Update CHANGELOG
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226
CHANGELOG
226
CHANGELOG
@@ -1,39 +1,50 @@
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NEW:
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Engine:
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Removed mouse capture while composing text in chat
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Changed OpenRA now uses Mono.Nat 1.1.0 instead of it's own limited UPnP router detection and port forwarding code (should support more devices now)
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Changed Detect NAT devices only once on startup (removes lag when creating a new game). Disable the Automatic portforwarding checkbox if no UPnP enabled devices are discovered
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Added more UPnP user settings: boolean Server.VerboseNatDiscovery for additional debug messages in server.log, integer Server.NatDiscoveryTimeout in miliseconds
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Now using SharpFont instead of a custom patched Tao.FreeType in close collaboration with upstream
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Dedicated servers:
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Misc dedicated server improvements
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Fixed AI orders misinterpreted as an exploit on dedicated servers
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Added option to disable bots on servers (including dedicated)
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Added a dedicated server launch script
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Fix bots being able to become admin status on dedicated servers
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Allow MOTD to be fetched from file for dedicated servers
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Fixed issue with pinging the master-server when dedicated machines did not show up until players connected
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Allow classic left-click mouse orders (optional)
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Asynchronous loading of minimaps in the map chooser dialog
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Fix bots being able to become admin status on dedicated servers
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Spawnpoint map tooltips now display players name in lobby
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New hotkeys:
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Hotkeys are now user-configurable via settings.yaml and the GUI
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Move viewport to selection (default: home or double tap group number)
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Switch cursor to sell / repair / powerdown
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Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
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General game lobby improvements:
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Add "Assign Teams" lobby drop down button for admins to randomize teams
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Removed mouse capture while composing text in chat
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Asynchronous loading of minimaps in the map chooser dialog
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Map chooser polish - added map type and author to lobby
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Spawnpoint map tooltips now display players name in lobby
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Player colors are now reverted after changing to a map which does not lock colors
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Fixed word wrap when chatting ingame
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Added a tooltip that shows provided and drained power
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Allow MOTD to be fetched from file for dedicated servers
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Changed scroll velocity in map chooser to be better suited for mouse scrolling
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Fixed grounded airplane not landing properly when ordered to another airstrip or service depot
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Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
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Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
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Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
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Fixed (removed) sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
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Replaced admin indicator icon with bold formatted player name
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Connecting to a different mod will show an appropriate error message (was unknown map before)
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Fix problems with multi tap detection
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Hotkeys are now user-configurable via settings.yaml and the GUI
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New hotkeys:
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Move viewport to selection (default: home or double tap group number)
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Switch cursor to sell / repair / powerdown
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Player colors are now reverted after changing to a map which does not lock colors
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Fixed floating point inconsistencies to reduce desyncs
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Civilians now panic when in combat
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Units with turrets are now displayed correctly when parachuting
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Print the total number of values extracted from random number generator stream to sync report for debugging purposes
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Allow strides for sequence definitions (if you don't want to use the full SHP animation length, optional)
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Fixed issue with pinging the master-server when dedicated machines did not show up until players connected
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Fixed a crash when multiple clients on the same machine attempted to write replay files at once
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Refactored palette remapping rendering code as a preparation for upcoming Voxel support
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Fixed crashes when attempting to watch replays in non-RA mods
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Added support for randomized weapon reports
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Added pathfinder Debug overlay visualization A* search cost per cell in player color tints
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Attempt to improve A* algorithm
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Add "Assign Teams" lobby drop down button for admins to randomize teams
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Added hidden settings to the GUI:
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Cap Framerate checkbox and FPS limit
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Autoplay music after map load
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@@ -60,27 +71,73 @@ NEW:
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Added Shroud, CreatesShroud and RevealsShroud as well as AutoTarget and ScaredyCat (panicking infantry) to syncreport.log
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Refactoring: cleaned up code duplication to ease the addition of new renderers
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Added a new reset exploration developer cheat (like hide-map crate, opposite of give exploration)
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Support for classic mods (not yet packaged):
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Support for classic RA and C&C mods (not yet packaged):
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Speedup production queues if multiple of the same building exist
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Engineer capture rules which require/do damage at first
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Fixed CustomBuildTimeValue related desync
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Added a trait to turn off fog of war
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Separated spy disguise and infiltration for thief
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Fixed tooltips for fake buildings
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Fixed a desync with regards to auto-target and Cloak.IsVisible
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Fixed crash when performing keyboard orders on destroyed actors
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Added additional server lobby buttons
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Added burning trees support for RA and C&C
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Fixed unit ranks not showing in replay viewer
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Fixed crash caused by capturing a dead actor
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AI support power activiation needs to go through order manager
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Ship a proper SDK for modders
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Added documentation within .cs files for modders
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Documentation set to push itself to github wiki for new playtests or releases
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Added a DrawRangeCircleWithContrast method to go along with DrawRangeCircle
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Added cancel chat with escape
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Added double click to join servers in browser
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Desura compatiblity stuff
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Added sync to carpet bombing
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Added announcer voice upon game start
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Added engine support to automatically download a missing map from content.open-ra.org when joining a lobby
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Added work towards an ingame IRC client
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Engine changes in preparation for Voxel support - removed Turret and PVecFloat cruft (code refactoring)
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Changed ThrowsParticle now uses world coordinates and implements a simpler model using a cubic lerp
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Fixed a crash that may occur in lobbies
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Made the version mismatch mechanic configurable in the options
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Fixed color selector/team selector closing when another player in the lobby made a similar change
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Fixed LaserZap and TeslaZap to account for altitude
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Send players and bot counts to master server as different fields
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Sort servers by players in the server browser
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Fixed cloak units being invis to spectators
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Fixed paratroopers revealing shroud after death
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Added a Force Desync cheat for the upcoming automatic crash reporter
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Changed throw specific exception on missing sound definitions
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Fixed MCV create not being given if normal SelectionShares was zero
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Changed split multiple-production-queue widget logic into its own file
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Added moving average to contrails to smooth them when aircraft are circling
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Added attack traits into the syncreport.log
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Added a --docs flag for OpenRA.Utility
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Removed the tileset builder again from packages
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Editor:
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Map editor now saves and loads from OpenRA user folder
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Fixed map editor failing to import legacy maps
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Template categories are now ordered by what is specified in the tileset yaml
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Added terrain category types to RA Snow tileset
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Fixed terrain categories for two river tiles in RA Temperat
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Add terrain category types to RA desert tileset
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Added terrain category types to RA Desert tileset
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Fixed terrain categories for two river tiles in RA Temperate tileset
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Fixed wrong palette remapping for neutral buildings
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Show full name + version of the loaded mod in the toolbar
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Added a help menu with useful tips
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Added icons to the menu with tooltips
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Added a toolbar to the editor
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Added total cash count to editor status bar
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Added a ruler to the editor
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Added an eraser tool
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Red Alert:
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Automatic pausing when in single player missions
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Added Allies03 mission
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Added Allies04 mission
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Added Allies04 mission (has sunset weather)
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Added Soviet01Classic mission
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Added MonsterTankMadness mission
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Added Survival01 mission
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Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
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Fixed empty camo pillboxes in shellmap
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Fixed graphics for craters for Snow maps (art by MrFibble)
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Ice Floe actors work in maps now (sequences were missing)
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Brought back music track "Mud" into the playlist
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@@ -98,71 +155,139 @@ NEW:
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Demo truck health from 110 to 50
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Demo truck speed from 8 to 6
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Disguised spies are now invisible under enemy GPS
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Heroes and missile silos are now limited to one per player
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Volkov got a new armor type: cybernetic for individual balancing
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Heroes (Tanya, Volkov) and missile silos are now limited to one per player
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Volkov got a new armor type: Cybernetic, for individual balancing
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More health points for Volkov to make him the 4tnk equivalent of infantry
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Medics can't heal Volkov, send him to repair pad or mechanic instead
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Dogs can't eat Volkov and tanks need two attempts to crush him
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Added Mechanic to Allies
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Added Mobile Gap Generator to Allies
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Oil derricks are now repairable by engineers
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Placed mines (AP andAT) now use the Cloak trait, and minelayers will detect mines
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Added duration indicators for units under Chronosphere and Iron Curtain effects
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Nukes can destroy ore wells
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Reworked Volkov death sounds/animations (Cyborg version from German RA)
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Replaced supply truck graphics with aftermath SHP which has a shadow (via Arda)
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Added hotkeys for aircraft, vehicles, ships, infantry
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Modified the hotkeys
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Fixed visual glitch where war factory closed its door prematurely
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Fixed broken shadows on GPS dot
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Fixed Chronotank teleport causing a desync
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Fixed replay crash when a Chronotank tries to teleport
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Fixed Chronotank death causing a crash before teleporting
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Fixed maps Chaos Canyon and Bomber John
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Added map: Room Convergence (Sunny Sproket)
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Added map: Ghost Town (hamb)
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Updated map: Bombardment Islands (czech army)
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Added mechanic
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Fixed crash caused by Demo Truck destruction
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Added in-game player statistics for observers
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Added support for map difficulties
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Oil derricks are now repairable by engineers
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Added new map: "Bad Neighbors" (Nukem)
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Renamed airstrip to airfield in tooltip.
