Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -45,7 +45,7 @@ namespace OpenRA.Network
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var player = world != null ? world.FindPlayerByClient(client) : null;
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var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
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suffix = client.IsObserver ? " (Spectator)" : suffix;
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
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Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
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}
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else
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Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
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@@ -71,7 +71,7 @@ namespace OpenRA.Network
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if (world == null)
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{
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if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
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Game.AddChatLine(client.Color.RGB, client.Name + " (Team)",
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order.TargetString);
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}
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else
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@@ -82,7 +82,7 @@ namespace OpenRA.Network
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if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
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{
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var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
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Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
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Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
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}
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}
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}
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@@ -133,8 +133,8 @@ namespace OpenRA.Network
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var info = new Session.Client()
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{
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Name = Game.Settings.Player.Name,
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PreferredColorRamp = Game.Settings.Player.ColorRamp,
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ColorRamp = Game.Settings.Player.ColorRamp,
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PreferredColor = Game.Settings.Player.Color,
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Color = Game.Settings.Player.Color,
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Country = "random",
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SpawnPoint = 0,
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Team = 0,
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