Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead

This commit is contained in:
Scott_NZ
2013-04-09 00:18:08 +12:00
parent 29ca520d89
commit 67fcdb5b91
2 changed files with 3 additions and 9 deletions

View File

@@ -41,11 +41,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var views = world.Players.Where(p => !p.NonCombatant).ToDictionary(p => p.PlayerName,
p => new CameraOption("{0}'s view".F(p.PlayerName),
() => world.RenderedPlayer == p,
() => { world.RenderedPlayer = p; world.RenderedShroud.Jank(); }
() => { world.RenderedPlayer = p; world.RenderedShroud.Dirty(); }
));
views.Add("", new CameraOption("World view",
() => world.RenderedPlayer == null,
() => { world.RenderedPlayer = null; world.RenderedShroud.Jank(); }
() => { world.RenderedPlayer = null; world.RenderedShroud.Dirty(); }
));
var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");