Add Launch.Connect parameter for launching directly to a server.
This commit is contained in:
@@ -86,10 +86,16 @@ namespace OpenRA
|
||||
public const int Timestep = 40;
|
||||
public const int TimestepJankThreshold = 250; // Don't catch up for delays larger than 250ms
|
||||
|
||||
public static event Action<string, int> OnRemoteDirectConnect = (a, b) => { };
|
||||
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
|
||||
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
|
||||
public static int LocalClientId { get { return orderManager.Connection.LocalClientId; } }
|
||||
|
||||
public static void RemoteDirectConnect(string host, int port)
|
||||
{
|
||||
OnRemoteDirectConnect(host, port);
|
||||
}
|
||||
|
||||
// Hacky workaround for orderManager visibility
|
||||
public static Widget OpenWindow(World world, string widget)
|
||||
{
|
||||
@@ -261,6 +267,9 @@ namespace OpenRA
|
||||
LobbyInfoChanged = () => { };
|
||||
ConnectionStateChanged = om => { };
|
||||
BeforeGameStart = () => { };
|
||||
OnRemoteDirectConnect = (a, b) => { };
|
||||
delayedActions = new ActionQueue();
|
||||
|
||||
Ui.ResetAll();
|
||||
|
||||
if (worldRenderer != null)
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Widgets;
|
||||
using OpenRA.Mods.Common.Widgets.Logic;
|
||||
|
||||
namespace OpenRA.Mods.Common.LoadScreens
|
||||
{
|
||||
@@ -57,6 +58,23 @@ namespace OpenRA.Mods.Common.LoadScreens
|
||||
return;
|
||||
}
|
||||
|
||||
// Join a server directly
|
||||
var connect = args != null ? args.GetValue("Launch.Connect", null) : null;
|
||||
if (!string.IsNullOrEmpty(connect))
|
||||
{
|
||||
var parts = connect.Split(':');
|
||||
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
var host = parts[0];
|
||||
var port = Exts.ParseIntegerInvariant(parts[1]);
|
||||
Game.LoadShellMap();
|
||||
Game.RemoteDirectConnect(host, port);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Load a replay directly
|
||||
var replay = args != null ? args.GetValue("Launch.Replay", null) : null;
|
||||
if (!string.IsNullOrEmpty(replay))
|
||||
{
|
||||
|
||||
@@ -48,7 +48,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
|
||||
{
|
||||
{ "onStart", RemoveShellmapUI },
|
||||
{ "onExit", () => menuType = MenuType.Main }
|
||||
{ "onExit", () => menuType = MenuType.Main },
|
||||
{ "directConnectHost", null },
|
||||
{ "directConnectPort", 0 },
|
||||
});
|
||||
};
|
||||
|
||||
@@ -173,6 +175,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
|
||||
newsButton.IsHighlighted = () => newsHighlighted && Game.LocalTick % 50 < 25;
|
||||
}
|
||||
|
||||
Game.OnRemoteDirectConnect += (host, port) =>
|
||||
{
|
||||
menuType = MenuType.None;
|
||||
Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
|
||||
{
|
||||
{ "onStart", RemoveShellmapUI },
|
||||
{ "onExit", () => menuType = MenuType.Main },
|
||||
{ "directConnectHost", host },
|
||||
{ "directConnectPort", port },
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
void SetNewsStatus(string message)
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
}
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ServerBrowserLogic(Widget widget, Action onStart, Action onExit)
|
||||
public ServerBrowserLogic(Widget widget, Action onStart, Action onExit, string directConnectHost, int directConnectPort)
|
||||
{
|
||||
panel = widget;
|
||||
this.onStart = onStart;
|
||||
@@ -116,6 +116,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
}
|
||||
|
||||
RefreshServerList();
|
||||
|
||||
if (directConnectHost != null)
|
||||
{
|
||||
// The connection window must be opened at the end of the tick for the widget hierarchy to
|
||||
// work out, but we also want to prevent the server browser from flashing visible for one tick.
|
||||
widget.Visible = false;
|
||||
Game.RunAfterTick(() =>
|
||||
{
|
||||
ConnectionLogic.Connect(directConnectHost, directConnectPort, "", OpenLobby, DoNothing);
|
||||
widget.Visible = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void RefreshServerList()
|
||||
|
||||
Reference in New Issue
Block a user