Have paradrops and mammoths come sooner if we're on hard difficulty
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@@ -94,10 +94,10 @@ namespace OpenRA.Mods.RA.Missions
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static readonly string[] SovietUnits1 = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "apc", "e1", "e1", "e2", "e3", "e3", "e4" };
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static readonly string[] SovietUnits2 = { "4tnk", "4tnk", "4tnk", "4tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "apc", "e1", "e1", "e2", "e3", "e3", "e4" };
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const int SovietUnits2Ticks = 1500 * 15;
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int sovietUnits2Ticks;
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const int SovietGroupSize = 5;
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const int ParadropTicks = 1500 * 20;
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int sovietParadropTicks;
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const int ParadropIncrement = 200;
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static readonly string[] ParadropTerrainTypes = { "Clear", "Road", "Rough", "Beach", "Ore" };
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static readonly string[] SovietParadroppers = { "e1", "e1", "e3", "e3", "e4" };
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@@ -176,11 +176,11 @@ namespace OpenRA.Mods.RA.Missions
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}
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if (sovietParadrops > 0)
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{
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if (world.FrameNumber == ParadropTicks)
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if (world.FrameNumber == sovietParadropTicks)
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{
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Sound.Play("sovfapp1.aud");
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}
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if (world.FrameNumber >= ParadropTicks && world.FrameNumber % ParadropIncrement == 0)
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if (world.FrameNumber >= sovietParadropTicks && world.FrameNumber % ParadropIncrement == 0)
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{
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CPos lz;
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CPos entry;
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@@ -261,13 +261,11 @@ namespace OpenRA.Mods.RA.Missions
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bool LandIsQueued(Actor actor)
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{
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var a = actor.GetCurrentActivity();
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for (; ; )
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for (var a = actor.GetCurrentActivity(); a != null; a = a.NextActivity)
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{
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if (a == null) { return false; }
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if (a.GetType() == typeof(ReturnToBase) || a.GetType() == typeof(Land)) { return true; }
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a = a.NextActivity;
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if (a is ReturnToBase || a is Land) { return true; }
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}
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return false;
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}
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void BuildSovietAircraft()
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@@ -303,7 +301,7 @@ namespace OpenRA.Mods.RA.Missions
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var spawnPoint = sovietEntryPoints[route];
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var rallyPoint = sovietRallyPoints[route];
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IEnumerable<string> units;
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if (world.FrameNumber >= SovietUnits2Ticks)
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if (world.FrameNumber >= sovietUnits2Ticks)
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{
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units = SovietUnits2;
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}
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@@ -428,6 +426,8 @@ namespace OpenRA.Mods.RA.Missions
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unitsEvacuatedThreshold = difficulty == "Hard" ? 200 : difficulty == "Normal" ? 100 : 50;
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maxSovietYaks = difficulty == "Hard" ? 4 : difficulty == "Normal" ? 2 : 0;
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sovietParadrops = difficulty == "Hard" ? 40 : difficulty == "Normal" ? 20 : 0;
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sovietParadropTicks = difficulty == "Hard" ? 1500 * 17 : 1500 * 20;
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sovietUnits2Ticks = difficulty == "Hard" ? 1500 * 12 : 1500 * 15;
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objectives[EvacuateID].Text = objectives[EvacuateID].Text.F(unitsEvacuatedThreshold);
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