Adapted WithHarvestAnimation to account for damage stages
This commit is contained in:
@@ -52,19 +52,20 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!IsModifying && !string.IsNullOrEmpty(wsb.Info.Sequence) && wsb.DefaultAnimation.HasSequence(NormalizeHarvesterSequence(self, wsb.Info.Sequence)))
|
||||
{
|
||||
if (wsb.DefaultAnimation.CurrentSequence.Name != NormalizeHarvesterSequence(self, wsb.Info.Sequence))
|
||||
wsb.DefaultAnimation.ReplaceAnim(NormalizeHarvesterSequence(self, wsb.Info.Sequence));
|
||||
}
|
||||
var baseSequence = wsb.NormalizeSequence(self, wsb.Info.Sequence);
|
||||
var sequence = NormalizeHarvesterSequence(self, baseSequence);
|
||||
if (!IsModifying && wsb.DefaultAnimation.HasSequence(sequence) && wsb.DefaultAnimation.CurrentSequence.Name != sequence)
|
||||
wsb.DefaultAnimation.ReplaceAnim(sequence);
|
||||
}
|
||||
|
||||
public void Harvested(Actor self, ResourceType resource)
|
||||
{
|
||||
if (!IsModifying && !string.IsNullOrEmpty(Info.HarvestSequence) && wsb.DefaultAnimation.HasSequence(NormalizeHarvesterSequence(self, Info.HarvestSequence)))
|
||||
var baseSequence = wsb.NormalizeSequence(self, Info.HarvestSequence);
|
||||
var sequence = NormalizeHarvesterSequence(self, baseSequence);
|
||||
if (!IsModifying && wsb.DefaultAnimation.HasSequence(sequence))
|
||||
{
|
||||
IsModifying = true;
|
||||
wsb.PlayCustomAnimation(self, NormalizeHarvesterSequence(self, Info.HarvestSequence), () => IsModifying = false);
|
||||
wsb.PlayCustomAnimation(self, sequence, () => IsModifying = false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user