Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
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collector.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(amount);
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if ((info as GiveCashCrateActionInfo).UseCashTick)
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w.Add(new CashTick(amount, 20, 1, collector.CenterLocation, collector.Owner.ColorRamp.GetColor(0)));
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w.Add(new CashTick(amount, 20, 1, collector.CenterLocation, collector.Owner.Color.RGB));
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});
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base.Activate(collector);
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