Rename existing activity states

This commit is contained in:
Oliver Brakmann
2016-12-06 22:24:39 +01:00
parent bd3639e81d
commit 683d3e747b
6 changed files with 94 additions and 94 deletions

View File

@@ -27,9 +27,9 @@ namespace OpenRA.Mods.Common.Activities
readonly IFacing carryallFacing;
readonly CPos destination;
enum State { Transport, Land, Wait, Release, TakeOff, Aborted }
enum DeliveryState { Transport, Land, Wait, Release, TakeOff, Aborted }
State state;
DeliveryState state;
Activity innerActivity;
public DeliverUnit(Actor self, CPos destination)
@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Activities
carryable = carryall.Carryable.Trait<Carryable>();
positionable = carryall.Carryable.Trait<IPositionable>();
carryableFacing = carryall.Carryable.Trait<IFacing>();
state = State.Transport;
state = DeliveryState.Transport;
}
CPos? FindDropLocation(CPos targetCell, WDist maxSearchDistance)
@@ -87,12 +87,12 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceled)
return NextActivity;
if ((carryall.State == Carryall.CarryallState.Idle || carryall.Carryable.IsDead) && state != State.TakeOff)
state = State.Aborted;
if ((carryall.State == Carryall.CarryallState.Idle || carryall.Carryable.IsDead) && state != DeliveryState.TakeOff)
state = DeliveryState.Aborted;
switch (state)
{
case State.Transport:
case DeliveryState.Transport:
{
var targetLocation = FindDropLocation(destination, carryall.Info.DropRange);
@@ -129,15 +129,15 @@ namespace OpenRA.Mods.Common.Activities
return this;
}
state = State.Land;
state = DeliveryState.Land;
return this;
}
case State.Land:
case DeliveryState.Land:
{
if (!CanDropHere())
{
state = State.Transport;
state = DeliveryState.Transport;
return this;
}
@@ -150,30 +150,30 @@ namespace OpenRA.Mods.Common.Activities
return this;
}
state = carryall.Info.UnloadingDelay > 0 ? State.Wait : State.Release;
state = carryall.Info.UnloadingDelay > 0 ? DeliveryState.Wait : DeliveryState.Release;
return this;
}
case State.Wait:
state = State.Release;
case DeliveryState.Wait:
state = DeliveryState.Release;
innerActivity = new Wait(carryall.Info.UnloadingDelay, false);
return this;
case State.Release:
case DeliveryState.Release:
if (!CanDropHere())
{
state = State.Transport;
state = DeliveryState.Transport;
return this;
}
Release();
state = State.TakeOff;
state = DeliveryState.TakeOff;
return this;
case State.TakeOff:
case DeliveryState.TakeOff:
return ActivityUtils.SequenceActivities(new HeliFly(self, Target.FromPos(self.CenterPosition)), NextActivity);
case State.Aborted:
case DeliveryState.Aborted:
carryall.UnreserveCarryable(self);
break;
}