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Don't remap civilian buildings/fields in-game.
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Added Random Map button to the lobby
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Added Crates on/off checkbox to the lobby
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Gems are now rendered slate blue on the radar minimap
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Added Mobile Gap Generator
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Shroud creators now temporarily create shroud
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Added support for Nyerguds music upgrade pack
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Added unused actors for legacy map import (thief, chan, general, mobile radar jammer)
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You can now define the LoadScreenImage in mod.yaml and easily replace it with your own
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Made conyard buildable with Build Everything cheat
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Brought back the diplomacy menu, however diplomacy can only be changed in free for all games (Fragile Alliances option)
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Added a shroud selector when in spectate mode
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Added an improved ingame chat
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Fixed maps Chaos Canyon and Bomber John
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Added map: Room Convergence (Sunny Sproket)
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Added map: Ghost Town (hamb)
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Added map: Bad Neighbors (Nukem)
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Updated map: Bombardment Islands (czech army)
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C&C:
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Construction yard now has a build placement range around it where structures must be placed within, and must be within 5 tiles of another structure
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Removed custom build time for tiberium refinery to avoid desync crashes
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Infantry detect cloaked units in adjacent tile.
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Airstrike cooldown time reduced to 3 minutes (from 4).
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Explosions given names instead of just numbers. Added some explosions that came with the game but were unused.
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Corrected music.yaml track titles
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Fix wrong civilian field remapping in-game
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Slowed down structure building animations
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Obelisk now AutoTargeted properly by units
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Communications Center HP reduced so it can be nuked.
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Airfield HP reduced so it can be destroyed by simultaneous airstrike + ion cannon.
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Halved Chinook price from $1500 to $750
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Reduced Helipad price reduced to $1000 (was $1500)
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Changed sounds for cloaking and building destruction
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Vehicle speeds adjusted, now 80% on clear, like tanks
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Husks burn 10 seconds now instead of 40
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Tanks UnitExplodeSmall now by default
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Blue tiberium now poisons infantry
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Crates no longer provide MCVs if you already got one
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Levelup crate removed
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Crate lifetime increased
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Increased shroud for Buggy, Bike, LTNK and APC.
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APC speed reduced 10 -> 9
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MLRS speed increased 6 -> 7
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Rotation speeds increased for: bike, buggy, jeep, APC, stnk, ftnk, ltnk
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Bike speed increased on clear, reduced on road
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MCV now slightly slower
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NOD buggy hitpoints reduced 140 -> 120
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Added Hard AI
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Temporarily disabled AI building of HPAD and FIX since they can't use them
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MCV are not buildable anymore to workaround base-walking and turret spam
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Scaled back tank firing rate a bit (was 2x, now 1.5x)
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Reduced Artillery damage vs. wood from 75% to 50%.
