Update CHANGELOG.

This commit is contained in:
Paul Chote
2013-11-30 16:27:11 +13:00
parent 314f819940
commit 21f2e88d83

View File

@@ -86,6 +86,10 @@ NEW:
Fixed corrupted replays (which would immediately desync).
Removed runtime mod merging.
Added support for map scripting with Lua.
Overhauled sprite loading code.
Improved error message when loading corrupted sprites.
Rewritten shp(ts) parser makes more efficient use of texture space.
Added support for the dune 2 shp format.
Build system and packages:
Added GeoIP to Makefile so it is installed properly.
Added desktop shortcut creation support to the Makefile and Windows installer.
@@ -113,7 +117,12 @@ NEW:
Added InvalidTargets property to weapons.
Added modifier support for build palette hotkeys.
The Requires: option for inheriting from a parent mod has been removed. Mods can directly reference the parent mod files instead.
Icons are now defined in Sequences not Rules.
Icons definitions have moved from the unit's rules to its sequence.
Mouse cursors (cursors.yaml) must now specify their file extension.
OpenRA.Utility --png will now generate a set of frames for any sprite type [shp(td)/shp(ts)/shp(d2)/r8/tmp(td)/tmp(ra)].
OpenRA.Utility --shp now requires a list of frames to be combined into a shp.
Removed Utility --tmp-png, --r8, --fromd2 commands (use --png instead).
Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units.
20130915:
All mods: