added harvester, trike/quad now working, fixed mod inheritances

RenderCargo: works, moved R8Reader to Utility namespace
This commit is contained in:
Matthias Mailänder
2012-05-22 21:02:25 +02:00
parent 5426a5fd3c
commit 66f82c6c2a
15 changed files with 270 additions and 95 deletions

View File

@@ -21,11 +21,11 @@ CARRYALL:
RearmBuildings: hightecha
InitialFacing: 0
ROT: 5
Speed: 12
Speed: 15
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnit:
PlayerPalette: d2kplayer
# RenderCargo:
RenderCargo:
WithShadow:
Cargo:
Types: Vehicle

View File

@@ -163,7 +163,7 @@ REFA:
CustomSellValue:
Value: 600
FreeActor:
Actor: HARV
Actor: HARVESTER
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64

View File

@@ -1,9 +1,111 @@
Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
WinNotification:misnwon1.aud
LoseNotification:misnlst1.aud
PowerManager:
AllyRepair:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
PlayerColorPalette@d2kplayer:
BasePalette: d2k
BaseName: d2kplayer
PaletteFormat: d2k
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
GpsWatcher:
BaseAttackNotifier:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
WaterPaletteRotation:
NukePaletteEffect:
LightPaletteRotator:
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateDrop:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
PaletteFromCurrentTileset:
Name: terrain
PaletteFromFile@d2k:
Name: d2k
Filename: d2k.pal
PaletteFromFile@chrome:
Name: chrome
Filename: d2k.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@2:
Name: Atreides
Race: atreides
@@ -13,12 +115,8 @@ World:
# Country@4:
# Name: Ordos
# Race: ordos
PaletteFromFile@d2k:
Name: d2k
Filename: d2k.pal
PaletteFromFile@chrome:
Name: chrome
Filename: d2k.pal
BibLayer:
ResourceLayer:
# ResourceType@spice:
# ResourceType: 1
# Palette: d2k
@@ -27,4 +125,76 @@ World:
# Name: Spice
# PipColor: Yellow
# AllowedTerrainTypes: Sand
# AllowUnderActors: false
# AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:
PathFinder:
ValidateOrder:
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
UseCashTick: yes
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
ExplodeCrateAction@nuke:
Weapon: CrateNuke
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
SelectionShares: 5
Proxy: powerproxy.parabombs
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
GiveUnitCrateAction@trike:
SelectionShares: 7
Unit: trike
GiveUnitCrateAction@quad:
SelectionShares: 6
Unit: quad
RenderSimple:
BelowUnits:
ProximityCaptor:
Types:Crate
Passenger:
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly:

View File

@@ -5,65 +5,95 @@ MCV:
Image: MCV
PlayerPalette: d2kplayer
HARVESTER:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: refa
Owner: atreides
Valued:
Cost: 1100
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing.\n Unarmed
Selectable:
Priority: 7
Bounds: 42,42
Harvester:
Capacity: 20
Resources: Ore,Gems
UnloadTicksPerBale: 1
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 6
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
RenderUnit::
PlayerPalette: d2kplayer
-AttackMove:
GpsDot:
String:Harvester
TRIKE:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Prerequisites: lighta
Owner: atreides
Valued:
Cost: 200
Tooltip:
Name: Scout Trike
Icon: trikeicon
Description: Weak Scout.\n Decent vs. Infantry
Buildable:
BuildPaletteOrder: 15
Prerequisites: lighta
Owner: atreides
Selectable:
Bounds: 24,24
Mobile:
ROT: 15
Speed: 20
Health:
HP: 75
Armor:
Type: Light
Mobile:
ROT: 15
Speed: 20
RevealsShroud:
Range: 8
RenderUnit:
PlayerPalette: d2kplayer
AttackFrontal:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4
RenderUnit:
PlayerPalette: d2kplayer
WithMuzzleFlash:
PrimaryOffset: 0,3,0,0
AutoTarget:
QUAD:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: lighta
Owner: atreides
Valued:
Cost: 400
Tooltip:
Name: Quad
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: lighta
Owner: atreides
Mobile:
ROT: 10
Speed: 13
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry
Health:
HP: 120
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 13
RevealsShroud:
Range: 7
AttackFrontal:
PrimaryWeapon: RedEye
SecondaryWeapon: Dragon
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
SecondaryOffset: 0,0,0,-2
SecondaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
RenderUnit:
PlayerPalette: d2kplayer
AttackFrontal:
PrimaryWeapon: RedEye
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
AutoTarget: