Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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var item = itemTemplate.Clone();
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var nameLabel = item.Get<LabelWidget>("NAME");
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nameLabel.GetText = () => pp.WinState == WinState.Lost ? pp.PlayerName + " (Dead)" : pp.PlayerName;
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nameLabel.GetColor = () => pp.ColorRamp.GetColor(0);
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nameLabel.GetColor = () => pp.Color.RGB;
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var flag = item.Get<ImageWidget>("FACTIONFLAG");
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flag.GetImageName = () => pp.Country.Race;
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