Add Allies08b
This commit is contained in:
committed by
Oliver Brakmann
parent
7ed67338f3
commit
65269f7950
241
mods/ra/maps/allies-08b/allies08b-AI.lua
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241
mods/ra/maps/allies-08b/allies08b-AI.lua
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@@ -0,0 +1,241 @@
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--[[
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Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AttackGroup = { }
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AttackGroupSize = 10
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SovietInfantry = { "e1", "e2", "e4" }
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SovietVehicles = { "3tnk", "3tnk", "v2rl" }
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SovietAircraftType = { "mig" }
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Migs = { }
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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GroundWavesUpgradeDelay = DateTime.Minutes(12)
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GroundAttackUnitType = "Normal"
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GroundAttackUnits =
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{
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Normal = { {"4tnk", "3tnk", "e2", "e2", "e2" }, { "3tnk", "v2rl", "e4", "e4", "e4" } },
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Upgraded = { {"4tnk", "3tnk", "ftrk", "apc", "apc", "e1", "e1", "e1", "e1", "e1", "e2", "e2", "e2" }, { "3tnk", "v2rl", "ftrk", "apc", "apc", "e1", "e1", "e1", "e1", "e1", "e4", "e4", "e4" } }
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}
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GroundAttackPaths =
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{
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{ SovEntry1.Location, ParaLZ2.Location, AttackChrono.Location },
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{ SovEntry2.Location, ParaLZ2.Location, AttackChrono.Location },
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{ SovEntry3.Location, ParaLZ4.Location, AttackChrono.Location }
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}
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GroundWavesDelays =
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{
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easy = 4,
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normal = 3,
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hard = 2
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}
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WTransUnits = { { "4tnk", "3tnk", "e2", "e2", "e2" }, { "3tnk", "v2rl", "e4", "e4", "e4" } }
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WTransWays =
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{
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{ DDEntry.Location, WaterLanding1.Location },
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{ WaterEntry2.Location, WaterLanding2.Location }
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}
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WTransDelays =
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{
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easy = 5,
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normal = 4,
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hard = 3
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}
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ParadropLZs = { ParaLZ1.CenterPosition, ParaLZ2.CenterPosition, ParaLZ3.CenterPosition, ParaLZ4.CenterPosition, ParaLZ5.CenterPosition }
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ParadropDelays =
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{
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easy = 3,
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normal = 2,
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hard = 1
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}
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BombDelays =
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{
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easy = 4,
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normal = 3,
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hard = 2
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}
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ProductionInterval =
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{
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easy = DateTime.Seconds(20),
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normal = DateTime.Seconds(10),
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hard = DateTime.Seconds(5)
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}
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SendAttackGroup = function()
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if #AttackGroup < AttackGroupSize then
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return
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end
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Utils.Do(AttackGroup, function(unit)
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if not unit.IsDead then
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Trigger.OnIdle(unit, unit.Hunt)
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end
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end)
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AttackGroup = { }
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end
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ProduceInfantry = function()
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if USSRRax.IsDead or USSRRax.Owner ~= ussr then
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return
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end
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ussr.Build({ Utils.Random(SovietInfantry) }, function(units)
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table.insert(AttackGroup, units[1])
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SendAttackGroup()
