Replace ColorRamp with HSLColor everywhere.

Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
This commit is contained in:
Paul Chote
2013-05-10 17:14:22 +12:00
parent abcc30f0b7
commit 656476991f
41 changed files with 112 additions and 168 deletions

View File

@@ -28,8 +28,10 @@ namespace OpenRA.FileFormats
public bool LockRace = false;
public string Race;
// ColorRamp naming retained for backward compatibility
public bool LockColor = false;
public ColorRamp ColorRamp = new ColorRamp(0,0,238,34);
public HSLColor ColorRamp = new HSLColor(0,0,238);
public HSLColor Color { get { return ColorRamp; } set { ColorRamp = value; }}
public bool LockSpawn = false;
public int Spawn = 0;