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Activities
public abstract class Enter : Activity
{
public enum ReserveStatus { None, TooFar, Pending, Ready }
enum State { ApproachingOrEntering, Inside, Exiting, Done }
enum EnterState { ApproachingOrEntering, Inside, Exiting, Done }
readonly IMove move;
readonly int maxTries = 0;
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Activities
public Target Target { get { return target; } }
Target target;
State nextState = State.ApproachingOrEntering; // Hint/starting point for next state
EnterState nextState = EnterState.ApproachingOrEntering; // Hint/starting point for next state
bool isEnteringOrInside = false; // Used to know if exiting should be used
WPos savedPos; // Position just before entering
Activity inner;
@@ -89,9 +89,9 @@ namespace OpenRA.Mods.Common.Activities
// Abort entering and/or leave if necessary
protected virtual void AbortOrExit(Actor self)
{
if (nextState == State.Done)
if (nextState == EnterState.Done)
return;
nextState = isEnteringOrInside ? State.Exiting : State.Done;
nextState = isEnteringOrInside ? EnterState.Exiting : EnterState.Done;
if (inner == this)
inner = null;
else if (inner != null)
@@ -103,9 +103,9 @@ namespace OpenRA.Mods.Common.Activities
// Cancel inner activity and mark as done unless already leaving or done
protected void Done(Actor self)
{
if (nextState == State.Done)
if (nextState == EnterState.Done)
return;
nextState = State.Done;
nextState = EnterState.Done;
if (inner == this)
inner = null;
else if (inner != null)
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Activities
public override bool Cancel(Actor self)
{
AbortOrExit(self);
if (nextState < State.Exiting)
if (nextState < EnterState.Exiting)
return base.Cancel(self);
else
NextActivity = null;
@@ -156,23 +156,23 @@ namespace OpenRA.Mods.Common.Activities
}
}
State FindAndTransitionToNextState(Actor self)
EnterState FindAndTransitionToNextState(Actor self)
{
switch (nextState)
{
case State.ApproachingOrEntering:
case EnterState.ApproachingOrEntering:
// Reserve to enter or approach
isEnteringOrInside = false;
switch (TryReserveElseTryAlternateReserve(self))
{
case ReserveStatus.None:
return State.Done; // No available target -> abort to next activity
return EnterState.Done; // No available target -> abort to next activity
case ReserveStatus.TooFar:
inner = move.MoveToTarget(self, targetCenter ? Target.FromPos(target.CenterPosition) : target); // Approach
return State.ApproachingOrEntering;
return EnterState.ApproachingOrEntering;
case ReserveStatus.Pending:
return State.ApproachingOrEntering; // Retry next tick
return EnterState.ApproachingOrEntering; // Retry next tick
case ReserveStatus.Ready:
break; // Reserved target -> start entering target
}
@@ -185,38 +185,38 @@ namespace OpenRA.Mods.Common.Activities
if (inner != null)
{
nextState = State.Inside; // Should be inside once inner activity is null
return State.ApproachingOrEntering;
nextState = EnterState.Inside; // Should be inside once inner activity is null
return EnterState.ApproachingOrEntering;
}
// Can enter but there is no activity for it, so go inside without one
goto case State.Inside;
goto case EnterState.Inside;
case State.Inside:
case EnterState.Inside:
// Might as well teleport into target if there is no MoveIntoTarget activity
if (nextState == State.ApproachingOrEntering)
nextState = State.Inside;
if (nextState == EnterState.ApproachingOrEntering)
nextState = EnterState.Inside;
// Otherwise, try to recover from moving target
else if (target.CenterPosition != self.CenterPosition)
{
nextState = State.ApproachingOrEntering;
nextState = EnterState.ApproachingOrEntering;
Unreserve(self, false);
if (Reserve(self) == ReserveStatus.Ready)
{
inner = move.MoveIntoTarget(self, target); // Enter
if (inner != null)
return State.ApproachingOrEntering;
return EnterState.ApproachingOrEntering;
nextState = State.ApproachingOrEntering;
goto case State.ApproachingOrEntering;
nextState = EnterState.ApproachingOrEntering;
goto case EnterState.ApproachingOrEntering;
}
nextState = State.ApproachingOrEntering;
nextState = EnterState.ApproachingOrEntering;
isEnteringOrInside = false;
inner = move.MoveIntoWorld(self, self.World.Map.CellContaining(savedPos));
return State.ApproachingOrEntering;
return EnterState.ApproachingOrEntering;
}
OnInside(self);
@@ -227,29 +227,29 @@ namespace OpenRA.Mods.Common.Activities
self.Dispose();
// Return if Abort(Actor) or Done(self) was called from OnInside.
if (nextState >= State.Exiting)
return State.Inside;
if (nextState >= EnterState.Exiting)
return EnterState.Inside;
inner = this; // Start inside activity
nextState = State.Exiting; // Exit once inner activity is null (unless Done(self) is called)
return State.Inside;
nextState = EnterState.Exiting; // Exit once inner activity is null (unless Done(self) is called)
return EnterState.Inside;
// TODO: Handle target moved while inside or always call done for movable targets and use a separate exit activity
case State.Exiting:
case EnterState.Exiting:
inner = move.MoveIntoWorld(self, self.World.Map.CellContaining(savedPos));
// If not successfully exiting, retry on next tick
if (inner == null)
return State.Exiting;
return EnterState.Exiting;
isEnteringOrInside = false;
nextState = State.Done;
return State.Exiting;
nextState = EnterState.Done;
return EnterState.Exiting;
case State.Done:
return State.Done;
case EnterState.Done:
return EnterState.Done;
}
return State.Done; // dummy to quiet dumb compiler
return EnterState.Done; // dummy to quiet dumb compiler
}
Activity CanceledTick(Actor self)
@@ -267,18 +267,18 @@ namespace OpenRA.Mods.Common.Activities
return CanceledTick(self);
// Check target validity if not exiting or done
if (nextState != State.Done && (target.Type != TargetType.Actor || !target.IsValidFor(self)))
if (nextState != EnterState.Done && (target.Type != TargetType.Actor || !target.IsValidFor(self)))
AbortOrExit(self);
// If no current activity, tick next activity
if (inner == null && FindAndTransitionToNextState(self) == State.Done)
if (inner == null && FindAndTransitionToNextState(self) == EnterState.Done)
return CanceledTick(self);
// Run inner activity/InsideTick
inner = inner == this ? InsideTick(self) : ActivityUtils.RunActivity(self, inner);
// If we are finished, move on to next activity
if (inner == null && nextState == State.Done)
if (inner == null && nextState == EnterState.Done)
return NextActivity;
return this;

