Replace ColorRamp with HSLColor everywhere.

Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
This commit is contained in:
Paul Chote
2013-05-10 17:14:22 +12:00
parent abcc30f0b7
commit 656476991f
41 changed files with 112 additions and 168 deletions

View File

@@ -83,18 +83,18 @@ namespace OpenRA.Editor
};
// TODO: fix this -- will have bitrotted pretty badly.
static Dictionary<string,Pair<Color,Color>> namedColorMapping = new Dictionary<string, Pair<Color, Color>>()
static Dictionary<string, HSLColor> namedColorMapping = new Dictionary<string, HSLColor>()
{
{"gold",Pair.New(Color.FromArgb(246,214,121),Color.FromArgb(40,32,8))},
{"blue",Pair.New(Color.FromArgb(226,230,246),Color.FromArgb(8,20,52))},
{"red",Pair.New(Color.FromArgb(255,20,0),Color.FromArgb(56,0,0))},
{"neutral",Pair.New(Color.FromArgb(238,238,238),Color.FromArgb(44,28,24))},
{"orange",Pair.New(Color.FromArgb(255,230,149),Color.FromArgb(56,0,0))},
{"teal",Pair.New(Color.FromArgb(93,194,165),Color.FromArgb(0,32,32))},
{"salmon",Pair.New(Color.FromArgb(210,153,125),Color.FromArgb(56,0,0))},
{"green",Pair.New(Color.FromArgb(160,240,140),Color.FromArgb(20,20,20))},
{"white",Pair.New(Color.FromArgb(255,255,255),Color.FromArgb(75,75,75))},
{"black",Pair.New(Color.FromArgb(80,80,80),Color.FromArgb(5,5,5))},
{ "gold", HSLColor.FromRGB(246,214,121) },
{ "blue", HSLColor.FromRGB(226,230,246) },
{ "red", HSLColor.FromRGB(255,20,0) },
{ "neutral", HSLColor.FromRGB(238,238,238) },
{ "orange", HSLColor.FromRGB(255,230,149) },
{ "teal", HSLColor.FromRGB(93,194,165) },
{ "salmon", HSLColor.FromRGB(210,153,125) },
{ "green", HSLColor.FromRGB(160,240,140) },
{ "white", HSLColor.FromRGB(255,255,255) },
{ "black", HSLColor.FromRGB(80,80,80) },
};
int MapSize;
@@ -460,19 +460,13 @@ namespace OpenRA.Editor
break;
}
var color = namedColorMapping[c];
var pr = new PlayerReference
{
Name = section,
OwnsWorld = section == "Neutral",
NonCombatant = section == "Neutral",
Race = race,
ColorRamp = new ColorRamp(
(byte)((color.First.GetHue() / 360.0f) * 255),
(byte)(color.First.GetSaturation() * 255),
(byte)(color.First.GetBrightness() * 255),
(byte)(color.Second.GetBrightness() * 255))
Color = namedColorMapping[c]
};
var neutral = new [] {"Neutral"};