Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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NonEditableSpectatorTemplate = Players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
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NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");
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colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
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colorPreview.Ramp = Game.Settings.Player.ColorRamp;
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colorPreview.Color = Game.Settings.Player.Color;
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var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
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mapPreview.IsVisible = () => Map != null;
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