Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -337,9 +337,9 @@ namespace OpenRA.Server
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if (pr == null)
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return;
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if (pr.LockColor)
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c.ColorRamp = pr.ColorRamp;
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c.Color = pr.Color;
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else
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c.ColorRamp = c.PreferredColorRamp;
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c.Color = c.PreferredColor;
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if (pr.LockRace)
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c.Country = pr.Race;
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if (pr.LockSpawn)
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