Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -28,8 +28,10 @@ namespace OpenRA.FileFormats
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public bool LockRace = false;
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public string Race;
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// ColorRamp naming retained for backward compatibility
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public bool LockColor = false;
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public ColorRamp ColorRamp = new ColorRamp(0,0,238,34);
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public HSLColor ColorRamp = new HSLColor(0,0,238);
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public HSLColor Color { get { return ColorRamp; } set { ColorRamp = value; }}
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public bool LockSpawn = false;
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public int Spawn = 0;
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