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Activities
{
public abstract class HarvesterDockSequence : Activity
{
protected enum State { Wait, Turn, Dock, Loop, Undock, Complete }
protected enum DockingState { Wait, Turn, Dock, Loop, Undock, Complete }
protected readonly Actor Refinery;
protected readonly Harvester Harv;
@@ -30,11 +30,11 @@ namespace OpenRA.Mods.Common.Activities
protected readonly WPos StartDrag;
protected readonly WPos EndDrag;
protected State dockingState;
protected DockingState dockingState;
public HarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
{
dockingState = State.Turn;
dockingState = DockingState.Turn;
Refinery = refinery;
DockAngle = dockAngle;
IsDragRequired = isDragRequired;
@@ -49,25 +49,25 @@ namespace OpenRA.Mods.Common.Activities
{
switch (dockingState)
{
case State.Wait:
case DockingState.Wait:
return this;
case State.Turn:
dockingState = State.Dock;
case DockingState.Turn:
dockingState = DockingState.Dock;
if (IsDragRequired)
return ActivityUtils.SequenceActivities(new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
return ActivityUtils.SequenceActivities(new Turn(self, DockAngle), this);
case State.Dock:
case DockingState.Dock:
if (Refinery.IsInWorld && !Refinery.IsDead)
foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
nd.Docked(Refinery, self);
return OnStateDock(self);
case State.Loop:
case DockingState.Loop:
if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
dockingState = State.Undock;
dockingState = DockingState.Undock;
return this;
case State.Undock:
case DockingState.Undock:
return OnStateUndock(self);
case State.Complete:
case DockingState.Complete:
if (Refinery.IsInWorld && !Refinery.IsDead)
foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
nd.Undocked(Refinery, self);
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Activities
public override bool Cancel(Actor self)
{
dockingState = State.Undock;
dockingState = DockingState.Undock;
return base.Cancel(self);
}

