Implement phase transport

This commit is contained in:
ScottNZ
2014-03-10 23:11:44 +13:00
parent 704c4c17f8
commit 687f1f9bcd
5 changed files with 57 additions and 4 deletions

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mods/ra/bits/stnk.shp Normal file

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mods/ra/bits/stnkicon.shp Normal file

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@@ -674,11 +674,11 @@ CTNK:
RenderUnit:
AutoTarget:
Armament@PRIMARY:
Weapon: ChronoTusk
Weapon: APTusk
LocalOffset: 0,-171,0
LocalYaw: 100
Armament@SECONDARY:
Weapon: ChronoTusk
Weapon: APTusk
LocalOffset: 0,171,0
LocalYaw: -100
AttackFrontal:
@@ -715,4 +715,47 @@ QTNK:
-EjectOnDeath:
TargetableUnit:
TargetTypes: Ground, MADTank
STNK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 170
Prerequisites: atek
Owner: allies
Hotkey: p
Valued:
Cost: 1350
Tooltip:
Name: Phase Transport
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light Vehicles\n Weak vs Aircraft
Selectable:
Bounds: 28,28
Health:
HP: 300
Armor:
Type: Light
Mobile:
Speed: 113
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
RenderUnit:
AutoTarget:
InitialStance: ReturnFire
Armament:
Weapon: APTusk
LocalOffset: 400,0,0
Turreted:
ROT: 5
AttackTurreted:
WithTurret:
Cargo:
Types: Infantry
MaxWeight: 3
PipCount: 3
Cloak:
InitialDelay: 125
CloakDelay: 250
UncloakOnUnload: True
DetectCloaked:
Range: 6

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@@ -264,4 +264,14 @@ qtnk:
Facings: 8
Length: 8
icon: qtnkicon
Start: 0
stnk:
idle:
Start: 0
Facings: 32
turret:
Start: 38
Facings: 32
icon: stnkicon
Start: 0

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@@ -1241,7 +1241,7 @@ Sniper:
Concrete: 0%
InfDeath: 2
ChronoTusk:
APTusk:
ROF: 60
Range: 6c0
Report: MISSILE6.AUD