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Slight tweak to recon bike damage (25 -> 28)
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Slight tweak to Stealth Tank damage vs. heavy armor (100% -> 90%)
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AI modified to cope with construction yard build radius
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AI to build maximum of 1 silos to build to save space
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Hospital fan spins slower
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Slowed down *make animations to 80-tick
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Fixed infantry running anim
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Added explosions for flametank and helis
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Added prison and tech center icon/build-up animations
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Added @Nyerguds TD Deluxe Cameo Pack
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Tweaked harvester capacity & unload time
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Fixed visceroid doesn't show control group number when selected
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Fixed options menu fade effect
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Polished map chooser layout
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Added game type filter to map chooser
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Developer Cheats menu got renamed to Debug Options and moved to in-game settings
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Fixed tooltip flickering (increased default tooltip delay to 200 ms)
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Fixed a bug with shift queueing production on extra production tabs
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Implemented observer shroud selector
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Shortened the names of some units in tooltips
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Balance:
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Tier 2 infantry and vehicles can now still be built as long as you have the GDI advanced comm center or temple of NOD
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Added blue tiberium trees
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Tiberium blossom trees are indestructible
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Blue tiberium blossom trees grows new resources 50% the speed of the regular green one
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Crates no longer provide MCVs if you already got one
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Odds to get a MCV crate without base are now 80% to prevent gambling for it in early game
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Husks burn 10 seconds now instead of 40
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Infantry detect cloaked units in adjacent tile
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Infantry run faster on clear terrain (90% -> 100% speed)
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Vehicle speeds adjusted, now 80% on clear, like tanks
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Airstrike cooldown time reduced to 3 minutes (from 4)
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Construction Yard HP 2000 -> 1500
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Communications Center HP reduced so it can be nuked
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Airfield HP reduced so it can be destroyed by simultaneous airstrike + ion cannon
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Reduced Helipad price reduced to $1000 (was $1500)
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WEAP/AFLD HP reduced
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Guard Tower range 6 -> 7, gun damage slightly increased
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Advantaced Tower range 8 -> 9 and HP 800 -> 600
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Obelisk Range + 1
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Obelisk now AutoTargeted properly by units
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Scaled back tank firing rate a bit (was 2x, now 1.5x)
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Reduced Artillery damage vs. wood from 75% to 50%.
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Rotation speeds increased for: bike, buggy, jeep, APC, stnk, ftnk, ltnk
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Bike speed increased on clear, reduced on road
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Slight buff to recon bike damage
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Increased shroud for Buggy, Bike, LTNK and APC.
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NOD buggy hitpoints reduced 140 -> 120
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Flamethrower range 3 -> 2.5
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Halved Chinook price from $1500 to $750
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Orca/Apache now require any tech building instead of the specific GDI/NOD one
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Apache ammo 10 -> 6 range 8 -> 10
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Orca ammo 10 -> 5 range 8 -> 10, ROF decreased 10 -> 15
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A10 range 8 -> 12
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Mammoth tank speed 3 -> 4, HP 600 -> 800, turret rotation 2 -> 3
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Mammoth missile spread increased
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Apache shoots at air units again
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STNK range - 1
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STNK cloak delay slightly increased
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Slight tweak to Stealth Tank damage vs. heavy armor (100% -> 90%)
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GUN/GTWR range + 1
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MCV now slightly slower
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MCV no longer requires FIX
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MASM given to Nod - speed and HP slightly lowered - uses patriot missile now
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APC damage slightly increased, ROF decreased
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APC speed reduced 10 -> 9
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APC gun recoil and muzzle flash made single shot instead of double
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MLRS speed increased 6 -> 7
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Increased speed and burst delay of TowerMissile
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Increased nuke damage vs heavy armor
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Increased ion damage vs heavy armor
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Fixed stealth tank not holding fire by default
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Added map: Rock Canyon (psydev)
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Added map: No Escapism (psydev)
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Added map: Skull Valley (psydev)
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Added map: Slippery Slopes (psydev)
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Added map: Bifurcation (psydev)
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Added map: Dead in Motion redux (psydev)
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Added map: East vs West redux (psydev)
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Removed map: Delta Dunes
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Dune 2000:
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Merged the Rounded Edges Mod by Jes and Bellator:
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Bibs have been removed
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@@ -181,6 +306,7 @@ NEW:
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Harvesting has been slowed down
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Replace blank shellmap with random multiplayer stills
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Starport requires energy to operate
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Corrino palace made unbuildable
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20121019:
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Engine:
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