Merge pull request #8011 from penev92/bleed_fixTakeCover

Move prone-related logic from DamageWarhead to TakeCover
This commit is contained in:
Matthias Mailänder
2015-04-26 16:20:27 +02:00
44 changed files with 502 additions and 48 deletions

View File

@@ -18,18 +18,15 @@ namespace OpenRA.GameRules
{
public abstract class DamageWarhead : Warhead
{
[Desc("How much (raw) damage to deal")]
[Desc("How much (raw) damage to deal.")]
public readonly int Damage = 0;
[Desc("Infantry death animation to use")]
[Desc("Types of damage that this warhead causes. Leave empty for no damage.")]
public readonly string[] DamageTypes = new string[0];
[Desc("Infantry death animation to use.")]
public readonly string DeathType = "1";
[Desc("Whether we should prevent prone response for infantry.")]
public readonly bool PreventProne = false;
[Desc("By what percentage should damage be modified against prone infantry.")]
public readonly int ProneModifier = 50;
[FieldLoader.LoadUsing("LoadVersus")]
[Desc("Damage percentage versus each armortype. 0% = can't target.")]
public readonly Dictionary<string, int> Versus;

View File

@@ -8,6 +8,8 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
@@ -22,11 +24,27 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Prone movement speed as a percentage of the normal speed.")]
public readonly int SpeedModifier = 50;
[Desc("Damage types that trigger prone state. Defined on the warheads.")]
public readonly string[] DamageTriggers = new string[0];
[FieldLoader.LoadUsing("LoadModifiers")]
[Desc("Damage modifiers for each damage type (defined on the warheads) while the unit is prone.")]
public readonly Dictionary<string, int> DamageModifiers = new Dictionary<string, int>();
public readonly WVec ProneOffset = new WVec(85, 0, -171);
public readonly string ProneSequencePrefix = "prone-";
public override object Create(ActorInitializer init) { return new TakeCover(init, this); }
public static object LoadModifiers(MiniYaml yaml)
{
var md = yaml.ToDictionary();
return md.ContainsKey("DamageModifiers")
? md["DamageModifiers"].ToDictionary(my => FieldLoader.GetValue<int>("(value)", my.Value))
: new Dictionary<string, int>();
}
}
public class TakeCover : Turreted, INotifyDamage, IDamageModifier, ISpeedModifier, ISync, IRenderInfantrySequenceModifier
@@ -46,14 +64,13 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e)
{
/* Don't go prone when healed */
if (e.Damage > 0 && (e.Warhead == null || !e.Warhead.PreventProne))
{
if (!IsProne)
localOffset = info.ProneOffset;
if (e.Damage <= 0 || e.Warhead == null || !e.Warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
return;
remainingProneTime = info.ProneTime;
}
if (!IsProne)
localOffset = info.ProneOffset;
remainingProneTime = info.ProneTime;
}
public override void Tick(Actor self)
@@ -66,7 +83,11 @@ namespace OpenRA.Mods.Common.Traits
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return IsProne && warhead != null ? warhead.ProneModifier : 100;
if (!IsProne)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => warhead.DamageTypes.Contains(x.Key)).Select(x => x.Value);
return Util.ApplyPercentageModifiers(100, modifierPercentages);
}
public int GetSpeedModifier()

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@@ -855,6 +855,23 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20150426)
{
// Add DamageModifiers to TakeCover with a "Prone50Percent" default
// Add ProneTriggers to TakeCover with a "TriggerProne" default
if (node.Key == "TakeCover")
{
var percent = new MiniYamlNode("Prone50Percent", "50");
var dictionary = new MiniYamlNode("DamageModifiers", "");
dictionary.Value.Nodes.Add(percent);
if (node.Value.Nodes.All(x => x.Key != "DamageModifiers"))
node.Value.Nodes.Add(dictionary);
node.Value.Nodes.Add(new MiniYamlNode("DamageTriggers", "TriggerProne"));
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
@@ -1240,6 +1257,40 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20150421)
{
if (node.Key.StartsWith("Warhead") && node.Value.Value == "SpreadDamage")
{
// Add DamageTypes property to DamageWarheads with a default value "Prone50Percent"
if (node.Value.Nodes.All(x => x.Key != "DamageTypes"))
{
var damage = node.Value.Nodes.FirstOrDefault(x => x.Key == "Damage");
var damageValue = damage != null ? FieldLoader.GetValue<int>("Damage", damage.Value.Value) : -1;
var prone = node.Value.Nodes.FirstOrDefault(x => x.Key == "PreventProne");
var preventsProne = prone != null && FieldLoader.GetValue<bool>("PreventProne", prone.Value.Value);
var proneModifier = node.Value.Nodes.FirstOrDefault(x => x.Key == "ProneModifier");
var modifierValue = proneModifier == null ? "50" : proneModifier.Value.Value;
var value = new List<string>();
if (damageValue > 0)
value.Add("Prone{0}Percent".F(modifierValue));
if (!preventsProne)
value.Add("TriggerProne");
if (value.Any())
node.Value.Nodes.Add(new MiniYamlNode("DamageTypes", value.JoinWith(", ")));
}
// Remove obsolete PreventProne and ProneModifier
node.Value.Nodes.RemoveAll(x => x.Key == "PreventProne");
node.Value.Nodes.RemoveAll(x => x.Key == "ProneModifier");
}
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

