Remove PPos hack from ScreenShaker.
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@@ -11,16 +11,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public class ScreenShakerInfo : TraitInfo<ScreenShaker> { }
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public class ScreenShaker : ITick
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public class ScreenShaker : ITick, IWorldLoaded
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{
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WorldRenderer worldRenderer;
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List<ShakeEffect> shakeEffects = new List<ShakeEffect>();
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int ticks = 0;
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public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
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public void Tick(Actor self)
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{
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if (shakeEffects.Any())
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@@ -46,7 +50,7 @@ namespace OpenRA.Traits
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float GetIntensity()
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{
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var cp = ((PPos)Game.viewport.CenterLocation.ToInt2()).ToWPos(0);
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var cp = worldRenderer.Position(Game.viewport.CenterLocation.ToInt2());
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var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
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e => (float)e.Intensity / (e.Position - cp).LengthSquared);
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