Add port of scg04wa mission
This commit is contained in:
176
mods/cnc/maps/gdi04b/gdi04b.lua
Normal file
176
mods/cnc/maps/gdi04b/gdi04b.lua
Normal file
@@ -0,0 +1,176 @@
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NodxTemplate = { {HandOfNod, {"e1", "e1", "e3", "e3"}} }
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AutoTemplate = { {HandOfNod, {"e1", "e1", "e1", "e3", "e3"}} }
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KillsUntilReinforcements = 12
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kills = 0
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KillCounter = function() kills = kills + 1 end
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GDIReinforcements = {"e2", "e2", "e2", "e2"}
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GDIReinforcementsWaypoints = {GDIReinforcementsEntry, GDIReinforcementsWP1}
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NodHeli = {{HeliEntry, NodHeliLZ}, {"e1", "e1", "e3", "e3"}}
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SendHeli = function(heli, func)
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Reinforcements.ReinforceWithCargo(nod, "tran", heli[1], heli[2], func)
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end
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HeliAction = function(heliActor, team)
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Actor.AfterMove(heliActor)
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Actor.UnloadCargo(heliActor, true)
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Actor.Wait(heliActor, Utils.Seconds(2))
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Actor.ScriptedMove(heliActor, HeliEntry)
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Actor.RemoveSelf(heliActor)
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Team.Do(team, function(actor)
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Actor.Hunt(actor)
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Actor.OnIdle(actor, Actor.Hunt)
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Actor.OnKilled(actor, KillCounter)
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end)
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end
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SendGDIReinforcements = function()
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Reinforcements.ReinforceWithCargo(player, "apc", GDIReinforcementsWaypoints, GDIReinforcements, function(apc, team)
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Team.Add(team, apc)
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Actor.OnKilled(apc, SendGDIReinforcements)
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Team.Do(team, function(unit) Actor.SetStance(unit, "Defend") end)
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end)
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end
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Build = function(template, repeats, func)
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Production.BuildTeamFromTemplate(nod, template, function(team)
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Team.Do(team, function(actor)
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if not Actor.IsDead(actor) then
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func(actor)
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end
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end)
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if repeats then
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Team.AddEventHandler(team.OnAllKilled, function()
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Build(template, repeats, func)
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end)
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end
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end)
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end
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BuildNod1 = function()
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Build(NodxTemplate, false, function(actor)
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Actor.OnKilled(actor, KillCounter)
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Actor.Patrol(actor, {waypoint1, waypoint2, waypoint3, waypoint4}, 0, false)
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Actor.OnIdle(actor, Actor.Hunt)
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end)
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end
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BuildNod2 = function()
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Build(NodxTemplate, false, function(actor)
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Actor.OnKilled(actor, KillCounter)
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Actor.Patrol(actor, {waypoint1, waypoint2}, 0, false)
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Actor.OnIdle(actor, Actor.Hunt)
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end)
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end
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BuildAuto = function()
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Build(AutoTemplate, true, function(actor)
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Actor.OnKilled(actor, KillCounter)
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Actor.OnIdle(actor, Actor.Hunt)
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end)
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end
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-- FIXME: replace with real cell trigger when available
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CellTrigger = function(player, trigger, radius, func)
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local units = Map.FindUnitsInCircle(player, trigger, radius)
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if #units > 0 then
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func()
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end
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end
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BhndTriggered = false
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Atk1Triggered = false
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Atk2Triggered = false
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AutoTriggered = false
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GDIHeliTriggered = false
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ReinforcementsSent = false
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Tick = function()
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if not ReinforcementsSent and kills >= KillsUntilReinforcements then
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ReinforcementsSent = true
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SendGDIReinforcements()