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Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceInfantry)
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end)
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end
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ProduceVehicles = function()
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if USSRWarFactory.IsDead or USSRWarFactory.Owner ~= ussr then
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return
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end
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ussr.Build({ Utils.Random(SovietVehicles) }, function(units)
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table.insert(AttackGroup, units[1])
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SendAttackGroup()
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Trigger.AfterDelay(ProductionInterval[Map.LobbyOption("difficulty")], ProduceVehicles)
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end)
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end
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ProduceAircraft = function()
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if (Airfield1.IsDead or Airfield1.Owner ~= ussr) and (Airfield2.IsDead or Airfield2.Owner ~= ussr) then
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return
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end
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ussr.Build(SovietAircraftType, function(units)
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local mig = units[1]
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Migs[#Migs + 1] = mig
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Trigger.OnKilled(mig, ProduceAircraft)
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local alive = Utils.Where(Migs, function(y) return not y.IsDead end)
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if #alive < 2 then
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Trigger.AfterDelay(DateTime.Seconds(ProductionInterval[Map.LobbyOption("difficulty")] / 2), ProduceAircraft)
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end
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TargetAndAttack(mig)
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end)
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end
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TargetAndAttack = function(mig, target)
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if not target or target.IsDead or (not target.IsInWorld) then
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local enemies = Utils.Where(greece.GetActors(), function(actor)
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return actor.HasProperty("Health") and actor.Type ~= "brik"
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end)
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if #enemies > 0 then
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target = Utils.Random(enemies)
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end
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end
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if target and mig.AmmoCount() > 0 and mig.CanTarget(target) then
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mig.Attack(target)
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else
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mig.ReturnToBase()
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end
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mig.CallFunc(function()
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TargetAndAttack(mig, target)
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end)
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end
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GroundWaves = function()
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local path = Utils.Random(GroundAttackPaths)
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local units = Reinforcements.Reinforce(ussr, Utils.Random(GroundAttackUnits[GroundAttackUnitType]), { path[1] })
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local lastWaypoint = path[#path]
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Utils.Do(units, function(unit)
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Trigger.OnAddedToWorld(unit, function()
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unit.Patrol(path)
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Trigger.OnIdle(unit, function()
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unit.AttackMove(lastWaypoint)
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end)
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(GroundWavesDelays), GroundWaves)
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end
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WTransWaves = function()
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local way = Utils.Random(WTransWays)
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local units = Utils.Random(WTransUnits)
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local attackUnits = Reinforcements.ReinforceWithTransport(ussr, "lst", units , way, { way[2], way[1] })[2]
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Utils.Do(attackUnits, function(a)
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Trigger.OnAddedToWorld(a, function()
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a.AttackMove(AttackChrono.Location)
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IdleHunt(a)
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(WTransDelays), WTransWaves)
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end
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Paradrop = function()
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local units = PowerProxy.SendParatroopers(Utils.Random(ParadropLZs))
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Utils.Do(units, function(unit)
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Trigger.OnAddedToWorld(unit, IdleHunt)
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end)
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Trigger.AfterDelay(DateTime.Minutes(ParadropDelays), Paradrop)
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end
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SendParabombs = function()
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local airfield = Airfield1
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if Airfield1.IsDead or Airfield1.Owner ~= ussr then
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if Airfield2.IsDead or Airfield2.Owner ~= ussr then
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return
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end
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airfield = Airfield2
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end
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local targets = Utils.Where(greece.GetActors(), function(actor)
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return
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actor.HasProperty("Sell") and
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actor.Type ~= "brik" and
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actor.Type ~= "sbag" or
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actor.Type == "pdox" or
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actor.Type == "atek"
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end)
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if #targets > 0 then
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airfield.SendAirstrike(Utils.Random(targets).CenterPosition, true, 0)
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end
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Trigger.AfterDelay(DateTime.Minutes(BombDelays), SendParabombs)
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end
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ActivateAI = function()
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local difficulty = Map.LobbyOption("difficulty")
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GroundWavesDelays = GroundWavesDelays[difficulty]
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WTransDelays = WTransDelays[difficulty]
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ParadropDelays = ParadropDelays[difficulty]
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BombDelays = BombDelays[difficulty]
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local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == ussr and self.HasProperty("StartBuildingRepairs") end)
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Utils.Do(buildings, function(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == ussr and building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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ProduceInfantry()
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ProduceVehicles()
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ProduceAircraft()
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Trigger.AfterDelay(DateTime.Minutes(GroundWavesDelays), GroundWaves)
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Trigger.AfterDelay(DateTime.Minutes(WTransDelays), WTransWaves)
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Trigger.AfterDelay(DateTime.Minutes(ParadropDelays), Paradrop)
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Trigger.AfterDelay(DateTime.Minutes(BombDelays), SendParabombs)
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Trigger.AfterDelay(GroundWavesUpgradeDelay, function() GroundAttackUnitType = "Upgraded" end)
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end
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191
mods/ra/maps/allies-08b/allies08b.lua
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191
mods/ra/maps/allies-08b/allies08b.lua
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@@ -0,0 +1,191 @@
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--[[
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Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AlliedBoatReinforcements = { "dd", "dd" }
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TimerTicks = DateTime.Minutes(21)
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ObjectiveBuildings = { Chronosphere, AlliedTechCenter }
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ScientistTypes = { "chan", "chan", "chan", "chan" }
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ScientistDiscoveryFootprint = { CPos.New(99, 63), CPos.New(99, 64), CPos.New(99, 65), CPos.New(99, 66), CPos.New(99, 67), CPos.New(100, 63), CPos.New(101, 63), CPos.New(102, 63), CPos.New(103, 63) }
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ScientistEvacuationFootprint = { CPos.New(98, 88), CPos.New(98, 87), CPos.New(99, 87), CPos.New(100, 87), CPos.New(101, 87), CPos.New(102, 87), CPos.New(103, 87) }
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InitialAlliedReinforcements = function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Media.PlaySpeechNotification(greece, "ReinforcementsArrived")
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Reinforcements.Reinforce(greece, { "mcv" }, { MCVEntry.Location, MCVStop.Location })
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Reinforcements.Reinforce(greece, AlliedBoatReinforcements, { DDEntry.Location, DDStop.Location })
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end)
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end
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CreateScientists = function()
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scientists = Reinforcements.Reinforce(greece, ScientistTypes, { ScientistsExit.Location })
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Utils.Do(scientists, function(s)
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s.Move(s.Location + CVec.New(0, 1))
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s.Scatter()
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end)
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local flare = Actor.Create("flare", true, { Owner = greece, Location = DefaultCameraPosition.Location + CVec.New(-1, 0) })
