Use RgbaColorRenderer for UI rendering.
This commit is contained in:
@@ -145,25 +145,6 @@ namespace OpenRA.Graphics
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}
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}
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}
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}
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public void FillRect(RectangleF r, Color color)
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{
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for (var y = r.Top; y < r.Bottom; y++)
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DrawLine(new float2(r.Left, y), new float2(r.Right, y), color);
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}
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public void FillEllipse(RectangleF r, Color color)
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{
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var a = (r.Right - r.Left) / 2;
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var b = (r.Bottom - r.Top) / 2;
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var xc = (r.Right + r.Left) / 2;
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var yc = (r.Bottom + r.Top) / 2;
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for (var y = r.Top; y <= r.Bottom; y++)
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{
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var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b);
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DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), color);
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}
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}
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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@@ -64,12 +64,12 @@ namespace OpenRA.Widgets
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public static void FillRectWithColor(Rectangle r, Color c)
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public static void FillRectWithColor(Rectangle r, Color c)
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{
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{
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Game.Renderer.LineRenderer.FillRect(new RectangleF(r.X, r.Y, r.Width, r.Height), c);
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Game.Renderer.RgbaColorRenderer.FillRect(new float2(r.Left, r.Top), new float2(r.Right, r.Bottom), c);
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}
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}
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public static void FillEllipseWithColor(Rectangle r, Color c)
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public static void FillEllipseWithColor(Rectangle r, Color c)
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{
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{
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Game.Renderer.LineRenderer.FillEllipse(new RectangleF(r.X, r.Y, r.Width, r.Height), c);
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Game.Renderer.RgbaColorRenderer.FillEllipse(new RectangleF(r.X, r.Y, r.Width, r.Height), c);
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}
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}
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public static int[] GetBorderSizes(string collection)
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public static int[] GetBorderSizes(string collection)
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@@ -96,9 +96,11 @@ namespace OpenRA.Mods.Common.Widgets
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}
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}
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}
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}
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else
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else
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Game.Renderer.LineRenderer.FillRect(new Rectangle(
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{
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b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac),
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var tl = new float2(b.X, (int)float2.Lerp(b.Bottom, b.Top, providedFrac));
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b.Width, (int)(providedFrac * b.Height)), color);
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var br = tl + new float2(b.Width, (int)(providedFrac * b.Height));
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Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color);
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}
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var x = (b.Left + b.Right - indicator.Size.X) / 2;
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var x = (b.Left + b.Right - indicator.Size.X) / 2;
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var y = float2.Lerp(b.Bottom, b.Top, usedFrac) - indicator.Size.Y / 2;
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var y = float2.Lerp(b.Bottom, b.Top, usedFrac) - indicator.Size.Y / 2;
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@@ -126,7 +128,11 @@ namespace OpenRA.Mods.Common.Widgets
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}
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}
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}
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}
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else
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else
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Game.Renderer.LineRenderer.FillRect(new Rectangle(b.X, b.Y, (int)(providedFrac * b.Width), b.Height), color);
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{
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var tl = new float2(b.X, b.Y);
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var br = tl + new float2((int)(providedFrac * b.Width), b.Height);
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Game.Renderer.RgbaColorRenderer.FillRect(tl, br, color);
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}
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var x = float2.Lerp(b.Left, b.Right, usedFrac) - indicator.Size.X / 2;
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var x = float2.Lerp(b.Left, b.Right, usedFrac) - indicator.Size.X / 2;
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var y = (b.Bottom + b.Top - indicator.Size.Y) / 2;
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var y = (b.Bottom + b.Top - indicator.Size.Y) / 2;
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