OpenRA.Mods.RA
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});
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self.CancelActivity();
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self.QueueActivity(new Move(Util.CellContaining(order.TargetActor.CenterLocation), order.TargetActor));
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self.QueueActivity(mobile.MoveTo(Util.CellContaining(order.TargetActor.CenterLocation), order.TargetActor));
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self.QueueActivity(new Rearm());
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self.QueueActivity(new Repair(order.TargetActor));
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if (rp != null)
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self.QueueActivity(new CallFunc(
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() => self.QueueActivity(new Move(rp.rallyPoint, order.TargetActor))));
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() => self.QueueActivity(mobile.MoveTo(rp.rallyPoint, order.TargetActor))));
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}
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}
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}
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