Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead
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@@ -48,13 +48,7 @@ namespace OpenRA.Traits
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get { return Disabled ? null : exploredBounds; }
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}
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public event Action Dirty = () => { };
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public void Jank()
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{
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Dirty();
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}
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public Action Dirty = () => { };
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public Shroud(World world)
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{
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@@ -41,11 +41,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var views = world.Players.Where(p => !p.NonCombatant).ToDictionary(p => p.PlayerName,
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p => new CameraOption("{0}'s view".F(p.PlayerName),
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() => world.RenderedPlayer == p,
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() => { world.RenderedPlayer = p; world.RenderedShroud.Jank(); }
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() => { world.RenderedPlayer = p; world.RenderedShroud.Dirty(); }
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));
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views.Add("", new CameraOption("World view",
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() => world.RenderedPlayer == null,
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() => { world.RenderedPlayer = null; world.RenderedShroud.Jank(); }
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() => { world.RenderedPlayer = null; world.RenderedShroud.Dirty(); }
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));
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var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");
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