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Trigger.AfterDelay(DateTime.Seconds(2), function() Media.PlaySpeechNotification(player, "SignalFlareSouth") end)
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Trigger.OnAnyKilled(scientists, function()
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Media.PlaySpeechNotification(greece, "ObjectiveNotMet")
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greece.MarkFailedObjective(EvacuateScientists)
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end)
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-- Add the footprint trigger in a frame end task (delay 0) to avoid crashes
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local left = #scientists
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Trigger.AfterDelay(0, function()
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local changeOwnerTrigger = Trigger.OnEnteredFootprint(ScientistEvacuationFootprint, function(a, id)
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if a.Owner == greece and a.Type == "chan" then
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a.Owner = england
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a.Stop()
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a.Move(MCVEntry.Location)
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-- Constantly try to reach the exit (and thus avoid getting stuck if the path was blocked)
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Trigger.OnIdle(a, function()
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a.Move(MCVEntry.Location)
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end)
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end
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end)
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-- Use a cell trigger to destroy the scientists preventing the player from causing glitchs by blocking the path
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Trigger.OnEnteredFootprint({ MCVEntry.Location }, function(a, id)
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if a.Owner == england then
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a.Stop()
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a.Destroy()
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left = left - 1
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if left == 0 then
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Trigger.RemoveFootprintTrigger(id)
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Trigger.RemoveFootprintTrigger(changeOwnerTrigger)
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flare.Destroy()
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if not greece.IsObjectiveCompleted(EvacuateScientists) and not greece.IsObjectiveFailed(EvacuateScientists) then
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Media.PlaySpeechNotification(greece, "ObjectiveMet")
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greece.MarkCompletedObjective(EvacuateScientists)
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end
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end
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end
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end)
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end)
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end
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FinishTimer = function()
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for i = 0, 5 do
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local c = TimerColor
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if i % 2 == 0 then
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c = HSLColor.White
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end
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Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("The experiment is a success!", c) end)
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end
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Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end)
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end
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DefendChronosphereCompleted = function()
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local cells = Utils.ExpandFootprint({ ChronoshiftLocation.Location }, false)
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local units = { }
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for i = 1, #cells do
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local unit = Actor.Create("2tnk", true, { Owner = greece, Facing = 0 })
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units[unit] = cells[i]
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end
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Chronosphere.Chronoshift(units)
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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greece.MarkCompletedObjective(DefendChronosphere)
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greece.MarkCompletedObjective(KeepBasePowered)
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end)
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end
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ticked = TimerTicks
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Tick = function()
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ussr.Cash = 5000
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if ussr.HasNoRequiredUnits() then
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greece.MarkCompletedObjective(DefendChronosphere)
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greece.MarkCompletedObjective(KeepBasePowered)
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end
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if greece.HasNoRequiredUnits() then
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ussr.MarkCompletedObjective(BeatAllies)
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end
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if ticked > 0 then
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UserInterface.SetMissionText("Chronosphere experiment completes in " .. Utils.FormatTime(ticked), TimerColor)
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ticked = ticked - 1
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elseif ticked == 0 and (greece.PowerState ~= "Normal") then
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greece.MarkFailedObjective(KeepBasePowered)
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elseif ticked == 0 then
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DefendChronosphereCompleted()
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ticked = ticked - 1
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end
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end
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WorldLoaded = function()
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greece = Player.GetPlayer("Greece")
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ussr = Player.GetPlayer("USSR")
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england = Player.GetPlayer("England")
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DefendChronosphere = greece.AddPrimaryObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
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KeepBasePowered = greece.AddPrimaryObjective("The Chronosphere must have power when the\ntimer runs out.")
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EvacuateScientists = greece.AddSecondaryObjective("Evacuate all scientists from the island to\nthe east.")
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BeatAllies = ussr.AddPrimaryObjective("Defeat the Allied forces.")
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Trigger.OnObjectiveCompleted(greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(greece, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(greece, "MissionFailed")
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end)
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end)
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Trigger.OnPlayerWon(greece, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(greece, "MissionAccomplished")
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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Media.PlaySpeechNotification(greece, "TwentyMinutesRemaining")
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end)
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Trigger.AfterDelay(DateTime.Minutes(11), function()
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Media.PlaySpeechNotification(greece, "TenMinutesRemaining")
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end)
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Trigger.AfterDelay(DateTime.Minutes(16), function()
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Media.PlaySpeechNotification(greece, "WarningFiveMinutesRemaining")
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end)
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Trigger.AfterDelay(DateTime.Minutes(18), function()
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Media.PlaySpeechNotification(greece, "WarningThreeMinutesRemaining")
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end)
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Trigger.AfterDelay(DateTime.Minutes(20), function()
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Media.PlaySpeechNotification(greece, "WarningOneMinuteRemaining")
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end)
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PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
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Camera.Position = DefaultCameraPosition.CenterPosition
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TimerColor = greece.Color
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Trigger.OnAnyKilled(ObjectiveBuildings, function()
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greece.MarkFailedObjective(DefendChronosphere)
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end)
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Trigger.OnEnteredFootprint(ScientistDiscoveryFootprint, function(a, id)
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if a.Owner == greece and not scientistsTriggered then
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scientistsTriggered = true
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Trigger.RemoveFootprintTrigger(id)
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CreateScientists()
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end
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end)
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InitialAlliedReinforcements()
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ActivateAI()
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end
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BIN
mods/ra/maps/allies-08b/map.bin
Normal file
BIN
mods/ra/maps/allies-08b/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/allies-08b/map.png
Normal file
BIN
mods/ra/maps/allies-08b/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
827
mods/ra/maps/allies-08b/map.yaml
Normal file
827
mods/ra/maps/allies-08b/map.yaml
Normal file
@@ -0,0 +1,827 @@
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MapFormat: 11
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RequiresMod: ra
|
||||
|
||||
Title: 08b: Protect the Chronosphere
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 28,36,80,54
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Enemies: Greece, England
|
||||
PlayerReference@England:
|
||||
Name: England
|
||||
Faction: allies
|
||||
Color: A0F08C
|
||||
Enemies: USSR
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: allies
|
||||
LockColor: True
|
||||
Color: E2E6F6
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: USSR
|
||||
|
||||
Actors:
|
||||
Actor0: brik
|
||||
Location: 64,43
|
||||
Owner: Greece
|
||||
Actor1: brik
|
||||
Location: 65,43
|
||||
Owner: Greece
|
||||
Actor2: brik
|
||||
Location: 70,43
|
||||
Owner: Greece
|
||||
Actor3: brik
|
||||
Location: 71,43
|
||||
Owner: Greece
|
||||
Actor4: brik
|
||||
Location: 64,44
|
||||
Owner: Greece
|
||||
Actor5: brik
|
||||
Location: 65,44
|
||||
Owner: Greece
|
||||
Actor6: brik
|
