Implement phase transport
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mods/ra/bits/stnk.shp
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mods/ra/bits/stnk.shp
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mods/ra/bits/stnkicon.shp
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mods/ra/bits/stnkicon.shp
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@@ -674,11 +674,11 @@ CTNK:
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RenderUnit:
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AutoTarget:
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Armament@PRIMARY:
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Weapon: ChronoTusk
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Weapon: APTusk
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LocalOffset: 0,-171,0
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LocalYaw: 100
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Armament@SECONDARY:
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Weapon: ChronoTusk
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Weapon: APTusk
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LocalOffset: 0,171,0
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LocalYaw: -100
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AttackFrontal:
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@@ -715,4 +715,47 @@ QTNK:
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-EjectOnDeath:
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TargetableUnit:
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TargetTypes: Ground, MADTank
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STNK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 170
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Prerequisites: atek
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Owner: allies
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Hotkey: p
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Valued:
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Cost: 1350
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Tooltip:
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Name: Phase Transport
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Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light Vehicles\n Weak vs Aircraft
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Selectable:
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Bounds: 28,28
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Health:
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HP: 300
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Armor:
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Type: Light
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Mobile:
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Speed: 113
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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RenderUnit:
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AutoTarget:
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InitialStance: ReturnFire
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Armament:
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Weapon: APTusk
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LocalOffset: 400,0,0
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Turreted:
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ROT: 5
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AttackTurreted:
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WithTurret:
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Cargo:
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Types: Infantry
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MaxWeight: 3
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PipCount: 3
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Cloak:
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InitialDelay: 125
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CloakDelay: 250
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UncloakOnUnload: True
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DetectCloaked:
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Range: 6
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@@ -264,4 +264,14 @@ qtnk:
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Facings: 8
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Length: 8
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icon: qtnkicon
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Start: 0
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stnk:
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idle:
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Start: 0
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Facings: 32
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turret:
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Start: 38
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Facings: 32
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icon: stnkicon
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Start: 0
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@@ -1241,7 +1241,7 @@ Sniper:
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Concrete: 0%
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InfDeath: 2
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ChronoTusk:
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APTusk:
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ROF: 60
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Range: 6c0
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Report: MISSILE6.AUD
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