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@@ -554,6 +554,7 @@ Weapons:
Versus:
Heavy: 50
Damage: 50
DamageTypes: Prone50Percent, TriggerProne
Voices:

View File

@@ -182,6 +182,9 @@
TargetTypes: Ground, Infantry
TakeCover:
SpeedModifier: 60
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
RenderSprites:
WithInfantryBody:
WithDeathAnimation:

View File

@@ -3,6 +3,7 @@ FlametankExplode:
Spread: 1c0
Damage: 100
DeathType: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: big_napalm
ImpactSound: xplobig6.aud
@@ -12,6 +13,7 @@ HeliCrash:
Spread: 426
Damage: 40
DeathType: 4
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplos.aud
@@ -34,6 +36,7 @@ UnitExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplobig6.aud
@@ -48,6 +51,7 @@ UnitExplodeSmall:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: big_frag
ImpactSound: xplobig4.aud
@@ -62,6 +66,7 @@ GrenadierExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplosml2.aud
@@ -78,6 +83,7 @@ Napalm.Crate:
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect

View File

@@ -15,6 +15,7 @@
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -37,6 +38,7 @@
Wood: 75
Light: 75
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -60,6 +62,7 @@
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -85,6 +88,7 @@
Light: 100
Heavy: 100
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -107,6 +111,7 @@ TurretGun:
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -134,6 +139,7 @@ ArtilleryShell:
Wood: 80
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -25,6 +25,7 @@ Rockets:
Light: 100
Heavy: 100
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -59,6 +60,7 @@ BikeRockets:
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -93,6 +95,7 @@ OrcaAGMissiles:
Wood: 100
Light: 100
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -125,6 +128,7 @@ OrcaAAMissiles:
Versus:
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -158,6 +162,7 @@ MammothMissiles:
Wood: 75
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -198,6 +203,7 @@ MammothMissiles:
Wood: 60
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -231,6 +237,7 @@ MammothMissiles:
Wood: 75
Light: 100
Heavy: 90
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -262,6 +269,7 @@ BoatMissile:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -298,6 +306,7 @@ TowerMissle:
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -328,6 +337,7 @@ SAMMissile:
Heavy: 75
DeathType: 4
Damage: 30
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -357,6 +367,7 @@ HonestJohn:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -388,6 +399,7 @@ Patriot:
Heavy: 75
DeathType: 4
Damage: 32
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -15,6 +15,7 @@ Flamethrower:
Wood: 100
Light: 100
Heavy: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -40,6 +41,7 @@ BigFlamer:
Wood: 100
Light: 67
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -61,6 +63,7 @@ Chemspray:
Wood: 35
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -86,6 +89,7 @@ Grenade:
Wood: 50
Light: 75
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -111,6 +115,7 @@ Napalm:
Wood: 100
Light: 100
Heavy: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -131,6 +136,7 @@ Laser:
DeathType: 5
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -140,7 +146,6 @@ Tiberium:
Spread: 42
Damage: 2
DeathType: 6
PreventProne: yes
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
@@ -152,6 +157,7 @@ TiberiumExplosion:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
@@ -164,7 +170,6 @@ Heal:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -1
PreventProne: yes
Tail:
ReloadDelay: 30
@@ -181,6 +186,7 @@ Tail:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Horn:
ReloadDelay: 20
@@ -197,6 +203,7 @@ Horn:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Teeth:
ReloadDelay: 30
@@ -213,6 +220,7 @@ Teeth:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Claw:
ReloadDelay: 10
@@ -229,6 +237,7 @@ Claw:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Demolish:
Warhead@1Dam: SpreadDamage

View File

@@ -10,6 +10,7 @@ Sniper:
Damage: 100
DeathType: 2
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne
HighV:
ReloadDelay: 25
@@ -26,6 +27,7 @@ HighV:
Wood: 50
Light: 70
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -50,6 +52,7 @@ HeliAGGun:
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -74,6 +77,7 @@ HeliAAGun:
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -94,6 +98,7 @@ Pistol:
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -114,6 +119,7 @@ M16:
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -136,6 +142,7 @@ MachineGun:
Light: 50
Heavy: 20
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -156,6 +163,7 @@ Vulcan:
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -175,6 +183,7 @@ APCGun:
Wood: 50
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_poof
@@ -192,6 +201,7 @@ APCGun.AA:
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_frag

View File

@@ -12,6 +12,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff_impact: CreateEffect
Explosion: nuke_explosion
ImpactSound: nukexplo.aud
@@ -27,6 +28,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
@@ -49,6 +51,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
@@ -68,6 +71,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
@@ -84,6 +88,7 @@ IonCannon:
Falloff: 1000, 1000, 250, 100
DeathType: 5
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
Warhead@3Smu_area: LeaveSmudge

View File

@@ -192,6 +192,9 @@
RenderSprites:
WithInfantryBody:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithDeathAnimation:
AutoTarget:
AttackMove:

View File

@@ -18,6 +18,9 @@ rifle:
Weapon: LMG
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
AttractsWorms:
Intensity: 120
@@ -72,6 +75,9 @@ bazooka:
LocalOffset: 128,0,256
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
AttractsWorms:
Intensity: 180
@@ -136,6 +142,9 @@ fremen:
Weapon: Slung
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
Cloak:
InitialDelay: 250
CloakDelay: 250
@@ -166,6 +175,9 @@ grenadier:
FireDelay: 15
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle
Explodes:
@@ -195,6 +207,9 @@ sardaukar:
RevealsShroud:
Range: 6c0
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
Armament@PRIMARY:
Weapon: Vulcan
Armament@SECONDARY:

View File

@@ -17,6 +17,7 @@ LMG:
Light: 40
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -46,6 +47,7 @@ Bazooka:
Light: 60
Heavy: 90
Concrete: 40
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -72,6 +74,7 @@ Sniper:
Light: 1
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Vulcan:
ReloadDelay: 30
@@ -94,6 +97,7 @@ Vulcan:
Light: 60
Heavy: 10
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -121,6 +125,7 @@ Slung:
Light: 40
Heavy: 90
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
@@ -146,6 +151,7 @@ HMG:
Light: 45
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -170,6 +176,7 @@ HMGo:
Light: 45
Heavy: 25
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -200,6 +207,7 @@ QuadRockets:
Light: 100
Heavy: 100
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -225,6 +233,7 @@ TurretGun:
Wood: 75
Light: 100
Concrete: 65
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -259,6 +268,7 @@ TowerMissile:
Light: 100
Heavy: 50
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -282,6 +292,7 @@ TowerMissile:
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -305,6 +316,7 @@ TowerMissile:
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -328,6 +340,7 @@ DevBullet:
Light: 100
Heavy: 100
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -361,6 +374,7 @@ DevBullet:
Light: 100
Heavy: 50
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -390,6 +404,7 @@ NerveGasMissile:
None: 0
Wood: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -424,6 +439,7 @@ NerveGasMissile:
Light: 75
Heavy: 50
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -448,6 +464,7 @@ Sound:
Wood: 85
Light: 80
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne
ChainGun:
ReloadDelay: 10
@@ -466,6 +483,7 @@ ChainGun:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -512,6 +530,7 @@ ParaBomb:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -534,6 +553,7 @@ Napalm:
Light: 30
Heavy: 20
Concrete: 70
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -564,6 +584,7 @@ Atomic:
Light: 100
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -581,6 +602,7 @@ CrateNuke:
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -597,6 +619,7 @@ CrateExplosion:
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
@@ -612,6 +635,7 @@ UnitExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
@@ -626,6 +650,7 @@ UnitExplodeSmall:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
@@ -640,6 +665,7 @@ UnitExplodeTiny:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
@@ -654,6 +680,7 @@ UnitExplodeScale:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
@@ -677,6 +704,7 @@ Grenade:
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -707,6 +735,7 @@ Shrapnel:
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -723,6 +752,7 @@ SpiceExplosion:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2