||||
Location: 70,44
|
||||
Owner: Greece
|
||||
Actor7: brik
|
||||
Location: 71,44
|
||||
Owner: Greece
|
||||
Actor8: brik
|
||||
Location: 65,45
|
||||
Owner: Greece
|
||||
Actor9: brik
|
||||
Location: 66,45
|
||||
Owner: Greece
|
||||
Actor10: brik
|
||||
Location: 69,45
|
||||
Owner: Greece
|
||||
Actor11: brik
|
||||
Location: 70,45
|
||||
Owner: Greece
|
||||
Actor12: brik
|
||||
Location: 65,46
|
||||
Owner: Greece
|
||||
Actor13: brik
|
||||
Location: 66,46
|
||||
Owner: Greece
|
||||
Actor14: brik
|
||||
Location: 69,46
|
||||
Owner: Greece
|
||||
Actor15: brik
|
||||
Location: 70,46
|
||||
Owner: Greece
|
||||
Actor16: brik
|
||||
Location: 52,47
|
||||
Owner: Greece
|
||||
Actor17: brik
|
||||
Location: 53,47
|
||||
Owner: Greece
|
||||
Actor18: brik
|
||||
Location: 52,48
|
||||
Owner: Greece
|
||||
Actor19: brik
|
||||
Location: 53,48
|
||||
Owner: Greece
|
||||
Actor20: brik
|
||||
Location: 52,52
|
||||
Owner: Greece
|
||||
Actor21: brik
|
||||
Location: 53,52
|
||||
Owner: Greece
|
||||
Actor22: brik
|
||||
Location: 52,53
|
||||
Owner: Greece
|
||||
Actor23: brik
|
||||
Location: 53,53
|
||||
Owner: Greece
|
||||
Actor24: brik
|
||||
Location: 65,53
|
||||
Owner: Greece
|
||||
Actor25: brik
|
||||
Location: 66,53
|
||||
Owner: Greece
|
||||
Actor26: brik
|
||||
Location: 65,54
|
||||
Owner: Greece
|
||||
Actor27: brik
|
||||
Location: 66,54
|
||||
Owner: Greece
|
||||
Actor28: brik
|
||||
Location: 69,54
|
||||
Owner: Greece
|
||||
Actor29: brik
|
||||
Location: 70,54
|
||||
Owner: Greece
|
||||
Actor30: brik
|
||||
Location: 74,54
|
||||
Owner: Greece
|
||||
Actor31: brik
|
||||
Location: 75,54
|
||||
Owner: Greece
|
||||
Actor32: brik
|
||||
Location: 79,54
|
||||
Owner: Greece
|
||||
Actor33: brik
|
||||
Location: 80,54
|
||||
Owner: Greece
|
||||
Actor34: brik
|
||||
Location: 66,55
|
||||
Owner: Greece
|
||||
Actor35: brik
|
||||
Location: 67,55
|
||||
Owner: Greece
|
||||
Actor36: brik
|
||||
Location: 68,55
|
||||
Owner: Greece
|
||||
Actor37: brik
|
||||
Location: 69,55
|
||||
Owner: Greece
|
||||
Actor38: brik
|
||||
Location: 70,55
|
||||
Owner: Greece
|
||||
Actor39: brik
|
||||
Location: 74,55
|
||||
Owner: Greece
|
||||
Actor40: brik
|
||||
Location: 75,55
|
||||
Owner: Greece
|
||||
Actor41: brik
|
||||
Location: 76,55
|
||||
Owner: Greece
|
||||
Actor42: brik
|
||||
Location: 77,55
|
||||
Owner: Greece
|
||||
Actor43: brik
|
||||
Location: 78,55
|
||||
Owner: Greece
|
||||
Actor44: brik
|
||||
Location: 79,55
|
||||
Owner: Greece
|
||||
Actor45: brik
|
||||
Location: 80,55
|
||||
Owner: Greece
|
||||
Actor46: brik
|
||||
Location: 47,86
|
||||
Owner: USSR
|
||||
Actor47: brik
|
||||
Location: 48,86
|
||||
Owner: USSR
|
||||
Actor48: brik
|
||||
Location: 47,87
|
||||
Owner: USSR
|
||||
Actor49: brik
|
||||
Location: 48,87
|
||||
Owner: USSR
|
||||
Actor50: brik
|
||||
Location: 46,88
|
||||
Owner: USSR
|
||||
Actor51: brik
|
||||
Location: 47,88
|
||||
Owner: USSR
|
||||
Actor52: brik
|
||||
Location: 46,89
|
||||
Owner: USSR
|
||||
Actor53: brik
|
||||
Location: 47,89
|
||||
Owner: USSR
|
||||
Actor54: tc02
|
||||
Location: 104,84
|
||||
Owner: Neutral
|
||||
Actor55: tc01
|
||||
Location: 68,41
|
||||
Owner: Neutral
|
||||
Actor56: t01
|
||||
Location: 48,53
|
||||
Owner: Neutral
|
||||
Actor57: tc05
|
||||
Location: 61,55
|
||||
Owner: Neutral
|
||||
Actor58: tc03
|
||||
Location: 52,59
|
||||
Owner: Neutral
|
||||
Actor59: tc02
|
||||
Location: 51,57
|
||||
Owner: Neutral
|
||||
Actor60: tc03
|
||||
Location: 59,53
|
||||
Owner: Neutral
|
||||
Actor61: tc04
|
||||
Location: 52,38
|
||||
Owner: Neutral
|
||||
Actor62: tc04
|
||||
Location: 70,38
|
||||
Owner: Neutral
|
||||
Actor63: tc01
|
||||
Location: 46,56
|
||||
Owner: Neutral
|
||||
Actor64: t14
|
||||
Location: 48,55
|
||||
Owner: Neutral
|
||||
Actor65: t16
|
||||
Location: 50,53
|
||||
Owner: Neutral
|
||||
Actor66: t15
|
||||
Location: 49,54
|
||||
Owner: Neutral
|
||||
Actor67: t12
|
||||
Location: 48,59
|
||||
Owner: Neutral
|
||||
Actor68: tc02
|
||||
Location: 75,39
|
||||
Owner: Neutral
|
||||
Actor69: tc05
|
||||
Location: 95,69
|
||||
Owner: Neutral
|
||||
Actor70: tc04
|
||||
Location: 90,61
|
||||
Owner: Neutral
|
||||
Actor71: tc03
|
||||
Location: 105,71
|
||||
Owner: Neutral
|
||||
Actor72: tc05
|
||||
Location: 105,49
|
||||
Owner: Neutral
|
||||
Actor73: tc02
|
||||
Location: 102,72
|
||||
Owner: Neutral
|
||||
Actor74: tc05
|
||||
Location: 105,67
|
||||
Owner: Neutral
|
||||
Actor75: tc02
|
||||
Location: 104,60
|
||||
Owner: Neutral
|
||||
Actor76: t16
|
||||
Location: 104,53
|
||||
Owner: Neutral
|
||||
Actor77: t15
|
||||
Location: 99,60
|
||||
Owner: Neutral
|
||||
Actor78: tc01
|
||||
Location: 53,35
|
||||
Owner: Neutral
|
||||
Actor79: tc02
|
||||
Location: 59,39
|
||||
Owner: Neutral
|
||||
Actor80: tc03
|
||||
Location: 66,36
|
||||
Owner: Neutral
|
||||
Actor81: t01
|
||||
Location: 29,36
|
||||
Owner: Neutral
|
||||
Actor82: tc05
|
||||
Location: 49,43
|
||||
Owner: Neutral
|
||||
Actor83: tc02
|
||||
Location: 48,42
|
||||
Owner: Neutral
|
||||
Actor84: tc05
|
||||
Location: 64,88
|
||||
Owner: Neutral
|
||||
Actor85: tc01
|
||||
Location: 68,86
|
||||
Owner: Neutral
|
||||
Actor86: tc02
|
||||
Location: 73,88
|
||||
Owner: Neutral
|
||||
Actor87: tc02
|
||||
Location: 56,64
|
||||
Owner: Neutral
|
||||
Actor88: tc04
|
||||
Location: 61,59
|
||||
Owner: Neutral
|
||||
Actor89: tc05
|
||||
Location: 29,71
|
||||
Owner: Neutral
|
||||
Actor90: tc04
|
||||
Location: 28,70
|
||||
Owner: Neutral
|
||||
Actor91: tc05
|
||||
Location: 28,87
|
||||
Owner: Neutral
|
||||
Actor92: t17
|
||||
Location: 28,88
|
||||
Owner: Neutral
|
||||
Actor93: tc01
|
||||
Location: 31,88
|
||||
Owner: Neutral
|
||||
Actor94: t01
|
||||
Location: 52,86
|
||||
Owner: Neutral
|
||||
Actor95: t02
|
||||
Location: 59,83
|
||||
Owner: Neutral
|
||||
Actor96: tc04
|
||||
Location: 43,73
|
||||
Owner: Neutral
|
||||
Actor97: tc05
|
||||
Location: 48,88
|
||||
Owner: Neutral
|
||||
Actor98: tc04
|
||||
Location: 33,74
|
||||
Owner: Neutral
|
||||
Actor99: t01
|
||||
Location: 53,36
|
||||
Owner: Neutral
|
||||
Actor100: t02
|
||||
Location: 53,37
|
||||
Owner: Neutral
|
||||
Actor101: t03
|
||||
Location: 54,36
|
||||