View File

@@ -29,9 +29,9 @@ namespace OpenRA.Mods.Common.Activities
readonly int delay;
enum State { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup, Aborted }
enum PickupState { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup, Aborted }
State state;
PickupState state;
Activity innerActivity;
public PickupUnit(Actor self, Actor cargo, int delay)
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Activities
carryall = self.Trait<Carryall>();
carryallFacing = self.Trait<IFacing>();
state = State.Intercept;
state = PickupState.Intercept;
}
public override Activity Tick(Actor self)
@@ -71,18 +71,18 @@ namespace OpenRA.Mods.Common.Activities
switch (state)
{
case State.Intercept:
case PickupState.Intercept:
innerActivity = movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4));
state = State.LockCarryable;
state = PickupState.LockCarryable;
return this;
case State.LockCarryable:
state = State.MoveToCarryable;
case PickupState.LockCarryable:
state = PickupState.MoveToCarryable;
if (!carryable.LockForPickup(cargo, self))
state = State.Aborted;
state = PickupState.Aborted;
return this;
case State.MoveToCarryable:
case PickupState.MoveToCarryable:
{
// Line up with the attachment point
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
@@ -94,27 +94,27 @@ namespace OpenRA.Mods.Common.Activities
return this;
}
state = State.Turn;
state = PickupState.Turn;
return this;
}
case State.Turn:
case PickupState.Turn:
if (carryallFacing.Facing != carryableFacing.Facing)
{
innerActivity = new Turn(self, carryableFacing.Facing);
return this;
}
state = State.Land;
state = PickupState.Land;
return this;
case State.Land:
case PickupState.Land:
{
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0 || carryallFacing.Facing != carryableFacing.Facing)
{
state = State.MoveToCarryable;
state = PickupState.MoveToCarryable;
return this;
}
@@ -124,21 +124,21 @@ namespace OpenRA.Mods.Common.Activities
return this;
}
state = delay > 0 ? State.Wait : State.Pickup;
state = delay > 0 ? PickupState.Wait : PickupState.Pickup;
return this;
}
case State.Wait:
state = State.Pickup;
case PickupState.Wait:
state = PickupState.Pickup;
innerActivity = new Wait(delay, false);
return this;
case State.Pickup:
case PickupState.Pickup:
// Remove our carryable from world
Attach(self);
return NextActivity;
case State.Aborted:
case PickupState.Aborted:
// We got cancelled
carryall.UnreserveCarryable(self);
break;

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Activities
trait.Docked();
wsb.PlayCustomAnimation(self, wda.DockSequence, () => wsb.PlayCustomAnimationRepeating(self, wda.DockLoopSequence));
dockingState = State.Loop;
dockingState = DockingState.Loop;
return this;
}
@@ -42,11 +42,11 @@ namespace OpenRA.Mods.Common.Activities
wsb.PlayCustomAnimationBackwards(self, wda.DockSequence,
() =>
{
dockingState = State.Complete;
dockingState = DockingState.Complete;
foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
trait.Undocked();
});
dockingState = State.Wait;
dockingState = DockingState.Wait;
return this;
}

View File

@@ -35,32 +35,32 @@ namespace OpenRA.Mods.TS.Activities
{
spriteOverlay.Visible = true;
spriteOverlay.WithOffset.Animation.PlayThen(spriteOverlay.Info.Sequence, () => {
dockingState = State.Loop;
dockingState = DockingState.Loop;
spriteOverlay.Visible = false;
});
}
else
dockingState = State.Loop;
dockingState = DockingState.Loop;
return this;
}
public override Activity OnStateUndock(Actor self)
{
dockingState = State.Wait;
dockingState = DockingState.Wait;
if (spriteOverlay != null && !spriteOverlay.Visible)
{
spriteOverlay.Visible = true;
spriteOverlay.WithOffset.Animation.PlayBackwardsThen(spriteOverlay.Info.Sequence, () => {
dockingState = State.Complete;
dockingState = DockingState.Complete;
body.Docked = false;
spriteOverlay.Visible = false;
});
}
else
{
dockingState = State.Complete;
dockingState = DockingState.Complete;
body.Docked = false;
}