Replace ColorRamp with HSLColor everywhere.

Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
This commit is contained in:
Paul Chote
2013-05-10 17:14:22 +12:00
parent abcc30f0b7
commit 656476991f
41 changed files with 112 additions and 168 deletions

View File

@@ -357,7 +357,7 @@ namespace OpenRA.Editor
{
var pr = Map.Players[name];
var pcpi = Rules.Info["player"].Traits.Get<PlayerColorPaletteInfo>();
var remap = new PlayerColorRemap(pcpi.RemapIndex, pr.ColorRamp);
var remap = new PlayerColorRemap(pcpi.RemapIndex, pr.Color, pcpi.Ramp);
return new Palette(PlayerPalette, remap).AsSystemPalette();
}