added CNC Medium Tank

This commit is contained in:
Chris Forbes
2010-02-10 23:47:39 +13:00
parent 22a6811deb
commit 67d9ba2329
5 changed files with 62 additions and 22 deletions

View File

@@ -49,4 +49,10 @@
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<!-- Medium Tank -->
<unit name="mtnk">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
</unit>
</sequences>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- allied gun turret -->
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" length="32" />
<sequence name="recoil" start="32" length="32" />
@@ -128,7 +128,6 @@
<sequence name="die5" start="324" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
</unit>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*" />
@@ -142,7 +141,7 @@
<sequence name="select" start="12" length="6" x="12" y="12" />
<sequence name="attackmove" start="18" length="8" x="12" y="12" />
<sequence name="move-minimap" start="26" length="1" />
<sequence name="blocked-minimap" start="27" length="1" />
<sequence name="blocked-minimap" start="27" length="1" />
<sequence name="repair" start="29" length="24" x="12" y="12" />
<sequence name="deploy" start="53" length="9" x="12" y="12" />
<sequence name="sell" start="62" length="24" x="12" y="12" />
@@ -161,19 +160,18 @@
<sequence name="guard-minimap" start="152" length="1" />
<sequence name="guard" start="153" length="1" x="12" y="12" />
<sequence name="sell-vehicle" start="154" length="24" />
<!-- These are not defined uniquely in the cnc mouse shp-->
<sequence name="capture" start="119" length="3" />
<sequence name="capture-minimap" start="148" length="3" />
<sequence name="repair2" start="29" length="24" />
<sequence name="attack" start="18" length="8" x="12" y="12" />
<sequence name="attack-minimap" start="140" length="8" />
<sequence name="deploy-blocked" start="11" length="1" x="12" y="12" />
<sequence name="enter-blocked" start="11" length="1" />
<sequence name="repair2-blocked" start="11" length="1" />
<sequence name="ability-minimap" start="138" length="2" />
<sequence name="heal" start="1" length="4" x="12" y="12" />
<sequence name="heal-minimap" start="1" length="1" />
<sequence name="attack" start="18" length="8" x="12" y="12" />
<sequence name="attack-minimap" start="140" length="8" />
<sequence name="deploy-blocked" start="11" length="1" x="12" y="12" />
<sequence name="enter-blocked" start="11" length="1" />
<sequence name="repair2-blocked" start="11" length="1" />
<sequence name="ability-minimap" start="138" length="2" />
<sequence name="heal" start="1" length="4" x="12" y="12" />
<sequence name="heal-minimap" start="1" length="1" />
</cursor>
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
@@ -274,7 +272,7 @@
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="8" start="0" length="22" src="art-exp1" />
</unit>
<unit name="pips">
<unit name="pips">
<sequence name="groups" start="8" length="10" />
<sequence name="medic" start="20" length="1" />
<sequence name="ready" start="3" length="1" />
@@ -287,13 +285,11 @@
<sequence name="tag-fake" start="18" length="1" />
<sequence name="tag-primary" start="2" length="1" />
</unit>
<unit name="hind">
<sequence name="idle" start="0" length="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<unit name="v2">
<sequence name="idle" start="0" length="32" />
</unit>
@@ -652,4 +648,4 @@
<sequence name="open" start="0" length="5" />
<sequence name="idle" start="5" length="11" />
</unit>
</sequences>
</sequences>

View File

@@ -72,6 +72,32 @@ BGGY:
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
MTNK:
Inherits: ^Vehicle
Buildable:
Icon: mtnkicnh
TechLevel: 3
Prerequisites: weap
Owner: gdi
Cost: 800
Description: Medium Tank
LongDesc: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Unit:
HP: 400
Armor: heavy
Crewed: yes
Sight: 3
Speed: 18
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
TRAN:
Inherits: ^Plane

View File

@@ -3,6 +3,7 @@
MachineGun
Laser
HighV
120mm
; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP
[MachineGun]
@@ -37,9 +38,21 @@ Speed=30
Warhead=AP
Report=rocket2
[120mm]
Damage=40
ROF=80
Range=4.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=CANNON1
Anim=GUNFIRE
Burst=2
[ProjectileTypes]
Invisible
HeatSeeker
Cannon
[Invisible]
Inviso=yes
@@ -59,6 +72,9 @@ ROT=5
Rotates=yes
Translucent=yes
[Cannon]
Image=120MM
[WarheadTypes]
SA

View File

@@ -5,7 +5,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "mods", "mods", "{F0BAF862-1
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ra", "ra", "{59F0734D-2F86-4C26-8171-CF45EE01E97A}"
ProjectSection(SolutionItems) = preProject
mods\ra\campaignUnits.ini = mods\ra\campaignUnits.ini
mods\ra\defaults.yaml = mods\ra\defaults.yaml
mods\ra\merge-rules.yaml = mods\ra\merge-rules.yaml
mods\ra\mod.yaml = mods\ra\mod.yaml
@@ -13,8 +12,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ra", "ra", "{59F0734D-2F86-
mods\ra\rules.ini = mods\ra\rules.ini
mods\ra\rules.yaml = mods\ra\rules.yaml
mods\ra\sequences.xml = mods\ra\sequences.xml
mods\ra\trees.ini = mods\ra\trees.ini
mods\ra\units.ini = mods\ra\units.ini
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "aftermath", "aftermath", "{8DA16338-FA8F-4CCD-8731-CBFCF5E31A78}"
@@ -51,7 +48,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "globals", "globals", "{27CA
bogus.sno = bogus.sno
bogus.tem = bogus.tem
chrome.xml = chrome.xml
makedist.cmd = makedist.cmd
tileSet.til = tileSet.til
EndProjectSection
EndProject
@@ -78,8 +74,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "remaps", "remaps", "{CA06F2
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cnc", "cnc", "{65D8A06F-F2DF-4000-A4F7-AFDB4C282698}"
ProjectSection(SolutionItems) = preProject
mods\cnc\chrome-allies.png = mods\cnc\chrome-allies.png
mods\cnc\chrome-soviet.png = mods\cnc\chrome-soviet.png
mods\cnc\chrome-gdi.png = mods\cnc\chrome-gdi.png
mods\cnc\chrome-nod.png = mods\cnc\chrome-nod.png
mods\cnc\chrome.xml = mods\cnc\chrome.xml
mods\cnc\civilian.yaml = mods\cnc\civilian.yaml
mods\cnc\compat.yaml = mods\cnc\compat.yaml