Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -130,7 +130,7 @@ namespace OpenRA.Widgets
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TooltipSpawnIndex = -1;
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if (ShowSpawnPoints)
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{
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var colors = SpawnClients().ToDictionary(c => c.Key, c => c.Value.ColorRamp.GetColor(0));
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var colors = SpawnClients().ToDictionary(c => c.Key, c => c.Value.Color.RGB);
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var spawnPoints = map.GetSpawnPoints().ToList();
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foreach (var p in spawnPoints)
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