Owner: Neutral
|
||||
Actor102: t05
|
||||
Location: 55,36
|
||||
Owner: Neutral
|
||||
Actor103: tc01
|
||||
Location: 55,37
|
||||
Owner: Neutral
|
||||
Actor104: t06
|
||||
Location: 54,37
|
||||
Owner: Neutral
|
||||
Actor105: tc01
|
||||
Location: 34,69
|
||||
Owner: Neutral
|
||||
Actor106: tc03
|
||||
Location: 37,64
|
||||
Owner: Neutral
|
||||
Actor107: tc05
|
||||
Location: 89,49
|
||||
Owner: Neutral
|
||||
Actor108: tc03
|
||||
Location: 73,62
|
||||
Owner: Neutral
|
||||
Actor109: tc04
|
||||
Location: 85,35
|
||||
Owner: Neutral
|
||||
Actor110: tc01
|
||||
Location: 90,35
|
||||
Owner: Neutral
|
||||
Actor111: t17
|
||||
Location: 77,79
|
||||
Owner: Neutral
|
||||
Actor112: t17
|
||||
Location: 28,72
|
||||
Owner: Neutral
|
||||
Actor113: tc02
|
||||
Location: 33,56
|
||||
Owner: Neutral
|
||||
Actor114: t01
|
||||
Location: 57,59
|
||||
Owner: Neutral
|
||||
Actor115: mine
|
||||
Location: 95,38
|
||||
Owner: Neutral
|
||||
Actor116: t02
|
||||
Location: 92,64
|
||||
Owner: Neutral
|
||||
Chronosphere: pdox
|
||||
Location: 67,44
|
||||
Owner: Greece
|
||||
AAGun1: agun
|
||||
Location: 64,45
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
AAGun2: agun
|
||||
Location: 71,45
|
||||
Owner: Greece
|
||||
Facing: 159
|
||||
Gap1: gap
|
||||
Location: 66,44
|
||||
Owner: Greece
|
||||
Gap2: gap
|
||||
Location: 69,44
|
||||
Owner: Greece
|
||||
Apwr1: apwr
|
||||
Location: 85,38
|
||||
Owner: Greece
|
||||
Apwr2: apwr
|
||||
Location: 82,42
|
||||
Owner: Greece
|
||||
Apwr3: apwr
|
||||
Location: 85,41
|
||||
Owner: Greece
|
||||
Apwr4: apwr
|
||||
Location: 79,41
|
||||
Owner: Greece
|
||||
Apwr5: apwr
|
||||
Location: 82,39
|
||||
Owner: Greece
|
||||
ServiceDepot: fix
|
||||
Location: 76,44
|
||||
Owner: Greece
|
||||
AlliedTechCenter: atek
|
||||
Location: 73,43
|
||||
Owner: Greece
|
||||
OreRef: proc
|
||||
Location: 60,43
|
||||
Owner: Greece
|
||||
Gun1: gun
|
||||
Location: 51,48
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Gun2: gun
|
||||
Location: 74,56
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
Gun3: gun
|
||||
Location: 70,56
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
Gun4: gun
|
||||
Location: 51,52
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Dome: dome
|
||||
Location: 75,41
|
||||
Owner: Greece
|
||||
Actor135: fact
|
||||
Location: 33,82
|
||||
Owner: USSR
|
||||
Actor136: powr
|
||||
Location: 35,87
|
||||
Owner: USSR
|
||||
Actor137: powr
|
||||
Location: 33,87
|
||||
Owner: USSR
|
||||
Actor138: silo
|
||||
Location: 31,86
|
||||
Owner: USSR
|
||||
Actor139: silo
|
||||
Location: 29,86
|
||||
Owner: USSR
|
||||
USSRWarFactory: weap
|
||||
Location: 41,81
|
||||
Owner: USSR
|
||||
Actor141: apwr
|
||||
Location: 30,76
|
||||
Owner: USSR
|
||||
Actor142: apwr
|
||||
Location: 28,79
|
||||
Owner: USSR
|
||||
Actor143: apwr
|
||||
Location: 37,87
|
||||
Owner: USSR
|
||||
Actor144: apwr
|
||||
Location: 40,87
|
||||
Owner: USSR
|
||||
USSRRax: barr
|
||||
Location: 39,77
|
||||
Owner: USSR
|
||||
Airfield1: afld.ukraine
|
||||
Owner: USSR
|
||||
Location: 37,81
|
||||
Airfield2: afld
|
||||
Owner: USSR
|
||||
Location: 34,78
|
||||
Actor226: stek
|
||||
Owner: USSR
|
||||
Location: 36,84
|
||||
Actor146: tsla
|
||||
Location: 43,80
|
||||
Owner: USSR
|
||||
Actor147: ftur
|
||||
Location: 40,75
|
||||
Owner: USSR
|
||||
Actor148: ftur
|
||||
Location: 46,83
|
||||
Owner: USSR
|
||||
Actor149: silo
|
||||
Location: 30,85
|
||||
Owner: USSR
|
||||
Actor150: miss
|
||||
Location: 100,64
|
||||
Owner: England
|
||||
Health: 8
|
||||
Actor151: v04
|
||||
Location: 96,63
|
||||
Owner: England
|
||||
Actor152: v03
|
||||
Location: 104,56
|
||||
Owner: England
|
||||
Actor153: v02
|
||||
Location: 100,58
|
||||
Owner: England
|
||||
Actor154: v01
|
||||
Location: 105,51
|
||||
Owner: England
|
||||
Actor155: v02
|
||||
Location: 103,69
|
||||
Owner: England
|
||||
Actor156: harv
|
||||
Location: 60,47
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
Actor157: 3tnk
|
||||
Location: 68,81
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor158: 3tnk
|
||||
Location: 66,82
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor159: 3tnk
|
||||
Location: 64,83
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor160: 3tnk
|
||||
Location: 65,80
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor161: 3tnk
|
||||
Location: 63,81
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor162: v2rl
|
||||
Location: 66,78
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor163: v2rl
|
||||
Location: 61,81
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
Actor164: 2tnk
|
||||
Location: 100,86
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor165: 2tnk
|
||||
Location: 98,86
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor166: 2tnk
|
||||
Location: 98,88
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor167: 2tnk
|
||||
Location: 99,87
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor168: 1tnk
|
||||
Location: 96,85
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor169: 1tnk
|
||||
Location: 96,87
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor170: jeep
|
||||
Location: 94,87
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
Actor171: arty
|
||||
Location: 101,87
|
||||
Owner: Greece
|
||||
Facing: 31
|
||||
Actor172: arty
|
||||
Location: 100,88
|
||||
Owner: Greece
|
||||
Facing: 31
|
||||
Actor173: mnly
|
||||
Location: 99,89
|
||||
Owner: Greece
|
||||
Facing: 31
|
||||
Actor174: mnly
|
||||
Location: 102,86
|
||||
Owner: Greece
|
||||
Facing: 31
|
||||
Actor175: 3tnk
|
||||
Location: 47,82
|
||||
Owner: USSR
|
||||
Facing: 191
|
||||
Actor176: 3tnk
|
||||
Location: 47,85
|
||||
Owner: USSR
|
||||
Facing: 191
|
||||
Actor177: v2rl
|
||||
Location: 36,82
|
||||
Owner: USSR
|
||||
Actor178: 3tnk
|
||||
Location: 38,74
|
||||
Owner: USSR
|
||||
Facing: 223
|
||||
Actor179: 3tnk
|
||||
Location: 41,74
|
||||
Owner: USSR
|
||||
Facing: 31
|
||||
Actor180: e1
|
||||
Location: 67,47
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
SubCell: 1
|
||||
Actor181: e1
|
||||
Location: 68,47
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
SubCell: 2
|
||||
Actor182: e1
|
||||
Location: 70,48
