Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
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foreach (var pair in layers)
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{
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Color c = (pair.Key != null) ? pair.Key.ColorRamp.GetColor(0f) : Color.PaleTurquoise;
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Color c = (pair.Key != null) ? pair.Key.Color.RGB : Color.PaleTurquoise;
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var layer = pair.Value;
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for (int j = mapBounds.Top; j <= mapBounds.Bottom; ++j)
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