Fix UI rendering of offset sprites.
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@@ -25,6 +25,10 @@ namespace OpenRA.Mods.RA.Widgets
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WorldRenderer worldRenderer;
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Dictionary<string, Animation> clocks;
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public int IconWidth = 32;
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public int IconHeight = 24;
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public int IconSpacing = 8;
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[ObjectCreator.UseCtor]
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public ObserverSupportPowerIconsWidget(World world, WorldRenderer worldRenderer)
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{
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@@ -61,22 +65,24 @@ namespace OpenRA.Mods.RA.Widgets
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clocks.Add(power.a.Key, new Animation("clock"));
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}
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}
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var iconSize = new float2(IconWidth, IconHeight);
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foreach (var power in powers)
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{
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var item = power.a.Value;
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if (item == null || item.Info == null || item.Info.Icon == null)
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continue;
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icon.Play(item.Info.Icon);
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var size = icon.Image.size / new float2(2, 2);
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var location = new float2(RenderBounds.Location) + new float2(power.i * (int)size.Length, 0);
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WidgetUtils.DrawSHP(icon.Image, location, worldRenderer, size);
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var location = new float2(RenderBounds.Location) + new float2(power.i * (IconWidth + IconSpacing), 0);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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var clock = clocks[power.a.Key];
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clock.PlayFetchIndex("idle",
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() => item.TotalTime == 0 ? 0 : ((item.TotalTime - item.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / item.TotalTime));
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size);
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WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer, 0.5f);
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var tiny = Game.Renderer.Fonts["Tiny"];
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var text = GetOverlayForItem(item);
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