unfail recoil directions (wtf)
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@@ -101,9 +101,7 @@ namespace OpenRA.Traits
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if (rut == null) return float2.Zero;
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var facing = self.traits.Get<Turreted>().turretFacing;
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var quantizedFacing = QuantizeFacing(facing, rut.anim.CurrentSequence.Facings) * (256 / rut.anim.CurrentSequence.Length);
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return RotateVectorByFacing(new float2(0, recoil * self.Info.Traits.Get<AttackBaseInfo>().Recoil), quantizedFacing, .7f);
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return RotateVectorByFacing(new float2(0, recoil * self.Info.Traits.Get<AttackBaseInfo>().Recoil), facing, .7f);
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}
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public static float2 CenterOfCell(int2 loc)
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@@ -66,11 +66,15 @@ namespace OpenRA.Mods.RA
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info = null;
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}
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pos += v;
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v = .9f * v;
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va -= gravity;
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alt += va;
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if (alt < 0) alt = 0;
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else
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{
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pos += v;
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v = .9f * v;
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}
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}
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}
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}
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