moving Actor.Location onto the appropriate traits (bob)

This commit is contained in:
Chris Forbes
2010-06-19 14:37:06 +12:00
parent db465e1fdd
commit 66adbee2a6
25 changed files with 218 additions and 103 deletions

View File

@@ -110,4 +110,4 @@
Priority: -1
HiddenUnderFog:
RevealsShroud:
Burns:
Burns:

View File

@@ -345,6 +345,7 @@ CRATE:
BelowUnits:
CAMERA:
Aircraft:
Unit:
HP:1000
Sight: 10

View File

@@ -543,6 +543,7 @@ MIG:
PrimaryWeapon: Maverick
SecondaryWeapon: Maverick
Plane:
RearmBuildings: afld
RenderUnit:
WithShadow:
LimitedAmmo:
@@ -572,6 +573,7 @@ YAK:
PrimaryWeapon: ChainGun
SecondaryWeapon: ChainGun
Plane:
RearmBuildings: afld
RenderUnit:
WithShadow:
LimitedAmmo:
@@ -597,6 +599,7 @@ TRAN:
Sight: 12
Speed: 12
Helicopter:
RearmBuildings: hpad
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
@@ -630,6 +633,7 @@ HELI:
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RearmBuildings: hpad
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
@@ -660,6 +664,7 @@ HIND:
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RearmBuildings: hpad
RenderUnitRotor:
WithShadow:
LimitedAmmo: