update changelog for new playtest release

This commit is contained in:
Matthias Mailänder
2013-03-11 02:53:32 +01:00
parent f2b7c2c2ad
commit 66855072de

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@@ -31,6 +31,41 @@ NEW:
Refactored palette remapping rendering code as a preparation for upcoming Voxel support
Fixed crashes when attempting to watch replays in non-RA mods
Added support for randomized weapon reports
Added pathfinder Debug overlay visualization A* search cost per cell in player color tints
Attempt to improve A* algorithm
Add "Assign Teams" lobby drop down button for admins to randomize teams
Added hidden settings to the GUI:
Cap Framerate checkbox and FPS limit
Autoplay music after map load
Sound engine backend drop down selection box
Performance graph text update rate
Show bot debug message checkbox
Slow trait report threshold slider
We now use Travis Continous Integration and enforce a strict no compiler warnings policy
Adapted to dpkg's "--instdir"-like options to allow installations of different openra next to each other on Debian GNU/Linux
Better AI Bots:
Removed the AI attack bottleneck where the whole squad had to be killed completely before a new one was started
Units will attack/rush/retreat based on own and opponents health/speed using fuzzy logic while staying in squads
Protect harvesters and base buildings when they are attacked
Place defense building in the direction of the enemy
Place refineries in vicinity to the nearest ressource fields
Support for aircraft and ships
Try to kill off unprotected enemy targets with aircraft
Don't ignore percentage to build for units in yaml configuration
Will maintain adequate numbers of refineries and silos
Will now try to use super weapons
Added a cap for maximum building count
Give the users some hints in exception.log when crashing due to desyncs
Log projectile destination (innaccuracy calculation) and nextScanTime (auto-target) to debug.log to investigate desyncs
Added Shroud, CreatesShroud and RevealsShroud as well as AutoTarget and ScaredyCat (panicking infantry) to syncreport.log
Refactoring: cleaned up code duplication to ease the addition of new renderers
Added a new reset exploration developer cheat (like hide-map crate, opposite of give exploration)
Support for classic mods (not yet packaged):
Speedup production queues if multiple of the same building exist
Engineer capture rules which require/do damage at first
Fixed CustomBuildTimeValue related desync
Added a trait to turn off fog of war
Separated spy disguise and infiltration for thief
Editor:
Map editor now saves and loads from OpenRA user folder
Fixed map editor failing to import legacy maps
@@ -44,6 +79,7 @@ NEW:
Added Allies04 mission
Added Soviet01Classic mission
Added MonsterTankMadness mission
Added Survival01 mission
Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
Fixed graphics for craters for Snow maps (art by MrFibble)
Ice Floe actors work in maps now (sequences were missing)
@@ -91,6 +127,8 @@ NEW:
Added Mobile Gap Generator
Shroud creators now temporarily create shroud
Added support for Nyerguds music upgrade pack
Added unused actors for legacy map import (thief, chan, general, mobile radar jammer)
You can now define the LoadScreenImage in mod.yaml and easily replace it with your own
C&C:
Removed custom build time for tiberium refinery to avoid desync crashes
Infantry detect cloaked units in adjacent tile.
@@ -100,11 +138,31 @@ NEW:
Fix wrong civilian field remapping in-game
Slowed down structure building animations
Obelisk now AutoTargeted properly by units
Communications Center HP reduced so it can be nuked.
Communications Center HP reduced so it can be nuked.
Airfield HP reduced so it can be destroyed by simultaneous airstrike + ion cannon.
Halved Chinook price from $1500 to $750
Reduced Helipad price reduced to $1000 (was $1500)
Changed sounds for cloaking and building destruction
Vehicle speeds adjusted, now 80% on clear, like tanks
Husks burn 10 seconds now instead of 40
Tanks UnitExplodeSmall now by default
Blue tiberium now poisons infantry
Crates no longer provide MCVs if you already got one
Levelup crate removed
Crate lifetime increased
Increased shroud for Buggy, Bike, LTNK and APC.
APC speed reduced 10 -> 9
MLRS speed increased 6 -> 7
Rotation speeds increased for: bike, buggy, jeep, APC, stnk, ftnk, ltnk
Bike speed increased on clear, reduced on road
MCV now slightly slower
NOD buggy hitpoints reduced 140 -> 120
Temporarily disabled AI building of HPAD and FIX since they can't use them
MCV are not buildable anymore to workaround base-walking and turret spam
Scaled back tank firing rate a bit (was 2x, now 1.5x)
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage (25 -> 28)
Slight tweak to Stealth Tank damage vs. heavy armor (100% -> 90%)
Dune 2000:
Merged the Rounded Edges Mod by Jes and Bellator:
Bibs have been removed