Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -77,7 +77,6 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ColorRamp.cs" />
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<Compile Include="Evaluator.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="FieldLoader.cs" />
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