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end
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if Mission.RequiredUnitsAreDestroyed(player) then
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OpenRA.RunAfterDelay(Utils.Seconds(1), MissionFailed)
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end
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if not BhndTriggered then
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CellTrigger(player, BhndTrigger, 2, function()
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BhndTriggered = true
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SendHeli(NodHeli, HeliAction)
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end)
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end
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if not Atk1Triggered then
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CellTrigger(player, Atk1Trigger, 2, function()
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Atk1Triggered = true
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BuildNod1()
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end)
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elseif not Atk2Triggered then
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CellTrigger(player, Atk2Trigger, 2, function()
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Atk2Triggered = true
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BuildNod2()
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end)
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elseif not AutoTriggered then
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CellTrigger(player, AutoTrigger, 2, function()
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AutoTriggered = true
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BuildAuto()
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OpenRA.RunAfterDelay(Utils.Seconds(5), function()
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Actor.Hunt(tank)
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end)
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end)
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elseif not GDIHeliTriggered then
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CellTrigger(player, HeliTrigger, 2, function()
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GDIHeliTriggered = true
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Reinforcements.ReinforceWithCargo(player, "tran", {HeliEntry, GDIHeliLZ}, nil, Actor.AfterMove)
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end)
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end
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end
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SetupWorld = function()
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OpenRA.GiveCash(nod, 10000)
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Production.EventHandlers.Setup(nod)
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Utils.Do(Mission.GetGroundAttackersOf(nod), function(unit)
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Actor.OnKilled(unit, KillCounter)
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end)
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Utils.Do(Mission.GetGroundAttackersOf(player), function(unit)
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Actor.SetStance(unit, "Defend")
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end)
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hunters1 = Team.New({Hunter1, Hunter2})
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hunters2 = Team.New({Hunter3, Hunter4, Hunter5})
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OpenRA.RunAfterDelay(1, function() Team.Do(hunters1, Actor.Hunt) end)
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OpenRA.RunAfterDelay(1, function() Team.Do(hunters2, Actor.Hunt) end)
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Actor.OnRemovedFromWorld(crate, MissionAccomplished)
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end
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WorldLoaded = function()
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Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("gdi4b.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end) end)
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player = OpenRA.GetPlayer("GDI")
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nod = OpenRA.GetPlayer("Nod")
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SetupWorld()
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OpenRA.SetViewportCenterPosition(GDIReinforcementsWP1.CenterPosition)
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Media.PlayMovieFullscreen("burdet1.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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BIN
mods/cnc/maps/gdi04b/map.bin
Normal file
BIN
mods/cnc/maps/gdi04b/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/gdi04b/map.png
Normal file
BIN
mods/cnc/maps/gdi04b/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 73 KiB |
664
mods/cnc/maps/gdi04b/map.yaml
Normal file
664
mods/cnc/maps/gdi04b/map.yaml
Normal file
@@ -0,0 +1,664 @@
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Selectable: False
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MapFormat: 6
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RequiresMod: cnc
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Title: Get the Rods back (b)
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Author: Westwood Studios
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Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 5,11,50,38
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UseAsShellmap: False
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Type: Campaign
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Options:
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Crates: False
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Fog: False
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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ConfigurableStartingUnits: False
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Players:
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PlayerReference@Nod:
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Name: Nod
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Race: nod
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ColorRamp: 3,255,127
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Allies: Nod
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Enemies: GDI
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PlayerReference@GDI:
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Name: GDI
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: gdi
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LockColor: True
