Rename existing activity states
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@@ -35,32 +35,32 @@ namespace OpenRA.Mods.TS.Activities
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{
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spriteOverlay.Visible = true;
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spriteOverlay.WithOffset.Animation.PlayThen(spriteOverlay.Info.Sequence, () => {
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dockingState = State.Loop;
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dockingState = DockingState.Loop;
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spriteOverlay.Visible = false;
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});
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}
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else
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dockingState = State.Loop;
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dockingState = DockingState.Loop;
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return this;
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}
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public override Activity OnStateUndock(Actor self)
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{
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dockingState = State.Wait;
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dockingState = DockingState.Wait;
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if (spriteOverlay != null && !spriteOverlay.Visible)
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{
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spriteOverlay.Visible = true;
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spriteOverlay.WithOffset.Animation.PlayBackwardsThen(spriteOverlay.Info.Sequence, () => {
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dockingState = State.Complete;
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dockingState = DockingState.Complete;
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body.Docked = false;
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spriteOverlay.Visible = false;
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});
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}
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else
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{
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dockingState = State.Complete;
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dockingState = DockingState.Complete;
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body.Docked = false;
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}
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