Fix UI rendering of offset sprites.
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@@ -203,6 +203,7 @@ namespace OpenRA.Mods.RA.Widgets
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string paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
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float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
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var iconOffset = 0.5f * new float2(IconWidth, IconHeight);
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var x = 0;
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var y = 0;
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@@ -233,7 +234,7 @@ namespace OpenRA.Mods.RA.Widgets
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var drawPos = new float2(rect.Location);
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var icon = new Animation(RenderSimple.GetImage(item));
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icon.Play(item.Traits.Get<TooltipInfo>().Icon);
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WidgetUtils.DrawSHP(icon.Image, drawPos, worldRenderer);
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WidgetUtils.DrawSHPCentered(icon.Image, drawPos + iconOffset, worldRenderer);
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var firstOfThis = queue.AllQueued().FirstOrDefault(a => a.Item == item.Name);
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@@ -248,7 +249,7 @@ namespace OpenRA.Mods.RA.Widgets
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() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
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WidgetUtils.DrawSHPCentered(clock.Image, drawPos + iconOffset, worldRenderer);
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if (queue.CurrentItem() == firstOfThis)
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textBits.Add(Pair.New(overlayPos, GetOverlayForItem(firstOfThis)));
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@@ -269,7 +270,7 @@ namespace OpenRA.Mods.RA.Widgets
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if (x != 0) y++;
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foreach (var ob in overlayBits)
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WidgetUtils.DrawSHP(ob.First, ob.Second, worldRenderer);
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WidgetUtils.DrawSHPCentered(ob.First, ob.Second + iconOffset, worldRenderer);
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var font = Game.Renderer.Fonts["TinyBold"];
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foreach (var tb in textBits)
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