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ColorRamp: 31,222,183
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LockSpawn: True
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LockTeam: True
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Allies: GDI
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Enemies: Nod
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Race: gdi
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Actors:
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Actor0: sbag
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Location: 10,18
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Owner: Neutral
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Actor1: sbag
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Location: 9,18
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Owner: Neutral
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Actor2: sbag
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Location: 8,18
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Owner: Neutral
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Actor3: sbag
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Location: 7,18
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Owner: Neutral
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Actor4: sbag
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Location: 7,17
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Owner: Neutral
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Actor5: sbag
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Location: 6,17
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Owner: Neutral
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Actor6: sbag
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Location: 6,16
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Owner: Neutral
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Actor7: sbag
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Location: 6,15
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Owner: Neutral
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Actor8: sbag
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Location: 6,14
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Owner: Neutral
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Actor9: cycl
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Location: 15,13
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Owner: Neutral
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Actor10: cycl
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Location: 13,13
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Owner: Neutral
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Actor11: sbag
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Location: 6,13
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Owner: Neutral
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Actor12: cycl
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Location: 15,12
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Owner: Neutral
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Actor13: cycl
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Location: 14,12
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Owner: Neutral
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Actor14: cycl
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Location: 13,12
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Owner: Neutral
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Actor15: sbag
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Location: 6,12
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Owner: Neutral
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Actor16: sbag
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Location: 15,11
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Owner: Neutral
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Actor17: sbag
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Location: 14,11
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Owner: Neutral
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Actor18: sbag
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Location: 13,11
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Owner: Neutral
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Actor19: sbag
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Location: 12,11
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Owner: Neutral
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Actor20: sbag
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Location: 11,11
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Owner: Neutral
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Actor21: sbag
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Location: 10,11
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Owner: Neutral
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Actor22: sbag
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Location: 9,11
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Owner: Neutral
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Actor23: sbag
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Location: 8,11
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Owner: Neutral
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Actor24: sbag
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Location: 7,11
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Owner: Neutral
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Actor25: sbag
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Location: 6,11
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Owner: Neutral
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Actor26: t05
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Location: 18,42
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Owner: Neutral
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Actor27: t03
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Location: 17,39
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Owner: Neutral
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Actor28: t02
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Location: 16,40
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Owner: Neutral
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Actor29: t01
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Location: 16,39
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Owner: Neutral
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Actor30: t03
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Location: 24,22
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Owner: Neutral
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Actor31: t02
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Location: 24,21
