Merge pull request #9488 from atlimit8/MapMusic

Map Music
This commit is contained in:
abcdefg30
2015-10-18 17:47:26 +02:00
14 changed files with 27 additions and 21 deletions

View File

@@ -32,21 +32,9 @@ namespace OpenRA.GameRules
var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
if (!GlobalFileSystem.Exists(Filename))
return;
Exists = true;
using (var s = GlobalFileSystem.Open(Filename))
{
if (Filename.ToLowerInvariant().EndsWith("wav"))
Length = (int)WavLoader.WaveLength(s);
else
Length = (int)AudLoader.SoundLength(s);
}
}
public void Reload()
public void Load()
{
if (!GlobalFileSystem.Exists(Filename))
return;

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@@ -80,7 +80,7 @@ namespace OpenRA
using (new PerfTimer("Music"))
music = LoadYamlRules(musicCache, m.Music,
NoMapRules,
map != null ? map.MusicDefinitions : NoMapRules,
(k, _) => new MusicInfo(k.Key, k.Value));
using (new PerfTimer("TileSets"))

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@@ -18,6 +18,7 @@ using System.Linq;
using System.Security.Cryptography;
using System.Text;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Support;
@@ -228,6 +229,7 @@ namespace OpenRA
[FieldLoader.Ignore] public List<MiniYamlNode> VoxelSequenceDefinitions = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> WeaponDefinitions = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> VoiceDefinitions = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> MusicDefinitions = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> NotificationDefinitions = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> TranslationDefinitions = new List<MiniYamlNode>();
[FieldLoader.Ignore] public List<MiniYamlNode> PlayerDefinitions = new List<MiniYamlNode>();
@@ -360,6 +362,7 @@ namespace OpenRA
VoxelSequenceDefinitions = MiniYaml.NodesOrEmpty(yaml, "VoxelSequences");
WeaponDefinitions = MiniYaml.NodesOrEmpty(yaml, "Weapons");
VoiceDefinitions = MiniYaml.NodesOrEmpty(yaml, "Voices");
MusicDefinitions = MiniYaml.NodesOrEmpty(yaml, "Music");
NotificationDefinitions = MiniYaml.NodesOrEmpty(yaml, "Notifications");
TranslationDefinitions = MiniYaml.NodesOrEmpty(yaml, "Translations");
PlayerDefinitions = MiniYaml.NodesOrEmpty(yaml, "Players");
@@ -572,6 +575,7 @@ namespace OpenRA
root.Add(new MiniYamlNode("VoxelSequences", null, VoxelSequenceDefinitions));
root.Add(new MiniYamlNode("Weapons", null, WeaponDefinitions));
root.Add(new MiniYamlNode("Voices", null, VoiceDefinitions));
root.Add(new MiniYamlNode("Music", null, MusicDefinitions));
root.Add(new MiniYamlNode("Notifications", null, NotificationDefinitions));
root.Add(new MiniYamlNode("Translations", null, TranslationDefinitions));

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@@ -171,6 +171,11 @@ namespace OpenRA
using (new Support.PerfTimer("Map.SequenceProvider.Preload"))
map.SequenceProvider.Preload();
// Load music with map assets mounted
using (new Support.PerfTimer("Map.Music"))
foreach (var entry in map.Rules.Music)
entry.Value.Load();
VoxelProvider.Initialize(Manifest.VoxelSequences, map.VoxelSequenceDefinitions);
VoxelLoader.Finish();

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@@ -15,6 +15,7 @@ using Eluant;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
@@ -55,14 +56,22 @@ namespace OpenRA.Mods.Common.Scripting
}
Action onComplete;
[Desc("Play track defined in music.yaml or keep it empty for a random song.")]
[Desc("Play track defined in music.yaml or map.yaml, or keep track empty for playing a random song.")]
public void PlayMusic(string track = null, LuaFunction func = null)
{
if (!playlist.IsMusicAvailable)
return;
var musicInfo = !string.IsNullOrEmpty(track) ? world.Map.Rules.Music[track]
: playlist.GetNextSong();
MusicInfo musicInfo;
if (string.IsNullOrEmpty(track))
musicInfo = playlist.GetNextSong();
else if (world.Map.Rules.Music.ContainsKey(track))
musicInfo = world.Map.Rules.Music[track];
else
{
Log.Write("lua", "Missing music track: " + track);
return;
}
if (func != null)
{

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@@ -44,7 +44,3 @@ float_v2: Floating
grndwire: Ground Wire
search: The Search
wastelnd: Wasteland
# Special effects
rain: Rain (ambient)
Hidden: true

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@@ -20,6 +20,10 @@ Type: Minigame
Videos:
Music:
rain: Rain (ambient)
Hidden: true
Options:
Fog: True
Shroud: True