Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA
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{
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var temp = currentDisplayValue;
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if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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self.World.AddFrameEndTask(w => w.Add(new CashTick(temp, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
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self.World.AddFrameEndTask(w => w.Add(new CashTick(temp, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.Color.RGB)));
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currentDisplayTick = Info.TickRate;
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currentDisplayValue = 0;
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}
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