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Owner: Neutral
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Actor32: t08
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Location: 6,43
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Owner: Neutral
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Actor33: t02
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Location: 28,15
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Owner: Neutral
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Actor34: t06
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Location: 32,14
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Owner: Neutral
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Actor35: t01
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Location: 29,15
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Owner: Neutral
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Actor36: t06
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Location: 48,38
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Owner: Neutral
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Actor37: t07
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Location: 48,39
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Owner: Neutral
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Actor38: tc01
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Location: 37,40
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Owner: Neutral
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Actor39: tc04
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Location: 43,44
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Owner: Neutral
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Actor40: tc05
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Location: 43,46
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Owner: Neutral
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Actor41: t08
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Location: 25,28
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Owner: Neutral
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Actor42: tc03
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Location: 29,33
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Owner: Neutral
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Actor43: t07
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||||
Location: 25,34
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Owner: Neutral
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Actor44: t08
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Location: 22,33
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Owner: Neutral
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Actor45: t08
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||||
Location: 9,36
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||||
Owner: Neutral
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||||
Actor46: t16
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||||
Location: 10,35
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Owner: Neutral
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Actor47: tc04
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||||
Location: 8,31
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||||
Owner: Neutral
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||||
Actor48: tc04
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||||
Location: 23,33
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||||
Owner: Neutral
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||||
Actor49: tc04
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||||
Location: 31,37
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Owner: Neutral
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Actor50: t16
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||||
Location: 32,38
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||||
Owner: Neutral
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Actor51: tc05
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Location: 28,38
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||||
Owner: Neutral
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Actor52: tc01
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||||
Location: 48,14
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||||
Owner: Neutral
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Actor53: tc04
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||||
Location: 44,11
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||||
Owner: Neutral
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||||
Actor54: tc05
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||||
Location: 49,13
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||||
Owner: Neutral
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||||
Actor55: tc03
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||||
Location: 31,40
|
||||
Owner: Neutral
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||||
Actor56: tc04
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||||
Location: 28,44
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||||
Owner: Neutral
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||||
Actor57: t03
|
||||
Location: 33,39
|
||||
Owner: Neutral
|
||||
Actor58: t05
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||||
Location: 33,38
|
||||
Owner: Neutral
|
||||
Actor59: t05
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||||
Location: 25,43
|
||||
Owner: Neutral
|
||||
Actor60: tc01
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||||
Location: 23,43
|
||||
Owner: Neutral
|
||||
Actor61: tc02
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||||
Location: 17,44
|
||||
Owner: Neutral
|
||||
Actor62: t08
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||||
Location: 22,44
|
||||
Owner: Neutral
|
||||
Actor63: tc02
|
||||
Location: 19,25
|
||||
Owner: Neutral
|
||||
Actor64: tc05
|
||||
Location: 32,27
|
||||
Owner: Neutral
|
||||
Actor65: t07
|
||||
Location: 36,21
|
||||
Owner: Neutral
|
||||
Actor66: t11
|
||||
Location: 37,20
|
||||
Owner: Neutral
|
||||
Actor67: tc04
|
||||
Location: 7,45
|
||||
Owner: Neutral
|
||||
Actor68: t08
|
||||
Location: 15,32
|
||||
Owner: Neutral
|
||||
Actor69: t07
|
||||
Location: 9,20
|
||||
Owner: Neutral
|
||||
Actor70: t08
|
||||
Location: 48,41
|
||||
Owner: Neutral
|
||||
Actor71: t11
|
||||
Location: 46,40
|
||||
Owner: Neutral
|
||||
Actor72: tc02
|
||||
Location: 48,30
|
||||
Owner: Neutral
|
||||
Actor73: tc04
|
||||
Location: 50,29
|
||||
Owner: Neutral
|
||||
Actor74: tc05
|
||||
Location: 49,31
|
||||
Owner: Neutral
|
||||
Actor75: t07
|
||||
Location: 49,32
|
||||
Owner: Neutral
|
||||
Actor76: t06
|
||||
Location: 33,29
|
||||
Owner: Neutral
|
||||
Actor77: t06
|
||||
Location: 37,39
