Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -225,7 +225,7 @@ namespace OpenRA.Mods.RA.Server
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var hue = (byte)server.Random.Next(255);
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var sat = (byte)server.Random.Next(255);
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var lum = (byte)server.Random.Next(51,255);
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bot.ColorRamp = bot.PreferredColorRamp = new ColorRamp(hue, sat, lum, 10);
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bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);
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server.lobbyInfo.Clients.Add(bot);
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}
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@@ -520,7 +520,7 @@ namespace OpenRA.Mods.RA.Server
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return true;
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var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
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targetClient.ColorRamp = targetClient.PreferredColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]);
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targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
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server.SyncLobbyInfo();
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return true;
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}}
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