Replace ColorRamp with HSLColor everywhere.

Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
This commit is contained in:
Paul Chote
2013-05-10 17:14:22 +12:00
parent abcc30f0b7
commit 656476991f
41 changed files with 112 additions and 168 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
foreach (var pair in layers)
{
Color c = (pair.Key != null) ? pair.Key.ColorRamp.GetColor(0f) : Color.PaleTurquoise;
Color c = (pair.Key != null) ? pair.Key.Color.RGB : Color.PaleTurquoise;
var layer = pair.Value;
for (int j = mapBounds.Top; j <= mapBounds.Bottom; ++j)