|
||||
Owner: Neutral
|
||||
Actor78: t07
|
||||
Location: 42,35
|
||||
Owner: Neutral
|
||||
Actor79: t08
|
||||
Location: 39,42
|
||||
Owner: Neutral
|
||||
Actor80: tc04
|
||||
Location: 7,11
|
||||
Owner: Neutral
|
||||
Actor81: tc01
|
||||
Location: 29,24
|
||||
Owner: Neutral
|
||||
Actor82: t01
|
||||
Location: 28,24
|
||||
Owner: Neutral
|
||||
Actor83: t01
|
||||
Location: 25,22
|
||||
Owner: Neutral
|
||||
Actor84: t02
|
||||
Location: 26,23
|
||||
Owner: Neutral
|
||||
Actor85: t03
|
||||
Location: 34,23
|
||||
Owner: Neutral
|
||||
Actor86: t05
|
||||
Location: 35,23
|
||||
Owner: Neutral
|
||||
HandOfNod: hand
|
||||
Location: 15,14
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor88: nuke
|
||||
Location: 11,12
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor89: hq
|
||||
Location: 10,14
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Hunter1: bggy
|
||||
Location: 27,37
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Hunter2: bggy
|
||||
Location: 41,29
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
Actor92: jeep
|
||||
Location: 49,45
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
Actor93: bggy
|
||||
Location: 10,23
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 96
|
||||
Actor94: apc
|
||||
Location: 48,46
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
Actor95: apc
|
||||
Location: 51,45
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
Actor96: bggy
|
||||
Location: 34,18
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 64
|
||||
Actor97: bggy
|
||||
Location: 53,26
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
tank: ltnk
|
||||
Location: 8,17
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 96
|
||||
Actor99: e3
|
||||
Location: 8,45
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 3
|
||||
Actor100: e3
|
||||
Location: 9,45
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 3
|
||||
Actor101: e2
|
||||
Location: 51,46
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 1
|
||||
Actor102: e3
|
||||
Location: 36,15
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
Actor103: e1
|
||||
Location: 50,47
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 1
|
||||
Actor104: e3
|
||||
Location: 25,33
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 3
|
||||
Actor105: e1
|
||||
Location: 11,46
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Actor106: e1
|
||||
Location: 30,37
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 32
|
||||
SubCell: 3
|
||||
Actor107: e3
|
||||
Location: 17,44
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 64
|
||||
SubCell: 0
|
||||
Actor108: e1
|
||||
Location: 23,33
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Actor109: e1
|
||||
Location: 28,31
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
Actor110: e1
|
||||
Location: 10,31
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor111: e3
|
||||
Location: 33,20
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 2
|
||||
Actor112: e3
|
||||
Location: 25,18
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 0
|
||||
Actor113: e1
|
||||
Location: 49,46
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 4
|
||||
Actor114: e1
|
||||
Location: 49,46
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 3
|
||||
Actor115: e1
|
||||
Location: 49,47
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 2
|
||||
Actor116: e2
|
||||
Location: 51,46
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 2
|
||||
Actor117: e2
|
||||
Location: 51,46
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 4
|
||||
Actor118: e2
|
||||
Location: 52,46
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 3
|
||||
Actor119: e3
|
||||
Location: 39,32
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor120: e3
|
||||
Location: 12,16
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
Actor121: e1
|
||||
Location: 10,35
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 64
|
||||
SubCell: 4
|
||||
Actor122: e1
|
||||
Location: 12,20
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor123: e1
|
||||
Location: 14,20
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor124: e3
|
||||
Location: 52,29
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 64
|
||||
SubCell: 3
|
||||
Actor125: e3
|
||||
Location: 8,31
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 0
|
||||
Actor126: e3
|
||||
Location: 19,25
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 4
|
||||
Hunter3: e3
|
||||
Location: 37,36
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
Hunter4: e3
|
||||
Location: 38,35
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
Hunter5: e3
|
||||
Location: 38,35
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 4
|
||||
waypoint26: waypoint
|
||||
Location: 42,41
|
||||
Owner: Neutral
|
||||
GDIHeliLZ: waypoint
|
||||
Location: 8,14
|
||||
Owner: Neutral
|
||||
NodHeliLZ: waypoint
|
||||
Location: 40,30
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 18,47
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 11,42
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 12,28
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 13,19
|
||||
Owner: Neutral
|
||||
GDIReinforcementsWP1: waypoint
|
||||
Location: 50,45
|
||||
Owner: Neutral
|
||||
crate: CRATE
|
||||
Location: 14,13
|
||||
Owner: Neutral
|
||||
BhndTrigger: waypoint
|
||||
Location: 40,21
|
||||
Owner: Neutral
|
||||
Atk1Trigger: waypoint
|
||||
Location: 35,37
|
||||
Owner: Neutral
|
||||
Atk2Trigger: waypoint
|
||||
Location: 11,44
|
||||
Owner: Neutral
|
||||
AutoTrigger: waypoint
|
||||
Location: 12,30
|
||||
Owner: Neutral
|
||||
HeliTrigger: waypoint
|
||||
Location: 13,15
|
||||
Owner: Neutral
|
||||
HeliEntry: waypoint
|
||||
Location: 4,26
|
||||
Owner: Neutral
|
||||
GDIReinforcementsEntry: waypoint
|
||||
Location: 54,45
|
||||
Owner: Neutral
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
-CrateSpawner:
|
||||
LuaScriptInterface:
|
||||
LuaScripts: gdi04b.lua
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
^Infantry:
|
||||
MustBeDestroyed:
|
||||
^Vehicle:
|
||||
MustBeDestroyed:
|
||||
^Tank:
|
||||
MustBeDestroyed:
|
||||
E3:
|
||||
AutoTarget:
|
||||
ScanRadius: 5
|
||||
CRATE:
|
||||
Crate:
|
||||
Lifetime: 9999
|
||||
LuaScriptEvents:
|
||||
HealUnitsCrateAction:
|
||||
-RevealMapCrateAction:
|
||||
-GiveMcvCrateAction:
|
||||
-GiveCashCrateAction:
|
||||
-ExplodeCrateAction@fire:
|
||||
-CloakCrateAction:
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
Tiberium:
|
||||
Warhead:
|
||||
Damage: 4
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
|
||||
@@ -3,6 +3,7 @@ Missions:
|
||||
mods/cnc/maps/gdi02
|
||||
mods/cnc/maps/gdi03
|
||||
mods/cnc/maps/gdi04a
|
||||
mods/cnc/maps/gdi04b
|
||||
mods/cnc/maps/nod01
|
||||
mods/cnc/maps/nod03a
|
||||
mods/cnc/maps/nod03b
|
||||
mods/cnc/maps/nod03b
|
||||
|
||||
Reference in New Issue
Block a user