Add the Nod mobile stealth generator.
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committed by
Gustas
parent
bb1e830264
commit
65361ed8dc
@@ -637,6 +637,12 @@ actor-stnk =
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Strong vs Vehicles, Aircraft
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Weak vs Infantry
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actor-sgen =
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.name = Mobile Stealth Generator
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.deployed--name = Mobile Stealth Generator (deployed)
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.description = Can cloak units when deployed.
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Unarmed
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## shared-infantry.yaml
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actor-e1 =
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.description = General-purpose infantry.
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@@ -408,6 +408,7 @@ NASTLH:
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BuildPaletteOrder: 100
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Prerequisites: proc, natech, ~structures.nod, ~techlevel.high
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Description: actor-nastlh.description
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ProvidesPrerequisite@buildingname:
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Building:
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Footprint: xxx XXX
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Dimensions: 3,2
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@@ -549,3 +549,88 @@ STNK:
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Explodes@ELITE:
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RequiresCondition: rank-elite
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Weapon: UnitExplode
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SGEN:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@selection: ^SelectableSupportUnit
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-AppearsOnRadar:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 130
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Prerequisites: ~naweap, nastlh
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Description: actor-sgen.description
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Valued:
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Cost: 1600
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Tooltip:
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Name: actor-sgen.name
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RequiresCondition: !deployed
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Tooltip@DEPLOYED:
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Name: actor-sgen.deployed--name
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RequiresCondition: deployed
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Selectable:
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Bounds: 1206, 1768, 0, -603
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Health:
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HP: 20000
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Armor:
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Type: Light
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Voiced:
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VoiceSet: Spy
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Mobile:
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Speed: 85
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TurnSpeed: 20
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ImmovableCondition: !undeployed
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RequireForceMoveCondition: !undeployed
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RevealsShroud:
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RequiresCondition: !inside-tunnel && undeployed
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Range: 5c0
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MaxHeightDelta: 3
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RevealsShroud@DEPLOYED:
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RequiresCondition: inside-tunnel || deployed
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Range: 6c0
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MaxHeightDelta: 3
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WithMakeAnimation:
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GrantCondition@PREVIEWWORKAROUND:
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Condition: real-actor
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RenderSprites:
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Image: mstl
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PlayerPalette: playertem
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GrantConditionOnDeploy:
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PauseOnCondition: empdisable || being-captured
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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UndeployOnMove: true
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UndeployOnPickup: true
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Facing: 384
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySounds: place2.aud
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UndeploySounds: clicky1.aud
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Voice: Move
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EntersTunnels:
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RequireForceMoveCondition: !undeployed
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Repairable:
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RequireForceMoveCondition: !undeployed
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Passenger:
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RequireForceMoveCondition: !undeployed
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WithVoxelBody:
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RequiresCondition: undeployed
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WithSpriteBody@deployed:
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RequiresCondition: !undeployed && real-actor
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WithIdleOverlay@LIGHTS:
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RequiresCondition: deployed && real-actor && !empdisable
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Sequence: idle-lights
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Palette: player-nobright
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IsPlayerPalette: True
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RenderVoxels:
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Scale: 11.5
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ProximityExternalCondition:
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RequiresCondition: deployed && !empdisable
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Condition: cloakgenerator
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Range: 6c0
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EnableSound: cloak5.aud
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DisableSound: cloak5.aud
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AffectsParent: true
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WithRangeCircle:
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Range: 6c0
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Type: cloakgenerator
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RequiresCondition: deployed && !empdisable
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@@ -372,3 +372,22 @@ traincar:
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cargocar:
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Inherits: ^VehicleOverlays
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mstl:
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Inherits: ^VehicleOverlays
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icon:
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Filename: mstlicon.shp
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idle:
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Filename: mstl.shp
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ShadowStart: 3
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Offset: 0, -15, 15
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idle-lights:
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Filename: mstl_a.shp
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Length: 10
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ShadowStart: 10
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Offset: 0, -15, 15
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make:
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Filename: mstlmk.shp
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Length: 20
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ShadowStart: 20
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Offset: 0, -15, 15
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@@ -177,3 +177,6 @@ mobilemp:
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dpod:
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idle:
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sgen:
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idle:
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