Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(Info.Amount);
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ticks = Info.Period;
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if (Info.ShowTicks)
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self.World.AddFrameEndTask(w => w.Add(new CashTick(Info.Amount, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
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self.World.AddFrameEndTask(w => w.Add(new CashTick(Info.Amount, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.Color.RGB)));
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}
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}
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}
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