Fix NRE in ArmyUnit constructor.
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@@ -181,10 +181,6 @@ namespace OpenRA.Mods.Common.Traits
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BuildableInfo = actorInfo.TraitInfoOrDefault<BuildableInfo>();
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BuildableInfo = actorInfo.TraitInfoOrDefault<BuildableInfo>();
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TooltipInfo = actorInfo.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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TooltipInfo = actorInfo.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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ProductionQueueOrder = queues.Where(q => BuildableInfo.Queue.Contains(q.Type))
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.Select(q => q.DisplayOrder)
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.MinByOrDefault(o => o);
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var rsi = actorInfo.TraitInfoOrDefault<RenderSpritesInfo>();
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var rsi = actorInfo.TraitInfoOrDefault<RenderSpritesInfo>();
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if (BuildableInfo != null && rsi != null)
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if (BuildableInfo != null && rsi != null)
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@@ -194,6 +190,9 @@ namespace OpenRA.Mods.Common.Traits
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Icon.Play(BuildableInfo.Icon);
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Icon.Play(BuildableInfo.Icon);
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IconPalette = BuildableInfo.IconPalette;
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IconPalette = BuildableInfo.IconPalette;
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BuildPaletteOrder = BuildableInfo.BuildPaletteOrder;
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BuildPaletteOrder = BuildableInfo.BuildPaletteOrder;
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ProductionQueueOrder = queues.Where(q => BuildableInfo.Queue.Contains(q.Type))
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.Select(q => q.DisplayOrder)
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.MinByOrDefault(o => o);
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}
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}
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}
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}
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}
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}
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