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
SubCell: 1
|
||||
Actor183: e1
|
||||
Location: 67,48
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
SubCell: 2
|
||||
Actor184: e1
|
||||
Location: 64,47
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
SubCell: 4
|
||||
Actor185: e1
|
||||
Location: 71,47
|
||||
Owner: Greece
|
||||
Facing: 159
|
||||
SubCell: 3
|
||||
Actor186: e1
|
||||
Location: 71,47
|
||||
Owner: Greece
|
||||
Facing: 191
|
||||
SubCell: 2
|
||||
Actor187: e1
|
||||
Location: 64,47
|
||||
Owner: Greece
|
||||
Facing: 63
|
||||
SubCell: 1
|
||||
Actor188: e1
|
||||
Location: 68,48
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
SubCell: 1
|
||||
Actor189: e1
|
||||
Location: 65,48
|
||||
Owner: Greece
|
||||
Facing: 127
|
||||
SubCell: 2
|
||||
Actor190: e1
|
||||
Location: 70,53
|
||||
Owner: Greece
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor191: e1
|
||||
Location: 73,53
|
||||
Owner: Greece
|
||||
Facing: 95
|
||||
SubCell: 4
|
||||
Actor192: e1
|
||||
Location: 40,79
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
SubCell: 0
|
||||
Actor193: e1
|
||||
Location: 39,79
|
||||
Owner: USSR
|
||||
Facing: 95
|
||||
SubCell: 3
|
||||
Actor194: e2
|
||||
Location: 46,81
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Actor195: e2
|
||||
Location: 45,85
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor196: e2
|
||||
Location: 40,85
|
||||
Owner: USSR
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor197: c1
|
||||
Location: 97,66
|
||||
Owner: England
|
||||
Facing: 95
|
||||
SubCell: 3
|
||||
Actor198: c2
|
||||
Location: 102,56
|
||||
Owner: England
|
||||
SubCell: 4
|
||||
Actor199: c1
|
||||
Location: 106,53
|
||||
Owner: England
|
||||
Facing: 95
|
||||
SubCell: 4
|
||||
Actor200: c3
|
||||
Location: 102,60
|
||||
Owner: England
|
||||
SubCell: 1
|
||||
Actor201: c4
|
||||
Location: 102,67
|
||||
Owner: England
|
||||
Facing: 159
|
||||
SubCell: 4
|
||||
Actor202: c4
|
||||
Location: 90,64
|
||||
Owner: England
|
||||
SubCell: 4
|
||||
Actor203: c5
|
||||
Location: 104,51
|
||||
Owner: England
|
||||
Facing: 127
|
||||
SubCell: 3
|
||||
Actor204: c6
|
||||
Location: 98,67
|
||||
Owner: England
|
||||
Facing: 95
|
||||
SubCell: 1
|
||||
Actor205: c8
|
||||
Location: 104,68
|
||||
Owner: England
|
||||
Facing: 159
|
||||
SubCell: 3
|
||||
MCVEntry: waypoint
|
||||
Location: 102,89
|
||||
Owner: Neutral
|
||||
MCVStop: waypoint
|
||||
Location: 100,87
|
||||
Owner: Neutral
|
||||
DDStop: waypoint
|
||||
Location: 98,78
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 83,39
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 83,42
|
||||
Owner: Neutral
|
||||
ParaLZ1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 33,46
|
||||
ParaLZ2: waypoint
|
||||
Location: 42,52
|
||||
Owner: Neutral
|
||||
ParaLZ3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 54,50
|
||||
ParaLZ4: waypoint
|
||||
Location: 64,64
|
||||
Owner: Neutral
|
||||
ParaLZ5: waypoint
|
||||
Owner: Neutral
|
||||
Location: 90,43
|
||||
SovEntry2: waypoint
|
||||
Location: 28,83
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 34,83
|
||||
Owner: Neutral
|
||||
DDEntry: waypoint
|
||||
Location: 107,78
|
||||
Owner: Neutral
|
||||
WaterEntry2: waypoint
|
||||
Location: 107,45
|
||||
Owner: Neutral
|
||||
SovEntry3: waypoint
|
||||
Location: 45,89
|
||||
Owner: Neutral
|
||||
WaterLanding1: waypoint
|
||||
Location: 71,78
|
||||
Owner: Neutral
|
||||
WaterLanding2: waypoint
|
||||
Location: 84,55
|
||||
Owner: Neutral
|
||||
SovEntry1: waypoint
|
||||
Location: 28,65
|
||||
Owner: Neutral
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 98,87
|
||||
Owner: Neutral
|
||||
ScientistsExit: waypoint
|
||||
Owner: Neutral
|
||||
Location: 101,65
|
||||
AttackChrono: waypoint
|
||||
Owner: Neutral
|
||||
Location: 68,47
|
||||
ChronoshiftLocation: waypoint
|
||||
Owner: Neutral
|
||||
Location: 72,60
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
115
mods/ra/maps/allies-08b/rules.yaml
Normal file
115
mods/ra/maps/allies-08b/rules.yaml
Normal file
@@ -0,0 +1,115 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 15000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: allies08b.lua, allies08b-AI.lua
|
||||
MissionData:
|
||||
Briefing: Our latest technology, the Chronosphere, is housed in this research station. The timer represents the appointed time for the completion of a vital experiment. The Soviets have learned of this and are moving in. \n\nProtect the Chronosphere and the Advanced-Tech research center. Make sure the base is fully powered at the appointed time. If not, all will be lost!
|
||||
BriefingVideo: ally8.vqa
|
||||
WinVideo: crontest.vqa
|
||||
LossVideo: cronfail.vqa
|
||||
StartVideo: aagun.vqa
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
powerproxy.paratroopers:
|
||||
ParatroopersPower:
|
||||
DropItems: E1,E1,E1,E2,E2
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTRK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
APC:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MRJ:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
3TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
V2RL:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
4TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD.Ukraine:
|
||||
-AirstrikePower@spyplane:
|
||||
|
||||
ATEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
GpsPower:
|
||||
ChargeInterval: 15000
|
||||
-Sellable:
|
||||
|
||||
PDOX:
|
||||
Inherits@IDISABLE: ^DisableOnLowPower
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
ChronoshiftPower@chronoshift:
|
||||
Prerequisites: ~disabled
|
||||
-Sellable:
|
||||
|
||||
IRON:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSLO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HIJACKER:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7.noautotarget:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
@@ -9,6 +9,7 @@ Allied Campaign:
|
||||
./mods/ra/maps/allies-06b
|
||||
./mods/ra/maps/allies-07
|
||||
./mods/ra/maps/allies-08a
|
||||
./mods/ra/maps/allies-08b
|
||||
Soviet Campaign:
|
||||
./mods/ra/maps/soviet-01
|
||||
./mods/ra/maps/soviet-02a
|
||||
|
||||
Reference in New Issue
Block a user