View File

@@ -562,6 +562,7 @@ Weapons:
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne
Voices:

View File

@@ -840,6 +840,7 @@ Weapons:
Burst: 1
Warhead: SpreadDamage
Damage: 20
DamageTypes: Prone50Percent, TriggerProne
Voices:

View File

@@ -1812,6 +1812,7 @@ Weapons:
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water

View File

@@ -364,6 +364,7 @@ Weapons:
Spread: 42
DeathType: 5
Damage: 80
DamageTypes: Prone50Percent, TriggerProne
Voices:

View File

@@ -296,6 +296,7 @@ Weapons:
Heavy: 25
DeathType: 2
Damage: 250
DamageTypes: Prone50Percent, TriggerProne
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
@@ -324,6 +325,7 @@ Weapons:
Heavy: 30
DeathType: blownaway
Damage: 400
DamageTypes: Prone50Percent, TriggerProne
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash

View File

@@ -259,6 +259,7 @@ Weapons:
Spread: 42
DeathType: 5
Damage: 80
DamageTypes: Prone50Percent, TriggerProne
Voices:

View File

@@ -759,6 +759,7 @@ Weapons:
Concrete: 100
DeathType: 4
Damage: 150
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -793,6 +794,7 @@ Weapons:
Concrete: 200
DeathType: 3
Damage: 250
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -822,6 +824,7 @@ Weapons:
Concrete: 100
DeathType: 4
Damage: 15
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -843,6 +846,7 @@ Weapons:
Concrete: 25
DeathType: 5
Damage: 200
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -873,6 +877,7 @@ Weapons:
Concrete: 35
DeathType: 5
Damage: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -897,6 +902,7 @@ Weapons:
Heavy: 40
Concrete: 30
Damage: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -925,6 +931,7 @@ Weapons:
Heavy: 70
DeathType: 3
Damage: 500
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -947,6 +954,7 @@ Weapons:
Concrete: 0
DeathType: 2
Damage: 150
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs

View File

@@ -2403,6 +2403,7 @@ Weapons:
Maverick:
Warhead@1Dam: SpreadDamage
Damage: 175
DamageTypes: Prone50Percent, TriggerProne
Voices:

View File

@@ -2380,6 +2380,7 @@ Weapons:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect

View File

@@ -1172,6 +1172,7 @@ Weapons:
Light: 60
Heavy: 50
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -54,6 +54,9 @@ E1:
MuzzleSequence: garrison-muzzle
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
@@ -86,6 +89,9 @@ E2:
FireDelay: 15
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
@@ -122,6 +128,9 @@ E3:
Weapon: Dragon
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
@@ -153,6 +162,9 @@ E4:
Weapon: Flamer
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
@@ -183,6 +195,9 @@ E6:
ExternalCaptures:
Type: building
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget:
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -214,6 +229,9 @@ SPY:
Passenger:
PipType: Yellow
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
Disguise:
Infiltrates:
Types: SpyInfiltrate
@@ -275,6 +293,9 @@ E7:
MuzzleSequence: garrison-muzzle
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
AnnounceOnBuild:
@@ -310,6 +331,9 @@ MEDI:
Cursor: heal
OutsideRangeCursor: heal
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget:
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -347,6 +371,9 @@ MECH:
Captures:
CaptureTypes: husk
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget:
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -427,6 +454,9 @@ THF:
Infiltrates:
InfiltrateTypes: Cash
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget:
HIJACKER:
@@ -485,6 +515,9 @@ SHOK:
Weapon: PortaTesla
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
@@ -521,6 +554,9 @@ SNIPER:
MuzzleSequence: garrison-muzzle
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2

View File

@@ -10,6 +10,7 @@ CrateNapalm:
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -28,6 +29,7 @@ CrateExplosion:
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom15.aud
@@ -42,6 +44,7 @@ CrateNuke:
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
@@ -56,6 +59,7 @@ CrateNuke:
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@5Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
@@ -78,6 +82,7 @@ MiniNuke:
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
@@ -92,6 +97,7 @@ MiniNuke:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -107,6 +113,7 @@ MiniNuke:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -119,6 +126,7 @@ MiniNuke:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -138,6 +146,7 @@ UnitExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom22.aud
@@ -157,6 +166,7 @@ UnitExplodeShip:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
@@ -171,6 +181,7 @@ UnitExplodeSubmarine:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
@@ -185,6 +196,7 @@ UnitExplodeSmall:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: kaboom15.aud
@@ -207,6 +219,7 @@ BarrelExplode:
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
@@ -221,6 +234,7 @@ ATMine:
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: mineblo1.aud
@@ -231,6 +245,7 @@ APMine:
Damage: 400
AffectsParent: true
DeathType: 3
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: napalm
ImpactSound: mine1.aud
@@ -245,6 +260,7 @@ OreExplosion:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1

View File

@@ -14,6 +14,7 @@
Wood: 40
Heavy: 40
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -39,6 +40,7 @@
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -68,6 +70,7 @@
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -98,6 +101,7 @@
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -125,6 +129,7 @@ TurretGun:
Wood: 50
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -158,6 +163,7 @@ TurretGun:
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -191,6 +197,7 @@ TurretGun:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -218,6 +225,7 @@ TurretGun:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -25,6 +25,7 @@ Maverick:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -62,6 +63,7 @@ Dragon:
Wood: 75
Light: 35
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -100,6 +102,7 @@ HellfireAG:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -138,6 +141,7 @@ HellfireAA:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -174,6 +178,7 @@ MammothTusk:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -213,6 +218,7 @@ Nike:
Light: 90
Heavy: 50
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -242,6 +248,7 @@ RedEye:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -270,6 +277,7 @@ SubMissile:
None: 40
Light: 30
Heavy: 30
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -306,6 +314,7 @@ Stinger:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -346,6 +355,7 @@ StingerAA:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -387,6 +397,7 @@ TorpTube:
Wood: 75
Light: 75
Concrete: 500
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -426,6 +437,7 @@ SCUD:
Wood: 75
Light: 70
Heavy: 40
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -462,6 +474,7 @@ APTusk:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -17,6 +17,7 @@ FireballLauncher:
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -44,6 +45,7 @@ Flamer:
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -66,6 +68,7 @@ Napalm:
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -96,6 +99,7 @@ Grenade:
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -150,6 +154,7 @@ TeslaZap:
Versus:
None: 1000
Wood: 60
DamageTypes: Prone50Percent, TriggerProne
PortaTesla:
ReloadDelay: 70
@@ -163,6 +168,7 @@ PortaTesla:
DeathType: 6
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne
TTankZap:
ReloadDelay: 120
@@ -176,6 +182,7 @@ TTankZap:
DeathType: 6
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne
DogJaw:
ValidTargets: Infantry
@@ -231,6 +238,7 @@ Repair:
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
ImpactSound: squishy2.aud
@@ -255,6 +263,7 @@ Claw:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Mandible:
ReloadDelay: 10
@@ -271,6 +280,7 @@ Mandible:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
MADTankThump:
InvalidTargets: MADTank

View File

@@ -14,6 +14,7 @@ Colt45:
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -40,6 +41,7 @@ ZSU-23:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
@@ -59,6 +61,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff_1: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -76,6 +79,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@4Eff_2: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -95,6 +99,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@6Eff_3: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -114,6 +119,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@8Eff_4: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -133,6 +139,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@10Eff_5: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -152,6 +159,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@12Eff_6: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -179,6 +187,7 @@ ChainGun:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -203,6 +212,7 @@ ChainGun.Yak:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -225,6 +235,7 @@ Pistol:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -247,6 +258,7 @@ M1Carbine:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -270,6 +282,7 @@ M60mg:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -292,6 +305,7 @@ SilencedPPK:
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -317,6 +331,7 @@ FLAK-23:
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water
@@ -343,4 +358,5 @@ Sniper:
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne

View File

@@ -16,6 +16,7 @@ ParaBomb:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -37,6 +38,7 @@ Atomic:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
@@ -54,6 +56,7 @@ Atomic:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -73,6 +76,7 @@ Atomic:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -89,6 +93,7 @@ Atomic:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -105,6 +110,7 @@ Atomic:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20

