Use RgbaColorRenderer for warhead debug rendering.

This commit is contained in:
Paul Chote
2015-11-29 11:48:47 +00:00
parent 02dedf9acf
commit 2d89f15374

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
var br = wr.ScreenPosition(i.CenterPosition + new WVec(r.Length, r.Length, 0));
var rect = RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y);
Game.Renderer.WorldLineRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color));
Game.Renderer.WorldRgbaColorRenderer.FillEllipse(rect, Color.FromArgb((int)alpha, i.Color));
alpha -= rangeStep;
}