View File

@@ -19,6 +19,13 @@ WEEDGUY:
AttackFrontal:
WithInfantryBody:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
UMAGON:
Inherits: ^Infantry
@@ -42,6 +49,13 @@ UMAGON:
Weapon: Sniper
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -62,6 +76,13 @@ CHAMSPY:
Range: 9c0
Passenger:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
Disguise:
Infiltrates:
Types: SpyInfiltrate
@@ -91,6 +112,13 @@ MUTANT:
Weapon: Vulcan
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -115,6 +143,13 @@ MWMN:
Weapon: Vulcan
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -139,6 +174,13 @@ MUTANT3:
Weapon: Vulcan
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -160,6 +202,13 @@ TRATOS:
RevealsShroud:
Range: 4c0
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
-AutoTarget:
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -180,6 +229,13 @@ OXANNA:
RevealsShroud:
Range: 4c0
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
-AutoTarget:
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -200,6 +256,13 @@ SLAV:
RevealsShroud:
Range: 4c0
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
-AutoTarget:
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -310,3 +373,4 @@ CIV3:
Armament:
Weapon: Pistola
AttackFrontal:

View File

@@ -21,6 +21,13 @@ E2:
FireDelay: 5
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -48,6 +55,13 @@ MEDIC:
Weapon: Heal
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
AttackSequence: heal
@@ -84,6 +98,13 @@ JUMPJET:
-Crushable:
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
GHOST:
@@ -119,5 +140,13 @@ GHOST:
C4Demolition:
C4Delay: 45
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2

View File

@@ -21,6 +21,13 @@ E3:
LocalOffset: 128,0,640
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -54,6 +61,13 @@ CYBORG:
Weapon: Vulcan3
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -89,6 +103,13 @@ CYC2:
LocalOffset: 170,85,683
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -118,5 +139,13 @@ MHIJACK:
Range: 6c0
-AutoTarget:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2

View File

@@ -26,6 +26,13 @@ E1:
UpgradeMinEnabledLevel: 1
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
@@ -57,4 +64,12 @@ ENGINEER:
WithInfantryBody:
IdleSequences: idle1,idle2
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
-GainsExperience:

View File

@@ -12,13 +12,13 @@ Grenade:
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
@@ -44,13 +44,13 @@ Bomb:
Spread: 298
Damage: 160
DeathType: 3
ProneModifier: 100
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -77,13 +77,13 @@ RPGTower:
Spread: 128
Damage: 110
DeathType: 2
ProneModifier: 70
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -94,3 +94,4 @@ RPGTower:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

View File

@@ -11,13 +11,13 @@ LtRail:
Spread: 42
Damage: 150
DeathType: 2
ProneModifier: 100
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne
MechRailgun:
ReloadDelay: 60
@@ -32,13 +32,13 @@ MechRailgun:
Spread: 42
Damage: 200
DeathType: 5
ProneModifier: 100
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
DamageTypes: Prone100Percent, TriggerProne
SonicZap:
ReloadDelay: 120
@@ -56,6 +56,7 @@ SonicZap:
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
CyCannon:
ReloadDelay: 50
@@ -72,7 +73,6 @@ CyCannon:
Spread: 43
Damage: 120
DeathType: 6
ProneModifier: 350
ValidTargets: Ground
Versus:
None: 350
@@ -80,6 +80,7 @@ CyCannon:
Light: 205
Heavy: 150
Concrete: 80
DamageTypes: Prone350Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
@@ -116,6 +117,7 @@ Proton:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -137,7 +139,7 @@ LaserFire:
Spread: 42
Damage: 250
DeathType: 5
ProneModifier: 60
DamageTypes: Prone60Percent, TriggerProne
# Laser turret
LaserFire2:
@@ -151,4 +153,5 @@ LaserFire2:
Spread: 42
Damage: 30
DeathType: 5
ProneModifier: 60
DamageTypes: Prone60Percent, TriggerProne

View File

@@ -9,6 +9,7 @@ UnitExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_twlt
ImpactSound: expnew09.aud
@@ -23,6 +24,7 @@ UnitExplodeSmall:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
ImpactSound: expnew13.aud
@@ -37,9 +39,11 @@ TiberiumExplosion:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud

View File

@@ -8,7 +8,6 @@ Heal:
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
Wood: 0
Light: 0
@@ -25,7 +24,6 @@ Repair:
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
None: 0
Wood: 0
@@ -39,4 +37,4 @@ TiberiumHeal:
Spread: 42
Damage: -2
DeathType: 6
PreventProne: yes

View File

@@ -18,6 +18,7 @@
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -45,6 +46,7 @@
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -78,6 +80,7 @@
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -105,13 +108,13 @@
Spread: 298
Damage: 150
DeathType: 3
ProneModifier: 100
Versus:
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew06.aud
@@ -122,3 +125,4 @@
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

View File

@@ -25,6 +25,7 @@ Bazooka:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -68,6 +69,7 @@ HoverMissile:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -103,7 +105,6 @@ MammothTusk:
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
ValidTargets: Air
Versus:
None: 100
@@ -149,6 +150,7 @@ BikeMissile:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -188,6 +190,7 @@ Dragon:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -231,6 +234,7 @@ Hellfire:
Light: 150
Heavy: 100
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -270,3 +274,4 @@ RedEye2:
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud

View File

@@ -12,13 +12,13 @@ FireballLauncher:
Spread: 341
Damage: 25
DeathType: 5
ProneModifier: 100
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
@@ -37,11 +37,11 @@ FiendShard:
Warhead@1Dam: SpreadDamage
Damage: 35
DeathType: 1
ProneModifier: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
@@ -56,11 +56,11 @@ SlimeAttack:
Warhead@1Dam: SpreadDamage
Damage: 100
DeathType: 2
ProneModifier: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne
Tiberium:
ReloadDelay: 16
@@ -68,4 +68,4 @@ Tiberium:
Spread: 42
Damage: 2
DeathType: 6
PreventProne: yes

View File

@@ -8,12 +8,12 @@ Minigun:
Spread: 128
Damage: 8
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -31,12 +31,12 @@ M1Carbine:
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -54,12 +54,12 @@ Vulcan:
Spread: 128
Damage: 20
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -78,13 +78,13 @@ Vulcan2:
Spread: 128
Damage: 50
DeathType: 1
ProneModifier: 70
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -103,12 +103,12 @@ Vulcan3:
Spread: 128
Damage: 10
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -131,6 +131,7 @@ VulcanTower:
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -149,12 +150,12 @@ JumpCannon:
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -172,12 +173,12 @@ AssaultCannon:
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -197,12 +198,12 @@ RaiderCannon:
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -221,13 +222,13 @@ HarpyClaw:
Spread: 128
Damage: 60
DeathType: 1
ProneModifier: 70
ValidTargets: Ground, Air
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -245,12 +246,12 @@ Pistola:
Spread: 128
Damage: 2
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -268,10 +269,11 @@ Sniper:
Spread: 42
Damage: 150
DeathType: 1
ProneModifier: 100
Versus:
None: 100
Wood: 5
Light: 5
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne

View File

@@ -24,6 +24,7 @@ MultiCluster:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -49,6 +50,7 @@ SuicideBomb:
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: DestroyResource
IonCannon:
@@ -58,8 +60,8 @@ IonCannon:
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ProneModifier: 100
ValidTargets: Ground, Air
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Eff_impact: CreateEffect
Explosion: ionring
ImpactSound: ion1.aud
@@ -70,6 +72,7 @@ IonCannon:
DeathType: 5
Delay: 3
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne
Warhead@4Smu_area: LeaveSmudge
SmudgeType: SmallScorch
Size: 2,1
@@ -91,7 +94,6 @@ EMPulseCannon:
Warhead@target: SpreadDamage
Spread: 0
Damage: 0
PreventProne: true
ValidTargets: Vehicle
Warhead@emp: GrantUpgrade
Range: 3c0
@@ -109,6 +111,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@SoundEffect0: CreateEffect
Explosion: large_explosion
ImpactSound: expnew19.aud
@@ -126,6 +129,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction1: DestroyResource
Size: 2
Delay: 5
@@ -142,6 +146,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction2: DestroyResource
Size: 3
Delay: 10
@@ -158,6 +163,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction3: DestroyResource
Size: 4
Delay: 15
@@ -174,6 +180,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction4: DestroyResource
Size: 5
Delay: 20
@@ -181,3 +188,4 @@ ClusterMissile:
SmudgeType: SmallScorch
Size: 5
Delay: 20